leandronunescorreia/prelight
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\\Engine \Engine\\common Common code, not only be used by special module \Engine\\RenderSystem \Engine\RenderSystem\\RenderDevice *DONE: -Defined necessary interfaces -Defined renderstates types for a simple no translucent object renderer -Implemented nofullscreen renderdevice initialization. -Implemented texture, vertices resource create funtion. *TODO: <Next TODO> -Debug text output Only for debug purpose, not for UI's text using. Display ascii characters at specified position with specified color. *DEPENDS: -All kernel resource handle create and destroy. -Basic drawprimitive flow. *WAITING: -Indices, Shader's handle create and destroy. -Basic drawprimitive flow. \Engine\RenderSystem\RenderDevice\\TextureManager *DONE: -Texture handle create and destroy \Engine\RenderSystem\RenderDevice\\VerticesManager *DONE: -Vertices handle create and destroy \Engine\RenderSystem\RenderDevice\\IndicesManager *TODO: -Indices handle create and destroy \Engine\RenderSystem\RenderDevice\\ShaderManager *TODO: -Shader handle create and destroy -Runtime shader code generate \Engine\\Console Graphics console *WAITING: -Debug text output *TODO: -Text buffer -Screen character width and height's setting and change -Screen pageup and pagedown support -Current screen text buffer -Console Variable -Console Function
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