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seal2d

A 2D game engine based on OpenGL, developed with Lua and C.

This project is under heavy development currently, we will release version 0.1 soon.

build & run

You need to set the custom working directory in xcode.

1. Open the example in "example/yuusha/proj.mac" by XCode. 
2. Goto Product->Scheme->Edit Scheme.
3. Click the left 'Run' tab, and find 'options'.
4. Select the 'Use custom working directory:', and select the example's root directory, should be
$(WHERE_YOU_PUT_THIS_PROJECT)/seal2d/example/yuusha
5. Hit cmd+R, or click run to run the project. :)

If you got anyquestion, please don't bother to add an issue. thank you. :)

getting started

wiki: https://github.com/tangyiyang/seal2d/wiki (chinese only, will have English version when release first version.)

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A 2D game engine based on OpenGL, developed with Lua and C.

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  • C 77.4%
  • C++ 7.9%
  • HTML 4.6%
  • Shell 4.4%
  • Objective-C 2.1%
  • Lua 1.4%
  • Other 2.2%