joeygoode/fight-and-flight
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Fight and Flight ---------------- Josh, I really need those shaders to start looking done. We've got an 8 page paper to write that I haven't even thought about. Btw, you're stuck with world/projection/view matricies and whatever's in the vertices. If you absolutely need more vertex data, add it to the xml and I'll put in more parse support. If you absolutely need a new uniform, let me know, but no promises. I've got a day to essentially breathe life into this thing and I'm feeling the squeeze. I've got no player control and I can't even kill an entity. Please get those shaders done so I don't have to worry about it. It's a simple matter to say when an entity with faction X dies to spawn a powerup, but I need to have a way of being sure it works. The sooner I can finish with the part of this for CG, the better. A lot of this essay is going to be on you. I'll share my knowledge where I can, but every last minute of time is going to breathing life into this, my theory of comp final be damned.
About
3D pong game with a custom engine
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published