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main.c
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main.c
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/*******************************************************************/
/* Based on WS2801 control code by: */
/* Greg Whitmore */
/* greg@gwdeveloper.net */
/* www.gwdeveloper.net */
/*******************************************************************/
/* Modified to control LPD8806-based strips by: */
/* Paul Nicholls */
/* https://github.com/MaxThrax/MSP430-LPD8806-RGB-LED-Strip */
/*******************************************************************/
/* released under the "Use at your own risk" license */
/* use it how you want, where you want and have fun */
/* debugging the code. */
/* MSP430 spi bit bang WS2801 RGB LED strip */
/*******************************************************************/
/* WS2801 code was translated from Adafruit WS2801 Arduino library */
/* https://github.com/adafruit/WS2801-Library */
/* LPD8806 conversion based on Adafruit LPD806 Arduino library: */
/* https://github.com/adafruit/LPD8806 */
/*******************************************************************/
#include <msp430.h>
//#include <legacymsp430.h>
// LED Left side
#define DATA_L BIT5
#define CLOCK_L BIT4
#define NUMLEDS_L 20
// LED Right side
#define DATA_R BIT6
#define CLOCK_R BIT7
#define NUMLEDS_R 20
// Synchronized
#define DATA (DATA_R|DATA_L)
#define CLOCK (CLOCK_R|CLOCK_L)
#define NUMLEDS 20
//Controller Inputs
#define M_PHASEA BIT0
#define M_PHASEB BIT1
#define M_BOTH (M_PHASEA | M_PHASEB)
#define S_PHASEA BIT5
#define S_PHASEB BIT4
#define S_BOTH (S_PHASEA | S_PHASEB)
#define ON_SWITCH BIT3
#define FWD 1
#define BKW -1
// wdt delay constants
#define MCLK_FREQUENCY 1000000
#define WDT_DIVIDER 512
const unsigned long WDT_FREQUENCY = MCLK_FREQUENCY / WDT_DIVIDER;
volatile unsigned long wdtCounter = 0;
// data arrays
unsigned long pixels_left[NUMLEDS_L];
unsigned long pixels_right[NUMLEDS_R];
int speed = 0;
#define SPEED_SLOW 100
#define SPEED_INC 1
// encoder data
int m_encoder_state = 0;
int m_direction_ctr = 0;
int s_encoder_state = 0;
int s_direction_ctr = 0;
//incrementers
int p;
long i;
//other state variables
enum {
CHASE = 0,
COPCAR,
RANDOM,
RAINBOW,
BLINK,
MODE_COUNT
} led_mode;
unsigned int analog_val; //for pot input on ADC pin
// prototypes
void init(void);
void display(void);
unsigned long color(unsigned char r, unsigned char g, unsigned char b);
void setPixelS(unsigned int n, unsigned long c);
void setPixel(unsigned int n, unsigned char r, unsigned char g, unsigned char b);
unsigned long wheel(unsigned char wheelpos);
// pattern functions
void demos(void);
void lbgg_chase(void);
void randomchase(void);
void copcar(void);
void goJoe(unsigned long time); // larger time value is slower chase
void randomdance(void);
void solidblink(unsigned long c);
void colorwipe(unsigned long c);
void rainbowcycle(void);
void showrainbow(void);
void check_mode_encoder(void);
void check_speed_encoder(void);
void check_switches(void);
void update_leds(void);
// random function and delay millis borrowed from NatureTM.com
// random generator slightly modified to create 32bit value
unsigned long adcGenRand24(void);
void delayMillis(unsigned long milliseconds);
// main colors
unsigned long clear = 0x808080 | 0x000000;
unsigned long red = 0x808080 | 0x00FF00;
unsigned long green = 0x808080 | 0xFF0000;
unsigned long blue = 0x808080 | 0x0000FF;
unsigned long white = 0x808080 | 0xFFFFFF;
unsigned long randomcolor;
void main(void) {
//WDTCTL = WDTPW + WDTHOLD;
// use 1MHz calibrated values
DCOCTL = CALDCO_1MHZ;
BCSCTL1 = CALBC1_1MHZ;
// wdt set as interval
//WDTCTL = WDTPW + WDTTMSEL + WDTIS1;
// wdt interrupt
// IE1 |= WDTIE;
// enable global interrupts using intrinsic
//__enable_interrupt();
// initialize pins for SPI
init();
led_mode = CHASE;
colorwipe(clear); // clear led strip
//delayMillis(1000);
while (1) {
//demos();
//check switches
check_switches();
//update LEDs
update_leds();
}
}
/* use functions */
//check switches
void check_switches(void) {
while (P2IN & ON_SWITCH)
colorwipe(clear); // on or off based on switch
check_mode_encoder();
led_mode += m_direction_ctr;
m_direction_ctr = 0;
while (led_mode >= MODE_COUNT) led_mode -= MODE_COUNT;
while (led_mode < 0) led_mode += MODE_COUNT;
check_speed_encoder();
speed += s_direction_ctr;
s_direction_ctr = 0;
while (speed > SPEED_SLOW) speed = SPEED_SLOW;
while (speed < 0) speed = 0;
}
//update LEDs
void update_leds (void) {
switch (led_mode){
case CHASE:
lbgg_chase();
break;
case COPCAR:
copcar();
break;
case RANDOM:
randomdance();
break;
case RAINBOW:
rainbowcycle();
break;
case BLINK:
solidblink(green);
default: break;
}
}
// random chase
void randomchase(void) {
int m;
for ( m = 0; m <= NUMLEDS; m++ ) {
setPixelS(m, adcGenRand24());
setPixelS(m-1, clear);
display();
delayMillis(100);
}
for ( m = NUMLEDS; m >= 0; m-- ) {
setPixelS(m, adcGenRand24());
setPixelS(m+1, clear);
display();
delayMillis(100);
}
}
//LBGG color chase
void lbgg_chase(void) {
int m;
int time = analog_val; //TODO: do some math here
//colorwipe(clear); do this in switch logic
for ( m = 0; m < NUMLEDS; m++ ) {
setPixelS(m, green);
setPixelS(m - 2, white);
setPixelS(m - 4, green);
setPixelS(m - 6, clear);
display();
delayMillis(time);
}
for ( m = NUMLEDS; m >= 0; m-- ) {
setPixelS(m, clear);
setPixelS(m - 2, green);
setPixelS(m - 4, white);
setPixelS(m - 6, green);
display();
delayMillis(time);
}
}
// police light bar chaser
void copcar(void) {
int m;
int middle = NUMLEDS / 2 ;
colorwipe(clear);
for ( m = 0; m < NUMLEDS; m++ ) {
if ( m <= middle ) {
setPixelS(m, green);
setPixelS(m - 2, clear);
setPixelS(NUMLEDS - m, white);
setPixelS(NUMLEDS - m + 2, clear);
}
display();
if ( m >= middle ) {
setPixelS(m, white);
setPixelS(m - 2, clear);
setPixelS(NUMLEDS - m, green);
setPixelS(NUMLEDS - m + 2, clear);
}
display();
}
}
// red white and blue chasers
void goJoe(unsigned long time) {
int m;
colorwipe(clear); // clear display from existing patterns
for ( m = 0; m < NUMLEDS; m++ ) {
setPixelS(m, blue);
setPixelS(m - 2, red);
setPixelS(m - 4, white);
setPixelS(m - 6, clear);
display();
delayMillis(time);
}
for ( m = NUMLEDS; m >= 0; m-- ) {
setPixelS(m, clear);
setPixelS(m - 2, white);
setPixelS(m - 4, red);
setPixelS(m - 6, blue);
display();
delayMillis(time);
}
}
// send random colors down each pixel
void randomdance(void) {
int m;
for ( m = 0; m < NUMLEDS; m++ ) {
setPixelS(m, adcGenRand24());
display();
}
}
void solidblink(unsigned long c) {
colorwipe(c);
delayMillis(500);
colorwipe(clear);
delayMillis(500);
}
// animate fading rainbow cycle
void rainbowcycle(void) {
int k, j;
for ( j=0; j<256; j++ ) {
for ( k=0; k < NUMLEDS; k++ ) {
setPixelS(k, wheel( ( k+j) % 255 ) );
}
display();
delayMillis(100);
}
}
// display static rainbow
void showrainbow(void) {
int k;
for ( k=0; k < NUMLEDS; k++ ) {
setPixelS(k, wheel( ((k * 256 / NUMLEDS )) % 255) );
}
display();
delayMillis(100);
}
// wipe strip to selected color
void colorwipe(unsigned long c) {
int v;
for ( v=0; v < NUMLEDS; v++)
setPixelS(v, c);
display();
//delayMillis(100);
}
// run all functions as demo
void demos(void) {
int x;
// run demos for display
for (x = 0; x < 3; x++) {
lbgg_chase();
}
/* for (x = 0; x < 3; x++) {
goJoe(50);
}*/
for (x = 0; x < 5; x++) {
randomdance();
}
colorwipe(clear);
for (x = 0; x < 3; x++) {
solidblink(green);
}
for (x = 0; x < 2; x++) {
rainbowcycle();
}
}
/* library functions */
// write a bunch of zeroes, used for latch
void writezeros(unsigned int n) {
unsigned int i;
P1OUT &= ~DATA; // Data low
for(i = 8 * n; i>0; i--) {
P1OUT |= CLOCK;
P1OUT &= ~CLOCK;
}
}
//initialization
void init(void) {
int i;
__disable_interrupt(); //because fuck that shit
WDTCTL = WDTPW | WDTHOLD; // Stop watchdog timer
P1DIR |= DATA + CLOCK; // set data and clock pins to output
P1OUT &= ~DATA; // Data low
P1OUT &= ~CLOCK;
for(i=0; i<NUMLEDS; i++) {
pixels_left[i] = pixels_right[i] = 0x808080;
}
writezeros(3 * ((NUMLEDS + 63) / 64)); // latch to wake it up
//encoder
P2DIR = 0; //all input
//P2REN = M_PHASEA | M_PHASEB | S_PHASEA | S_PHASEB | ON_SWITCH; //pull-up resistors
P2REN = 0xFF; //all pull high
}
// send data to led strip; create patten with a 'use' function then send with display
void display_left(void) {
unsigned long data;
// send all the pixels
for ( p=0; p < NUMLEDS_L ; p++ ) {
data = pixels_left[p];
// 24 bits of data per pixel
for ( i=0x800000; i>0 ; i>>=1 ) {
if (data & i) {
P1OUT |= DATA_L;
} else {
P1OUT &= ~DATA_L;
}
P1OUT |= CLOCK_L; // latch on clock rise
P1OUT &= ~CLOCK_L;
}
}
writezeros(3 * ((NUMLEDS_L + 63) / 64)); // latch
delayMillis(3);
}
void display_right(void) {
unsigned long data;
// send all the pixels
for ( p=0; p < NUMLEDS_R ; p++ ) {
data = pixels_right[p];
// 24 bits of data per pixel
for ( i=0x800000; i>0 ; i>>=1 ) {
if (data & i) {
P1OUT |= DATA_R;
} else {
P1OUT &= ~DATA_R;
}
P1OUT |= CLOCK_R; // latch on clock rise
P1OUT &= ~CLOCK_R;
}
}
writezeros(3 * ((NUMLEDS_R + 63) / 64)); // latch
delayMillis(3);
}
void display(void) {
display_left();
display_right();
}
// create 24bit color value
unsigned long color(unsigned char r, unsigned char g, unsigned char b) {
unsigned long c;
c = 0x808080 | ((unsigned long)g << 16) | ((unsigned long)r << 8) | (unsigned long)b;
return c;
}
// create color value from an unsigned long, so you can use colorHex(0xABCDEF);
unsigned long colorHex(unsigned long hex) {
return 0x808080 | hex;
}
// set pixel to specified color
void setPixel(unsigned int n, unsigned char r, unsigned char g, unsigned char b) {
if ( n > NUMLEDS ) return;
pixels_left[n] = pixels_right[n] = color(r, g, b);
}
//set pixel to color by function
void setPixelS(unsigned int n, unsigned long c) {
if ( n > NUMLEDS ) return;
pixels_left[n] = pixels_right[n] = c;
}
// rotate colorwheel for rainbows
unsigned long wheel(unsigned char wheelpos) {
if (wheelpos <=85) {
return color( wheelpos * 3, 255 - wheelpos * 3, 0 );
}
else if ( wheelpos < 170 ) {
return color( 255 - wheelpos * 3, 0, wheelpos * 3 );
} else {
wheelpos -= 170;
return color( 0, wheelpos * 3, 255 - wheelpos * 3 );
}
}
// generate random 24bit number using ADC10 channel 5; leave P1.4 & P1.5 floating
unsigned long adcGenRand24(void) {
char bit;
unsigned long random;
for(bit = 0; bit < 24; bit++) {
ADC10CTL1 |= INCH_5;
ADC10CTL0 |= SREF_1 + ADC10SHT_1 + REFON + ADC10ON;
ADC10CTL0 |= ENC + ADC10SC;
while(ADC10CTL1 & ADC10BUSY);
random <<= 1;
random |= (ADC10MEM & 0x01);
}
return random | 0x808080;
}
// millisecond delay counter using WDT
void delayMillis(unsigned long milliseconds) {
int ix;
for (ix = 0; ix < (milliseconds * speed * SPEED_INC); ++ix) {
//__NOP();
int dummy = m_direction_ctr * i;
}
//return;
//unsigned long wakeTime = wdtCounter + (milliseconds * WDT_FREQUENCY / 1000);
//while(wdtCounter < wakeTime);
}
// wdt isr
/*interrupt(WDT_VECTOR) watchdog_timer(void) {
wdtCounter++;
}*/
void check_mode_encoder(void) {
int m_new_state = 0;
//check input state
if (P2IN & M_PHASEA) m_new_state |= M_PHASEA;
if (P2IN & M_PHASEB) m_new_state |= M_PHASEB;
//compare against old state and update
switch(m_encoder_state)
{
case 0:
if (m_new_state == M_PHASEA) m_direction_ctr = FWD;
if (m_new_state == M_PHASEB) m_direction_ctr = BKW;
break;
case M_PHASEA:
if (m_new_state == M_BOTH) m_direction_ctr = FWD;
if (m_new_state == 0) m_direction_ctr = BKW;
break;
case M_PHASEB:
if (m_new_state == 0) m_direction_ctr = FWD;
if (m_new_state == M_BOTH) m_direction_ctr = BKW;
break;
case M_BOTH:
if (m_new_state == M_PHASEB) m_direction_ctr = FWD;
if (m_new_state == M_PHASEA) m_direction_ctr = BKW;
break;
default:
break;
}
m_encoder_state = m_new_state;
}
void check_speed_encoder(void) {
int s_new_state = 0;
//check input state
if (P2IN & S_PHASEA) s_new_state |= S_PHASEA;
if (P2IN & S_PHASEB) s_new_state |= S_PHASEB;
//compare against old state and update
switch(s_encoder_state)
{
case 0:
if (s_new_state == S_PHASEA) s_direction_ctr = FWD;
if (s_new_state == S_PHASEB) s_direction_ctr = BKW;
break;
case S_PHASEA:
if (s_new_state == S_BOTH) s_direction_ctr = FWD;
if (s_new_state == 0) s_direction_ctr = BKW;
break;
case S_PHASEB:
if (s_new_state == 0) s_direction_ctr = FWD;
if (s_new_state == S_BOTH) s_direction_ctr = BKW;
break;
case S_BOTH:
if (s_new_state == S_PHASEB) s_direction_ctr = FWD;
if (s_new_state == S_PHASEA) s_direction_ctr = BKW;
break;
default:
break;
}
s_encoder_state = s_new_state;
}