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SUMMARY Quake2World is a Free, standalone first person shooter video game. Our goal is to bring the fun and excitement of straightforward old-school death-match gaming to a more contemporary platform, and perhaps to a new generation of gamers. INSTALL Compilation of Quake2World is only recommended for users running GNU/Linux or FreeBSD. Windows users should consider using our pre-compiled snapshots, see http://quake2world.net/books/documentation/installation-maintenance For GNU/Linux, ensure you have the following dependencies at these minimum versions: gcc 4.0 automake 1.9.6 autoconf 2.59 libsdl 1.2 libsdl-mixer 1.2 libsdl-image 1.2 libcurl 7.15.1 zlib 1.2.3 If MySQL is installed, the game module will be capable of loging frags to a database for web based statistics generation. Quake2World builds with GNU Autotools. To build it, run the following: autoreconf -i ./configure make && sudo make install GAME DATA INSTALLATION (DEFAULT CONFIG OPTIONS*) Game data for a default installation may be obtained and synced using the following commands: cd /usr/local/share sudo rsync -avz --delete rsync://jdolan.dyndns.org/quake2world quake2world *Users that have modified their installations should see the game data notes section to determine the location where Quake2World will look for game data. Additional downloaded game data and user addons are stored under the users home directory, i.e. ~/.quake2world. GAME DATA NOTES By default, Quake2World looks for the official game data in /usr/local/share/quake2world/default This is known as the basedir. Its location may be modified in the following manners The basedir may be overridden via the cvar "basedir" The configure option --datadir= may be used to override the location of the basedir as follows basedir = ${datadir}/quake2world/default datadir defaults to ${prefix}/share The configure option --prefix= affects the location of basedir in the absence of a --datadir= option as follows basedir = ${prefix}/share/quake2world/default ADENDUM There's quite a bit more to this game. Visit http://quake2world.net for a complete listing of commands and variables. IRC Point your irc client to irc.freenode.net, Channel #quetoo for help and discussion irc://irc.freenode.net/#quetoo TEAM Jay "jdolan" Dolan, http://jaydolan.com Technical Lead Marcel "maci" Wysocki, http://satgnu.net Infrastructure, Win32 Port Maintainer Stijn "Ingar" Buys, http://ingar.soliter.org Level Designer, Developer Kai "Lava Croft" Holwerda, http://satgnu.net Level Designer Juha "jhaa" Merilä, http://juha.puusilma.net 3D Artist Antti "Karvajalka" Lahti 3D Artist Dale "supa_user" Blount, http://dale.us Contributing Developer Dan "Cardo" Shannon, http://cardo.quaddicted.com Level Designer Tim "spirit" Schäfer, http://sp1r1t.org Level Designer LEVELS Jester, http://planetquake.com/j-spot "Stress Fractures", fractures.bsp Jalisko, http://jal.quakedev.com "Chastity Belt Duel", chastity.bsp MODELS AND SOUNDS Michael "Magarnigal" Mellor Ogro player model and skins. Adam "Gixter" Ward Ichabod player model and skins. TEXTURES Retexture Project: http://jdolan.dyndns.org/retexture Quake2Max: http://quake2max.com Quake2Evolved: http://quake2evolved.com Echon.org: http://echon.org SIN Raven: http://markshan.com/thesinraven Tosher: http://tosher.h16.ru LICENSE The Quake2World source code is released under the GNU General Public License (GPL) v2.0. The game media may hold other licensing restrictions. You should contact the contributing artist before reusing any of the game media.
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