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mainwindow.cpp
477 lines (408 loc) · 11.9 KB
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mainwindow.cpp
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#include "mainwindow.h"
MainWindow::MainWindow(QApplication* a_) {
a=a_;
score=0, lives=5;
interval=0;
paused=false;
//Initialize unused pointers
timer = NULL;
player = NULL;
pauseButton = NULL;
resignButton = NULL;
quitButton = NULL;
//We need a scene and a view to do graphics in QT
scene = new QGraphicsScene();
setScene(scene);
//This sets the size of the window and gives it a title.
setFixedSize( 1005, 505 );
setWindowTitle( "Caterpillars");
setFocusPolicy(Qt::StrongFocus);
setFocus();
mainMap = new QPixmap("images/main.png");
canvas = new Canvas(0, 0, 1000, 500, 20, 0, 0, 0);
canvas->setPixmap(*mainMap);
scene->addItem(canvas);
titleText = new QGraphicsSimpleTextItem("THE VERY HUNGRY\n CATERPILLAR");
titleText->setPos(220,100);
titleText->setFont(QFont("Times New Roman", 40, QFont::Bold));
titleText->setPen(QPen(Qt::white, 1, Qt::SolidLine));
scene->addItem(titleText);
subtitleText = new QGraphicsSimpleTextItem("A Qt game by Eric Pakravan, based on the story and artwork by Eric Carle");
subtitleText->setPos(160,252);
subtitleText->setFont(QFont("Ubuntu", 14, QFont::Bold));
scene->addItem(subtitleText);
scoreCaptionText = new QGraphicsSimpleTextItem("Score: ");
scoreCaptionText->setPos(500,2);
scoreCaptionText->setFont(QFont("Ubuntu", 15, QFont::Bold));
scoreCaptionText->setPen(QPen(Qt::red, 1, Qt::SolidLine));
livesCaptionText = new QGraphicsSimpleTextItem("Lives: ");
livesCaptionText->setPos(750,2);
livesCaptionText->setFont(QFont("Ubuntu", 15, QFont::Bold));
livesCaptionText->setPen(QPen(Qt::red, 1, Qt::SolidLine));
scoreText = new QGraphicsSimpleTextItem(QString::number(score));
scoreText->setPos(565,2);
scoreText->setFont(QFont("Ubuntu", 15, QFont::Bold));
scoreText->setPen(QPen(Qt::red, 1, Qt::SolidLine));
livesText = new QGraphicsSimpleTextItem(QString::number(lives));
livesText->setPos(810,2);
livesText->setFont(QFont("Ubuntu", 15, QFont::Bold));
livesText->setPen(QPen(Qt::red, 1, Qt::SolidLine));
startButton = new QPushButton("Start!", this);
startButton->setMinimumWidth(120);
startButton->move(440, 280);
startButton->setFont(QFont("Ubuntu", 20, QFont::Bold));
connect(startButton, SIGNAL(clicked()), this, SLOT(StartGame()));
startButton->show();
backgroundMap = new QPixmap("images/background.png");
caterpillarMap = new QPixmap("images/caterpillar.png");
leafMap = new QPixmap("images/leaf.png");
strawberryMap = new QPixmap("images/strawberry.png");
orangeMap = new QPixmap("images/orange.png");
plumMap = new QPixmap("images/plum.png");
appleMap = new QPixmap("images/apple.png");
pearMap = new QPixmap("images/pear.png");
sunMap = new QPixmap("images/sun.png");
ladybugMap = new QPixmap("images/ladybug.png");
spiderMap = new QPixmap("images/spider.png");
beeMap = new QPixmap("images/bee.png");
cakeMap = new QPixmap("images/cake.png");
pieMap = new QPixmap("images/pie.png");
icecreamMap = new QPixmap("images/icecream.png");
cupcakeMap = new QPixmap("images/cupcake.png");
}
void MainWindow::QuitGame() {
a->quit();
}
void MainWindow::HandleTimer() {
for (int i=0;i<itemAs.size();i++){
itemAs[i]->move();
if ((itemAs[i]->getX())<=0){
scene->removeItem(itemAs[i]);
delete itemAs.pop(i);
lives-=1;
livesText->setText(QString::number(lives));
if (lives==0) {
timer->stop();
break;
}
}
}
for (int i=0;i<itemBs.size();i++){
itemBs[i]->move();
if ((itemBs[i]->getY())>=500-itemBs[i]->getWidth()){
scene->removeItem(itemBs[i]);
delete itemBs.pop(i);
}
}
for (int i=0;i<itemCs.size();i++){
itemCs[i]->onTimer();
for (int m=0;m<itemBs.size();m++){
if ((itemBs[m]->getBottom())>=itemCs[i]->getTop()&&
(itemBs[m]->getRight())>=itemCs[i]->getLeft()&&
(itemBs[m]->getLeft())<=itemCs[i]->getRight()){
scene->removeItem(itemBs[m]);
delete itemBs.pop(m);
}
}
if ((itemCs[i]->getBottom()>=496)||
(itemCs[i]->getRight()>=996)||
(itemCs[i]->getX())<=4||
(itemCs[i]->getY())<=24){
scene->removeItem(itemCs[i]);
delete itemCs.pop(i);
}
}
for (int i=0;i<itemCs.size();i++){
itemCs[i]->Top();
itemCs[i]->Bottom();
itemCs[i]->Left();
itemCs[i]->Right();
}
for (int i=0;i<itemDs.size();i++){
int j=itemDs[i]->onTimer();
if ((j==2000)||
((player->getBottom()>=itemDs[i]->getTop())&&
(player->getRight()>=itemDs[i]->getLeft())&&
(player->getLeft()<=itemDs[i]->getRight())&&
(player->getTop()<=itemDs[i]->getBottom()))){
scene->removeItem(itemDs[i]);
delete itemDs.pop(i);
score+=100;
scoreText->setText(QString::number(score));
}
}
for (int i=0;i<itemEs.size();i++){
itemEs[i]->move();
if ((itemEs[i]->getX())<=0){
scene->removeItem(itemEs[i]);
delete itemEs.pop(i);
}
}
interval++;
if ((interval%300)==20){
addFood();
}
if ((interval%200)==0){
addItemB();
}
if ((interval%700)==100){
addItemC();
}
if ((interval%900)==100){
addItemD();
}
if (lives==0) {
timer->stop();
GameOver();
return;
}
}
void MainWindow::StartGame(){
score=0;
lives=5;
scoreText->setText(QString::number(score));
livesText->setText(QString::number(lives));
canvas->setPixmap(*backgroundMap);
scene->removeItem(titleText);
scene->removeItem(subtitleText);
startButton->hide();
player = new Player(canvas);
player->setPixmap(*caterpillarMap);
player->setData(&itemCs);
scene->addItem(player);
pauseButton = new QPushButton("Pause", this);
pauseButton->move(2, 2);
pauseButton->setFont(QFont("Ubuntu", 15, QFont::Bold));
pauseButton->clearFocus();
connect(pauseButton, SIGNAL(clicked()), this, SLOT(PauseGame()));
pauseButton->show();
resignButton = new QPushButton("Resign", this);
resignButton->move(100, 2);
resignButton->setFont(QFont("Ubuntu", 15, QFont::Bold));
resignButton->clearFocus();
connect(resignButton, SIGNAL(clicked()), this, SLOT(GameOver()));
resignButton->show();
timer = new QTimer(this);
timer->setInterval(10);
connect(timer, SIGNAL(timeout()), this, SLOT(HandleTimer()));
scene->addItem(scoreCaptionText);
scene->addItem(livesCaptionText);
scene->addItem(scoreText);
scene->addItem(livesText);
timer->start();
}
void MainWindow::PauseGame(){
pauseButton->clearFocus();
if (!paused){
paused=true;
timer->stop();
pauseButton->setText("Resume");
}
else {
paused=false;
timer->start();
pauseButton->setText("Pause");
}
}
void MainWindow::GameOver(){
timer->stop();
interval=0;
lives=5;
paused=false;
canvas->setPixmap(*mainMap);
scene->removeItem(scoreCaptionText);
scene->removeItem(livesCaptionText);
scene->removeItem(scoreText);
scene->removeItem(livesText);
startButton->show();
scene->addItem(titleText);
scene->addItem(subtitleText);
scene->removeItem(player);
delete player;
delete pauseButton;
delete resignButton;
delete timer;
itemAs.clear(scene);
itemBs.clear(scene);
itemCs.clear(scene);
itemDs.clear(scene);
itemEs.clear(scene);
}
void MainWindow::addFood(){
switch (rand()%3){
case 0: addItemA(); break;
case 1: addItemA(); break;
case 2: addItemE(); break;
}
}
void MainWindow::addItemA(){
ItemA* itemA = new ItemA(canvas, player);
switch (rand()%5){
case 0: itemA->setPixmap(*strawberryMap); break;
case 1: itemA->setPixmap(*orangeMap); break;
case 2: itemA->setPixmap(*appleMap); break;
case 3: itemA->setPixmap(*plumMap); break;
case 4: itemA->setPixmap(*pearMap); break;
}
itemAs.push_back(itemA);
scene->addItem(itemA);
}
void MainWindow::addItemB(){
switch (rand()%3){
case 0:
ItemB* itemB = new ItemB(canvas);
itemB->setPixmap(*leafMap);
itemBs.push_back(itemB);
scene->addItem(itemB);
break;
}
}
void MainWindow::addItemC(){
switch (rand()%3){
case 0:
ItemC* itemC = new ItemC(canvas);
switch (rand()%3){
case 0: itemC->setPixmap(*ladybugMap); break;
case 1: itemC->setPixmap(*spiderMap); break;
case 2: itemC->setPixmap(*beeMap); break;
}
itemCs.push_back(itemC);
itemC->setData(&itemCs);
scene->addItem(itemC);
break;
}
}
void MainWindow::addItemD(){
switch (rand()%3){
case 0:
ItemD* itemD = new ItemD(canvas);
itemD->setPixmap(*sunMap);
itemDs.push_back(itemD);
itemD->setData(&itemCs);
scene->addItem(itemD);
break;
}
}
void MainWindow::addItemE(){
ItemE* itemE = new ItemE(canvas, player);
switch (rand()%4){
case 0: itemE->setPixmap(*cakeMap); break;
case 1: itemE->setPixmap(*cupcakeMap); break;
case 2: itemE->setPixmap(*pieMap); break;
case 3: itemE->setPixmap(*icecreamMap); break;
}
itemEs.push_back(itemE);
scene->addItem(itemE);
}
void MainWindow::eat(){
player->eat();
int AX = 0;
for (int i=0;i<itemAs.size();i++){
AX = (itemAs[i]->getX())-(player->getX());
if (AX<50&&AX>0){
score+=10;
scoreText->setText(QString::number(score));
scene->removeItem(itemAs[i]);
delete itemAs.pop(i);
}
}
}
void MainWindow::leaf(){
if (itemBs.size()>0){
int myY=player->getY();
int myHeight=player->getHeight();
int BY=(itemBs[0]->getY())+((itemBs[0]->getVelocityY())*30)+(itemBs[0]->getHeight()/2);
int BX=(itemBs[0]->getX())+((itemBs[0]->getVelocityX())*30);
if ((myY<=BY)&&(myY+myHeight>=BY)){
player->leaf(BX);
lives+=1;
livesText->setText(QString::number(lives));
scene->removeItem(itemBs[0]);
delete itemBs.pop(0);
}
else {
player->eat();
}
}
else {
player->eat();
}
}
void MainWindow::keyPressEvent(QKeyEvent *e)
{
if(!paused){
switch (e->key()){
case Qt::Key_Up:
player->move_up();
for (int i=0;i<itemAs.size();i++){
itemAs[i]->move_up();
}
break;
case Qt::Key_Down:
player->move_down();
for (int i=0;i<itemAs.size();i++){
itemAs[i]->move_down();
}
break;
case Qt::Key_Left:
player->move_left();
break;
case Qt::Key_Right:
player->move_right();
break;
}
}
}
void MainWindow::keyReleaseEvent(QKeyEvent *e)
{
if(!paused){
switch (e->key()){
case Qt::Key_Return:
leaf();
break;
case Qt::Key_Space:
eat();
break;
case Qt::Key_P:
PauseGame();
break;
}
}
else if (e->key()==Qt::Key_P)
PauseGame();
}
MainWindow::~MainWindow()
{
if (timer) { timer->stop();
delete timer; }
//Buttons
delete startButton;
if (pauseButton) delete pauseButton;
if (resignButton) delete resignButton;
if (quitButton) delete quitButton;
//QGraphics: SimpleTextItems
delete titleText;
delete subtitleText;
delete scoreCaptionText;
delete livesCaptionText;
delete scoreText;
delete livesText;
//QGraphics: PixmapItems
delete mainMap; delete backgroundMap; //Background Graphics
delete caterpillarMap; //Player Graphics
delete strawberryMap; delete orangeMap; delete plumMap; delete appleMap; delete pearMap; //ItemA Graphics
delete leafMap; // ItemB Graphics
delete ladybugMap; delete spiderMap; delete beeMap; //ItemC Graphics
delete sunMap; //ItemD Graphics
delete cakeMap; delete pieMap; delete icecreamMap; delete cupcakeMap; //ItemE Graphics
//Data Arrays
itemAs.clear(scene);
itemBs.clear(scene);
itemCs.clear(scene);
itemDs.clear(scene);
itemEs.clear(scene);
//Window Items
if (player) delete player;
delete canvas;
delete scene;
}