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Ray-sphere intersection and local illumination: Implemented.
Shadows: Implemented.
Reflections: Implemented.
Chess board: Implemented.
Refraction: Implemented.
Diffuse reflections using stochastic ray generation: Implemented, but seemingly no effect.
Supersampling to reduce aliasing: Implemented, but functions incorrectly.

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A raycaster engine implemented in OpenGL 3.0

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