An implementation of the classic game 'Pong' using OpenGL, SDL, and OpenAL.
License
erikg/glpong
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
GL pong. A reimplementation of PONG using OpenGL and SDL Copyright (C) 2001-2015 Erik Greenwald <erik@elfga.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Installation: standard... ./configure && make install Deinstallation: Keep a copy around, cd into the glpong directory, run "make deinstall" Playing the game: The object is to get the ball past the machine without letting it get the ball past you. Ping pong... :) The near paddle is you, the far one is the machine. Controls: The left arrow key moves your paddle to the left The right arrow key moves your paddle to the right (surprised?) The escape key exits the program F10 captures a screenshot and saves it as screenshot.bmp Command line arguments: If there are any arguments at all, it goes fullscreen. Reporting BUGS: Email erik@elfga.com and stick 'glpong' in the subject.
About
An implementation of the classic game 'Pong' using OpenGL, SDL, and OpenAL.
Resources
License
Stars
Watchers
Forks
Packages 0
No packages published