Skip to content

lowagner/supertux

 
 

Repository files navigation

supertux

a faster version of SuperTux.

I have mostly tweaked a few "fundamental constants", which makes the gameplay faster and tighter (hopefully). The physics will feel a bit more like Super Mario World (trademark Nintendo, no copyright infringement intended), but with backflips.

Differences from original:

  • holding action causes player (Tux) to navigate faster, most noticeably in the air.
  • backflips are controllable now (though not as quickly as a regular jump).
  • bombs can be thrown with action button: press and hold action to grab, release to throw. Can be thrown in different directions.
  • tighter on-ground physics for turning and stabilizing jumps. Necessary for the faster pace of gameplay.
  • hitting a wall negates your horizontal velocity (roughly speaking).

All of the above subject to change and further tweaks.

There are still a few bugs that I need to work out (probably a result of my tweaks), but it's presently fun to play.

Below is the original readme.

#SuperTux - http://supertux.lethargik.org/ Last update: February 26, 2010

##Description SuperTux is a jump'n'run game with strong inspiration from the Super Mario Bros. games for the various Nintendo platforms.

Run and jump through multiple worlds, fighting off enemies by jumping on them, bumping them from below or tossing objects at them, grabbing power-ups and other stuff on the way.

##Story

####Penny gets captured!

Tux and Penny were out having a nice picnic on the ice fields of Antarctica. Suddenly, a creature jumped from behind an ice bush, there was a flash, and Tux fell asleep! When Tux wakes up, he finds that Penny is missing. Where she lay before now lies a letter. "Tux, my arch enemy!" says the letter. "I have captured your beautiful Penny and have taken her to my fortress. The path to my fortress is littered with my minions. Give up on the thought of trying to reclaim her, you haven't a chance! -Nolok" Tux looks and sees Nolok's fortress in the distance. Determined to save his beloved Penny, he begins his journey.

##Documentation Important documentation for SuperTux is contained in multiple files. Please see them:

File Name Content
INSTALL.md Requirements, compiling and installing.
README.md This file
WHATSNEW.txt Changes since the previous versions of SuperTux.
COPYING The GNU General Public License, under whose terms SuperTux is licensed. (Most of the data subdirectory is also licensed under CC-by-SA)
docs/levelguidelines.txt Very useful information for those that want to design levels for SuperTux.
data/credits.txt Credits for people that contributed to the creationof SuperTux. (You can view these in the game menuas well.)
data/README Licensing information about the data.

##Running the game SuperTux makes use of proc to see where it is. In other words, it does not have any need to be installed and can be run from anywhere. This makes it possible to click in the executable in your filemanager (i.e. Konqueror or Nautilus) as opposed to many other Linux games.

Options can be reached from the menu, so you don't need to specify arguments, but if you want, type 'supertux2 --help' to check the ones that are available. Also, notice that SuperTux saves the options, so it's often enough to specify them once. For example, fullscreen mode causes problems on some setups, so just run 'supertux2 --window' and you should be set.

The game uses OpenGL to render the graphics. You will either need a CPU with about 10 GHz or an accelerated video card with the vendor's drivers. (On Linux, the team recommends using cards from NVidia with the proprietary drivers, but ATI or another vendor should do.)

##Playing the game ###Controls Both keyboards and joysticks/gamepads are supported. You can change the controls via the Options menu. Basically, the only keys you will need to use in-game are to do the following actions: jump, duck, right, left, power and 'P' to pause/unpause the game. There isn't much to tell about the first few, but the "action" key allows you to pick up objects and use any powerup you got. For instance, with the fire flower, you can shoot bullets (note that this is the only power currently implemented).

Other useful keys include the Esc key, which is used to go to the menu or to go up a level in the menu. The menu can be navigated using the arrow keys or the mouse.

In the worldmap, the arrow keys are used to navigate and Enter to enter the current level.

##Development status This version of SuperTux is still under development, even though the 0.3 line of versions is somewhat aged. This means that badguys, features, levels, graphics or anything else may be removed in the future.

Especially the Forest world included in this package may be subject to drastic changes. These changes may go as far as removing the world altogether. Currently (February 2010) there is no consensus within the SuperTux development community regarding the fate of the Forest. Don't get too attached to it ;)

##The End Thanks for trying out SuperTux.

If you like SuperTux, please rate and review it at the Linux Game Tome:

http://www.happypenguin.org/

Search for "SuperTux"!

Thanks!

The SuperTux development team

About

SuperTux source code, view http://supertux.googlecode.com for main source code repository. This repo is updated every full hour.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 99.2%
  • Other 0.8%