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SuperAngryBalls

I wrote this iPad app to show off App Development at the career day at my wife's school (Manzanita Community School, Oakland). It's a simple Angry Birds style "knock down the bricks" game. It uses OpenGL and the Chipmunk physics engine.

I wrote the game so that I could edit the levels in OmniGraffle (see Levels/Blank.graffle). As I demoed the app to each class I got the kids to tweak the level and the name of the app, this way the kids believed they were making their own game).

It was a great success.

Some of the thank you notes I received from the classes are here:

http://cl.ly/1b2l3z3E1A191G2S2F17

http://cl.ly/251S2v1l2P342K3z2r2k

http://cl.ly/1R3a3M3d1T1514010u3J

http://cl.ly/3Z342V3E2S1y2r0v383n

Building

Don't forget to do a git submodule update --init --recursive (to grab TouchOpenGL).

This is not great quality code - it was written in a short weekend as a demo for 4th graders.

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Demo iPad "Angry Birds" clone made for career day at Manzanita Community School, Oakland

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