University course about computer graphics. It includes various topics, starting off with Java Applets and continuing with OpenGL.
- added W1 code (simple shapes and coordinate conversion)
- added W2 code (matrix transformations)
- added W3 code (3d cube; cube rotation over x, y and z; cube rotation over line given by 2 points)
- added W4 code (Camera perspective, camera rotation around 3D objects)
- added W5 code (cone, cyllinder, sphere draw and rotation)
- added practice code for first midterm
- added W7 code
- added W8, W9 code + W10 (fractal geometry)
- added practice code for second midterm
- added source and website for the final project