Repository for various small visualization demos from GPU Gems 2 and 3
- Volumetric Light Scattering as a Post-Process. Demo
- Motion blur as a Post-Processing Effect. Demo
- Robust Multiple Specular Reflections and Refractions. [Demo](multiple_reflections and refractions/)
- Deferred Shading in S.T.A.L.K.E.R. Demo
- Real-Time Computation of Dynamic Irradiance Enviorment Maps. Demo comming...
- Global Illumination Using Progressive Refinement Radiosity. Demo comming...
- High-Quality Global Illumination Using Rasterization. Demo comming...
- High-Quality Ambient Occlusion. Demo comming...
- Using Lookup Tables to Accelerate Color Transformations. Demo comming...
- Hair Animation and Rendering. Demo comming...
- Efficient and Robust Shadow Volumes Using Hierarcihical Occlusions Culling and Geometry Shaders. Demo comming...
- Real-Time Simulation and Rendering of 3D Fluids. Demo comming...