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GLES2NATIVEBMPRESAND

A sample of a simple way to project a bmp resource (I.E. drawable) to an openGL ES 2.0 texture. Meant to help people trying to learn.

local.properties

You will need a local.proerties file. Here is an example...

sdk.dir=/Users/me/Development/Android/ADT/sdk

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A sample of a simple way to project a bmp resource (I.E. drawable) to an openGL ES 2.0 texture. Meant to help people trying to learn.

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