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SFMLEngine

A simple game engine based on SFML & Box2D. Implements dynamic light and some other stuff

Made for my (iMers) convenience

Compiling

Uses cmake now, so just generate a makefile for the toolchain of your choosing.. or just add all the files to your ide and it'll work too.

It needs a C++11 compatible compiler and makes use of std::thread, so 'default' MinGW may not work.

Usage

Link the engine, SFML, Box2D and json-cpp, inherit game, create a scene and other stuff and enjoy!

ObjectPlacer controls:

  • Left-Click move current object
  • Middle-Click delete current object
  • Right-Click create new object
  • NumPad 0 - Save to out.json
  • NumPad + - Next object (replaces current)
  • NumPad - - Previous object (replaces current)
  • Arrow keys: Move current object by 1px
  • Numpad *: rotate by +15°
  • Numpad /: rotate by -15°
  • Comma ,: sets rotation to °0

Example Projects:

(older ones probably have engine incompatibilities)

More documentation coming soon(tm)

About

Wrapper for SFML & Box2D. Used for ludum dares by the creator.

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