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About SFBAudioEngine

SFBAudioEngine is a set of C++ classes enabling Mac OS X and iOS applications to easily play audio. SFBAudioEngine supports the following formats:

  • WAVE
  • AIFF
  • Apple Lossless
  • AAC
  • FLAC
  • MP3
  • WavPack
  • Ogg Vorbis
  • Ogg Speex
  • Musepack (Mac OS X only)
  • Monkey's Audio (Mac OS X only)
  • True Audio (Mac OS X only)
  • All other formats supported natively by Core Audio

In addition to playback, SFBAudioEngine supports reading and writing of metadata for most supported formats.

SFBAudioEngine uses C++11 language features such as delegated constructors and range-based for, and C++11 STL features such as std::unique_ptr. For this reason clang must be used to compile SFBAudioEngine and its dependencies, and clang's libc++ must be used as the C++ standard library. Any application using SFBAudioEngine must also be compiled with clang and libc++.

Building SFBAudioEngine

  1. Get the source code: git clone https://github.com/sbooth/SFBAudioEngine.git
  2. Download the dependencies and unpack in the project's root: http://files.sbooth.org/SFBAudioEngine-dependencies.tar.bz2
  3. Open the project and build!

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A powerful C++ audio playback engine for Mac OS X and iOS

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