/
StraightMovement.cpp
executable file
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/
StraightMovement.cpp
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#include "StraightMovement.h"
#include "MapEntity.h"
#include "Geometry.h"
#include "Globals.h"
#include "System.h"
#include <cmath>
StraightMovement::StraightMovement() :
Movement(),
angle(0),
speed_x(0),
speed_y(0),
move_x(0),
move_y(0),
next_move_date_x(System::now()),
next_move_date_y(System::now()),
finished(false) {
}
StraightMovement::StraightMovement(double angle, double speed) :
Movement(),
move_y(0),
move_x(0),
next_move_date_x(System::now()),
next_move_date_y(System::now()),
finished(false) {
set_speed(speed);
set_angle(Geometry::degrees_to_radians(angle));
//set_angle(angle);
}
StraightMovement::~StraightMovement() {
}
void StraightMovement::set_suspended(bool suspended) {
Movement::set_suspended(suspended);
if(!suspended) {
if(get_when_suspended() != 0) {
uint32_t difference = System::now() - get_when_suspended();
// Sets next move date.
next_move_date_x += difference;
next_move_date_y += difference;
}
}
}
void StraightMovement::set_speed_x(double speed_xx) {
if(std::fabs(speed_xx) <= 1E-6) {
speed_xx = 0;
}
this->speed_x = speed_xx;
uint32_t now = System::now();
// compute delay_x, move_x, next_move_date_x.
if(speed_x > 0) {
this->delay_x = (uint32_t) (1000 / this->speed_x);
move_x = 1;
set_next_move_date_x(now + delay_x);
} else if(speed_x < 0) {
this->delay_x = (uint32_t) (-1000 / this->speed_x);
move_x = -1;
set_next_move_date_x(now + delay_x);
} else {
move_x = 0;
}
this->angle = Geometry::get_angle(0.f, 0.f, speed_x * 100, speed_y * 100);
start_xy.set_xy(get_xy());
this->finished = false;
if(get_entity() != NULL) {
get_entity()->notify_movement_changed();
}
}
void StraightMovement::set_speed_y(double speed_yy) {
if(std::fabs(speed_yy) <= 1E-6) {
speed_yy = 0;
}
this->speed_y = speed_yy;
uint32_t now = System::now();
// compute delay_x, move_x, next_move_date_x.
if(speed_y > 0) {
this->delay_y = (uint32_t) (1000 / this->speed_y);
move_y = 1;
set_next_move_date_y(now + delay_y);
} else if(speed_y < 0) {
this->delay_y = (uint32_t) (-1000 / this->speed_y);
move_y = -1;
set_next_move_date_y(now + delay_y);
} else {
move_y = 0;
}
this->angle = Geometry::get_angle(0.f, 0.f, speed_x * 100, speed_y * 100);
start_xy.set_xy(get_xy());
this->finished = false;
if(get_entity() != NULL) {
get_entity()->notify_movement_changed();
}
}
void StraightMovement::set_next_move_date_x(uint32_t next_move_date_x) {
if(is_suspended()) {
uint32_t delay = next_move_date_x - System::now();
this->next_move_date_x = get_when_suspended() + delay;
} else {
this->next_move_date_x = next_move_date_x;
}
}
void StraightMovement::set_next_move_date_y(uint32_t next_move_date_y) {
if(is_suspended()) {
uint32_t delay = next_move_date_y - System::now();
this->next_move_date_y = get_when_suspended() + delay;
} else {
this->next_move_date_y = next_move_date_y;
}
}
void StraightMovement::set_speed(double speed) {
if(speed_y == 0 && speed_x == 0) {
speed_x = 1;
}
//compute the new speed vector.
double old_angle = this->angle;
set_speed_x(speed * std::cos(old_angle));
set_speed_y(-speed * std::sin(old_angle));
this->angle = old_angle;
if(get_entity() != NULL) {
get_entity()->notify_movement_changed();
}
}
int StraightMovement::get_current_direction8() {
int direction = (Geometry::radians_to_degrees(angle) + 360) / 45;
return direction % 8;
}
double StraightMovement::get_speed() {
return std::sqrt(speed_x * speed_x + speed_y * speed_y);
}
void StraightMovement::set_angle(double angle) {
double speed = get_speed();
set_speed_x(speed * std::cos(angle));
set_speed_y(-speed * std::sin(angle));
this->angle = angle;
if(get_entity() != NULL) {
get_entity()->notify_movement_changed();
}
}
double StraightMovement::get_angle() {
return this->angle;
}
void StraightMovement::set_finished() {
stop();
this->finished = true;
}
bool StraightMovement::is_finished() {
return finished;
}
void StraightMovement::stop() {
double old_angle = this->angle;
set_speed_x(0);
set_speed_y(0);
this->move_x = 0;
this->move_y = 0;
this->angle = old_angle;
if(get_entity() != NULL) {
get_entity()->notify_movement_finished();
}
}
void StraightMovement::notify_moving_entity() {
Movement::notify_moving_entity();
xy.set_xy(get_xy());
}
void StraightMovement::set_entity(MapEntity* entity) {
Movement::set_entity(entity);
start_xy.set_xy(get_xy());
}
void StraightMovement::update_x() {
uint32_t next_move_time_x;
if(move_x != 0) { // entity wants to move in x direction.
next_move_time_x = delay_x;
if(!test_collision_with_obstacles(move_x, 0) && !test_collision_with_borders(move_x, 0)) {
translate_x(move_x); // no collision in x direction
if(move_y != 0 && test_collision_with_obstacles(0, move_y)) {
// if there is also a y move and this move is stopped by an obstacles.
next_move_time_x = (int) (1000 / get_speed());
update_y();
}
}
} else { //entity does not want to move in x direction so we stop the movement.
stop();
}
next_move_date_x += next_move_time_x;
}
void StraightMovement::update_y() {
uint32_t next_move_time_y = delay_y;
if(move_y != 0) { //entity wants to move in y direction.
next_move_time_y = delay_y;
if(!test_collision_with_obstacles(0, move_y) && !test_collision_with_borders(0, move_y)) {
translate_y(move_y); //make the move on y
if(move_x != 0 && test_collision_with_obstacles(move_x, 0)) {
// if there is also a y move and this move is stopped by an obstacles.
next_move_time_y = (int) (1000 / get_speed());
update_x();
}
}
} else {
stop();
}
next_move_date_y += next_move_time_y;
}
void StraightMovement::update() {
Movement::update();
if(!is_suspended()) {
uint32_t now = System::now();
bool current_move_y = move_y != 0 && now >= next_move_date_y;
bool current_move_x = move_x != 0 && now >= next_move_date_x;
while(current_move_x || current_move_y) {
// save current coordinates.
Rectangle old_xy(get_x(), get_y());
if(current_move_x) { // time to move in x direction.
if(current_move_y) { // time to move in y direction.
if(next_move_date_x <= next_move_date_y) { // we first move in x direction.
update_x();
if(now >= next_move_date_y) {
update_y();
}
} else {
update_y(); // we first move in y direciton.
if(now >= next_move_date_x) {
update_x();
}
}
} else { // we only move in x direction.
update_x();
}
} else { // we only move in y direction.
update_y();
}
if(get_entity() != NULL && !finished) {
// movement is successful old coordinates have changed.
bool success = (get_x() != old_xy.get_x() || get_y() != old_xy.get_y()
&& (move_x != 0 || move_y != 0));
// no movement notify obstacle.
if(!success) {
notify_obstacle_reached();
set_finished();
}
}
// check if we continue wit movement.
now = System::now();
current_move_x = move_x != 0 && now >= next_move_date_x;
current_move_y = move_y != 0 && now >= next_move_date_y;
}
}
}