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3D game and simulation engine used for prototyping and experimentation. Projects include demos of Deferred Lighting, Spline Interpolation, Skeletal Animation, Motion Blur, Physically Based Lighting, GPU Collision Detection, and a Billiards Simulation

gortega56/Rig3D

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Rig3D

Game Engine Design and Development Fall 2015

3D game and simulation engine used for prototyping and experimentation.

Gabriel Ortega Henrique Silva Chaltein de Almeida Lucas Vasconcelos Tiago Martines

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3D game and simulation engine used for prototyping and experimentation. Projects include demos of Deferred Lighting, Spline Interpolation, Skeletal Animation, Motion Blur, Physically Based Lighting, GPU Collision Detection, and a Billiards Simulation

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