for Linux (OpenGL required) ver. 0.23 (C) Kenta Cho
Defeat autocreated huge battleships. Shootem up game, 'rRootage'.
This project depends on SDL 1.2, SDL mixer 1.2, and libBulletML. On debian based systems these can be installed with the following
> sudo apt-get install libsdl1.2-dev libsdl-mixer1.2-dev libbulletml-dev
Enter the following into the command line to compile rRootage.
> cd src
> make
> cd ..
> ./src/rr
Movement | Arrow key | Joystick |
---|---|---|
Laser | [Z] | Trigger 1, Trigger 4 |
Special | [X] | Trigger 2, Trigger 3 |
Pause | [P] |
Select the stage by a keyboard or a joystick. Press a laser key to start the game.
You can also select the game mode from 4 types. Press a special key to change the game mode.
This is the standard game mode. Your ship becomes slow while holding the laser key.
- Special → Bomb
The bomb wipes enemies bullets. The number of bombs are displayed at the right-down corner.
As your ship grazes a bullet, the graze meter(displayed at the right-down corner) increases. When the graze meter becomes full, the ship becomes invincible for a while.
- Special → Rolling
This movement widen the range that the ship can graze. While holding this key, the ship becomes slow. If you want to move faster, tap this key.
Your ship has two attributes, white and black. All bullets also have these attributes, and your ship can absorb bullets that has the same attribute. Absorbed bullets are changed into lasers automatically.
- Special → Attribution change
Change your ships attribute.
Your ship can use the reflector. The reflector reflects bullets around your ship.
- Special → Reflector
To use the reflector, you have to hold this key until the reflector meter(displayed at the right-down corner) becomes empty. You can use the reflector only if the reflector meter displays 'OK'.
Control your ship and avoid the barrage. Use the laser to destroy the battleship of the enemy. You can cause more damage if you fire the laser close to the enemy.
When all ships are destroyed, the game is over. The ship extends 200,000 and every 500,000 points.
These options are available:
lowres | Use the low resolution mode. |
---|---|
nosound | Stop the sound. |
window | Launch the game in the window, not use the full-screen. |
reverse | Reverse the laser key and the bomb key. |
If you have any comments, please mail to taranlynn0@gmail.com, or cs8k-cyu@asahi-net.or.jp is you wish to contact the original author.
rRootage webpage: http://www.asahi-net.or.jp/~cs8k-cyu/windows/rr_e.html
libBulletML is used to parse BulletML files. libBulletML
Simple DirectMedia Layer is used for the display handling. Simple DirectMedia Layer
SDL_mixer and Ogg Vorbis CODEC to play BGM/SE. SDL_mixer 1.2 Vorbis.com
Mersenne Twister to create the random number. Mersenne Twister
Year | Date | Log |
---|---|---|
2003 | 8/15 | ver. 0.23 |
Adjust barrages. | ||
Update libBulletML. | ||
Fix memory handling bugs. | ||
2003 | 4/26 | ver. 0.22 |
Adjust barrages. | ||
2003 | 4/ 4 | ver. 0.21 |
Add new barrages. | ||
Adjust barrages. | ||
2003 | 3/21 | ver. 0.2 |
Add new game modes. | ||
Timer stops while the battleship changing the shape. | ||
Adjust bullets. | ||
2003 | 3/16 | ver. 0.1 |
Copyright 2003 Kenta Cho. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
-
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
-
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.