lindseydi/AnimationEngine
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======================================================================== CONSOLE APPLICATION : AnimationEngine ======================================================================== Author: Lindsey DiAntonio lindseydiantonio@gmail.com There are four working mainfiles, each is toggled by a #IF 1/0 at the top Lab01.cpp - Interpolates movement of a mesh along a spline generated from a list of KeyFrames Lab02.cpp - A hierarchical body walks along a spline trajectory Lab03.cpp - A rigid body simulation of lots of spheres bouncing in a box. Lab04.cpp - A flocking reynolds-boid simulation of a group of pyramids moving towards a motivation. ///////////////////////////////////////////////////////////////////////////// Within mainfile if GENERATE_MOVIE is set to 1, running the program will output a .tif file for each frame rendered. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named SimpleGLUT.pch and a precompiled types file named StdAfx.obj. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// Uses Eigen Math Library for Vector and Matrix math. http://eigen.tuxfamily.org/index.php?title=Main_Page Thank you Eigen Team!! /////////////////////////////////////////////////////////////////////////////
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Draws and creates meshes in trajectories, hierarchies etc.
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