The program based on SIGGRAPH 05 paper, Mesh Saliency (Lee et al, 2005), implemented by OpenGL 4 and Assimp. Using mean curvative (Taubin, 1995) to improve the performance of Surface simplification (Garland et al, 1997). Some codes modified by "Anton's OpenGL 4 Tutorials". And you can use the follow code to compile the program:
make -f Makefile
./mesh_saliency
- Anton's OpenGL 4 Tutorials: http://antongerdelan.net/opengl/
- Lee C H, Varshney A, Jacobs D W. Mesh saliency[C]//ACM transactions on graphics (TOG). ACM, 2005, 24(3): 659-666.
- Taubin G. Estimating the tensor of curvature of a surface from a polyhedral approximation[C]//Computer Vision, 1995. Proceedings., Fifth International Conference on. IEEE, 1995: 902-907.
- Garland M, Heckbert P S. Surface simplification using quadric error metrics[C]//Proceedings of the 24th annual conference on Computer graphics and interactive techniques. ACM Press/Addison-Wesley Publishing Co., 1997: 209-216.
Using Michael Garland's code, and modified by Alec Jacobson: https://github.com/alecjacobson/qslim