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kinematicpoints.cpp
198 lines (152 loc) · 4.95 KB
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kinematicpoints.cpp
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#include "kinematicpoints.h"
#include <qmath.h>
#include <QDebug>
/*CALCULATIONS*/
void KinematicPoints::SetRegionalPoint()
{
double rx = transitionalPoint.x() - l[4] * c[1] * c234;
double ry = transitionalPoint.y() - l[4] * s[1] * c234;
double rz = transitionalPoint.z() - l[4] * s234;
this->regionalPoint = QVector3D(rx, ry, rz);
}
void KinematicPoints::SetTransitionalPoint()
{
double px = toolPoint.x() - (l[5] + l[6]) * ctheta * cpsi ;
double py = toolPoint.y() - (l[5] + l[6]) * ctheta * spsi ;
double pz = toolPoint.z() - (l[5] + l[6]) * stheta ;
this->transitionalPoint = QVector3D(px, py, pz);
}
//angles
void KinematicPoints::SetS1C1()
{
double px = this->transitionalPoint.x();
double py = this->transitionalPoint.y();
s[1] = 1/( qPow(px,2) + qPow(py,2) ) * (e*px + delta1 * py * qSqrt(qPow(px,2) + qPow(py,2) - qPow(e,2)) );
c[1] = 1/( qPow(px,2) + qPow(py,2) ) * (e*py*(-1.0) + delta1 * px * (qSqrt(qPow(px,2) + qPow(py,2) - qPow(e,2))));
//if(fi[1]!=fi[1]) {emit outOfRange(); return;}
}
void KinematicPoints::SetS2C2()
{
double zr = regionalPoint.z();
s[2] = 1/(qPow(a, 2) + qPow(zr,2)) * (zr * b + delta2 * a * qSqrt(qPow(a, 2) + qPow(zr,2) - qPow(b,2)));
c[2] = 1/(qPow(a, 2) + qPow(zr,2)) * (a * b - delta2 * zr * qSqrt(qPow(a, 2) + qPow(zr,2) - qPow(b,2)) );
fi[2] = qFabs(c[2])>qFabs(s[2])? qAsin(s[2]) : qAcos(c[2]);
//if(fi[2]!=fi[2]) {emit outOfRange(); return;}
}
void KinematicPoints::SetS3C3()
{
double zr = regionalPoint.z();
s[3] = 1/l[3] * ( zr*c[2] - a*s[2] );
c[3] = 1/l[3]* (a*c[2]+zr*s[2] - l[2]) ;
fi[3] = qFabs(c[3])>qFabs(s[3])? qAsin(s[3]) : qAcos(c[3]);
//if(fi[3]!=fi[3]) {emit outOfRange(); return;}
}
void KinematicPoints::SetS4C4()
{
s[4] = s234 * c23 - c234 * s23;
c[4] = c234*c23 + s234*s23;
fi[4] = qFabs(c[4])>qFabs(s[4])? qAsin(s[4]) : qAcos(c[4]);
//if(fi[4]!=fi[4]) {emit outOfRange(); return;}
}
void KinematicPoints::SetS5C5()
{
s[5] = ctheta * (spsi * c[1] - cpsi * s[1]);
c[5] = delta5 * qSqrt(1 - qPow(s[5], 2));
fi[5] = qFabs(c[5])>qFabs(s[5])? qAsin(s[5]) : qAcos(c[5]);
//if(fi[5]!=fi[5]) {emit outOfRange(); return;}
}
void KinematicPoints::SetS23C23()
{
double zr = regionalPoint.z();
s23 = 1/l[3] *(zr - l[2]*s[2]);
c23 = 1/l[3] * (a - l[2]*c[2]);
}
void KinematicPoints::SetS234C234()
{
s234= stheta / c[5];
c234= ctheta / c[5]* (cpsi*c[1] +spsi*s[1]);
}
void KinematicPoints::SetAngles()
{
}
void KinematicPoints::SetAB()
{
double xr = regionalPoint.x();
double yr = regionalPoint.y();
double zr = regionalPoint.z();
a = (-1.0)*l[1] + delta1* qSqrt(qPow(xr, 2) + qPow(yr, 2) - qPow(e, 2));
b = 0.5/l[2] * (qPow(a, 2) + qPow(zr, 2) + qPow(l[2], 2) - qPow(l[3], 2));
}
//calculate points
void KinematicPoints::SetJointPoints()
{
joint01Point = QVector3D(l[1]*c[1], l[1]*s[1], 0);
joint01prPoint = QVector3D(joint01Point.x() + d*s[1], joint01Point.y() - d*c[1], 0);
joint02prPoint = QVector3D(joint01prPoint.x()+l[2]*c[2]*c[1], joint01prPoint.y()+l[2]*c[2]*s[1], l[2]*s[2]);
joint02Point = QVector3D(joint02prPoint.x() - (d-e)*s[1], joint02prPoint.y() + (d-e)*c[1], joint02prPoint.z());
}
//check points
void KinematicPoints::SetCalculatedJointPoints()
{
regionalPointCalculated = QVector3D(joint02Point.x() + l[3]*c[1]*c23, joint02Point.y()+l[3]*s[1]*c23, joint02Point.z()+l[3]*s23);
transitionalPointCalculated = QVector3D(regionalPointCalculated.x() + l[4]*c[1]*c234, regionalPointCalculated.y() + l[4]*s[1]*c234, regionalPointCalculated.z()+l[4]*s234);
toolPointCalculated = QVector3D(transitionalPointCalculated.x() + (l[5]+l[6])*ctheta*cpsi, transitionalPointCalculated.y() + (l[5]+l[6])*ctheta*spsi, transitionalPointCalculated.z()+(l[5]+l[6])*stheta);
}
void KinematicPoints::CalculateMachineCoordinates(QVector3D toolPoint)
{
SetToolPoint(toolPoint);
SetTransitionalPoint();
SetS1C1();
SetS5C5();
SetS234C234();
SetRegionalPoint();
SetAB();
SetS2C2();
SetS3C3();
SetS23C23();
SetS4C4();
SetJointPoints();
SetCalculatedJointPoints();
static bool ok = true;
for(int i=0; i<5; ++i)
{
fi[i] = c[i]>s[i]? qAsin(s[i]) : qAcos(c[i]);
if(fi[i]!=fi[i])
{
if(ok)
{
ok = false;
emit outOfRange();
return;
}
else
{
ok = true;
return;
}
}
}
if(lastValidPoint != toolPoint)
emit statusOK();
lastValidPoint = toolPoint;
}
void KinematicPoints::RestoreCustomSettings()
{
l[1] = 250.0;
l[2] = 250.0;
l[3] = 550.0;
l[4] = 100.0;
l[5] = 100.0;
l[6] = 80.0;
d = 50.0;
e = 200.0;
delta1 = -1.0;
delta2 = -1.0;
delta5 = -1.0;
//radians
SetPsi(10*3.14/180);
SetTheta(30*3.14/180);
toolPoint = QVector3D(400, 200, 300);
lastValidPoint = toolPoint;
CalculateMachineCoordinates(toolPoint);
}