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Parameterization

auto mapping for triangle mesh

This repo provides several algorithms for automatic UV mapping of triangular meshes, inlcuding box mapping and auto flatten mapping. The two methods gives similar UV mapping results to that of 3ds MAX. The data structure for mesh processing is borrowed from blender.

#Run The source code is tesed on Windows for VS 2012. No third party libary is needed.

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auto UV mapping for triangular mesh

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