A basic Rendering Engine able to:
Load: OBJ files (Mesh) MTL files (material) HIE files (hierarchy) ANIM files (Animation) SEC files (sequences) STA files (State machines)
Create: Basic unicolored Primitives Bounding Volume Primitives out of mesh information
Display: Basic Primitives Models with different maps (Diffuse, Normal, Specular) with animations. Bounding Volumes.
Its meant to be used as a standalone project starter or module for a larger project.