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In its current state the engine functions primarily as a simple DirectX 11 graphics engine, but also provides functionality for managing game objects, handling and mapping input, simple sphere-based collision detection, vector and matrix math, and loading resources.

nicoawalker/Kiwi-Engine

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Building The Engine:

The DirectX 11 SDK must be linked in order to build the engine.
-To do this in Visual Studio 2015, add the "include" and "lib" directories of the local DirectX 11 SDK to the project's properties under "VC++ Directories".

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In its current state the engine functions primarily as a simple DirectX 11 graphics engine, but also provides functionality for managing game objects, handling and mapping input, simple sphere-based collision detection, vector and matrix math, and loading resources.

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