C, GLib, SDL - Animation platform
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* Description: An animation platform: Xieps is animation software with support for interaction experiences. Xieps is not a tool for creating audio or graphics, but rather for composing them into animated stories. The Xieps software project attempts to help authors and artists create cross-platform native running animated movies, interactive books or games for as many devices as possible. * Focus - Allowing the artist to express visual stories with images and audio. Animated movies, interactive books, non-linear stories, etc. - Offline play. Work can be distributed as a native running program for mobile devices or desktop computers. Users can have a native copy to play offline. - Portability. Cross-platform. - Design/write once and build versions that target mobile devices or desktop computers. ** Portability and Language Xieps is implemented in the C programming language which gives it potential to stay fast and more easily portable to desktop and mobile devices. The C language is ubiquitous and most other languages already have ways of working together nicely with C. One goal of Xieps is easily interfacing with other programming languages and we'd like to support as many languages as possible. ** Programming APIs and Visual Tools Xieps does not attempt to remove the user from the world of programming. Those that avoid programming where programming excels often pay a lofty price. Sometimes there is no better way to solve a problem than through language. For various good and bad reasons (all too often for ignorance on the subject) many have tried to create visual tools to replace programming. While some progress has been made much failure has also occurred. There are certain things that visual tools excel at and there are certain things that formal languages excel at; however, sometimes you don't know until you try! With that said, our first priority are the programming interfaces. If underneath there is a good clean programming interface visual tools can more easily be added when and where they make sense. * Book-like video game or book-game A book-like video game or "book-game" is: - Intended to be like a story book. - Intended to run natively not be hosted. - Cross-platform. As many as we can reasonably support. - Design once and build for multiple platforms. * Goals 1. Ease for authors to create books. Considered as perhaps the top priority. Give authors a platform to create digital interactive book with ease. 2. Native over Hosted. The book-games standalone as executables and run natively rather than being hosted (on the web). 3. User autonomy and ownership. The choice to create native executables rather than making books available through hosted web application was made because I want users to own their books and have an actual copy, source code and all. No DRM, usage tracking, ability to revoke access to books etc. 4. High quality. The book-games should look and feel modern, fast, smooth. * Step-by-step rough example: Step #1: Build ./configure && make Step #2: Create a my_book.xml file. <book> ... </book> Step #3: Build app src/xieps my_book.xml Step #4: Run app build/latest/<platform>/my_book * Relevant resources http://developer.gnome.org/glib/ http://www.ibm.com/developerworks/linux/tutorials/l-glib/section2.html http://www.gnu.org/software/libmicrohttpd/ http://check.sourceforge.net/ https://www.gnu.org/software/automake/manual/automake.html http://socgsa.cs.clemson.edu/seminar/tools06/resources/08_autotools/automake.htm http://www.lrde.epita.fr/~adl/autotools.html http://www.gnu.org/software/gnulib/manual/gnulib.html#Philosophy * Related Solutions http://alternativeto.net/software/adobe-flash/ (list) https://www.adobe.com/products/flash/features.html http://www.synfig.org/cms/ http://stencyl.com/ http://unity3d.com/ http://www.compilgames.net/ http://www.coffeecup.com/firestarter/ http://www.coffeecup.com/animation-studio/ https://www.toonboom.com/ http://scratch.mit.edu/ * Image manipulation ** ImageMagick Home Page: http://www.imagemagick.org/script/index.php Concatenate images together (to makes sprites). http://www.imagemagick.org/Usage/montage/#concatenate * About animation stuff in general ** 2D/2.5D Graphics (a largely antiquated technique since 3D acceleration) https://en.wikipedia.org/wiki/2.5D https://en.wikipedia.org/wiki/Isometric_graphics_in_video_games https://en.wikipedia.org/wiki/Sprite_%28computer_graphics%29 https://en.wikipedia.org/wiki/Blitter ** Features ideas in animation software http://blog.ninapaley.com/2013/01/03/its-2013-do-you-know-where-my-free-vector-animation-software-is/ ** Tweening https://en.wikipedia.org/wiki/Inbetweening ** Ray Tracing https://en.wikipedia.org/wiki/Ray_tracing_%28graphics%29 ** Bezier Curve https://en.wikipedia.org/wiki/B%C3%A9zier_curve http://www.math.ucla.edu/~baker/java/hoefer/Bezier.htm *** Bezier Curve Math http://moshplant.com/direct-or/bezier/math.html *** sdlgfx Bezier Curve http://www.ferzkopp.net/joomla/content/view/19/14/ http://www.ferzkopp.net/joomla/software-mainmenu-14/4-ferzkopps-linux-software/19-sdlgfx int bezierColor(SDL_Surface * dst, Sint16 * vx, Sint16 * vy, int n, int s, Uint32 color); int bezierRGBA(SDL_Surface * dst, Sint16 * vx, Sint16 * vy, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a); ** Other Effects http://hosted.zeh.com.br/tweener/docs/en-us/misc/transitions.html https://en.wikipedia.org/wiki/Motion_blur https://en.wikipedia.org/wiki/Image_warping https://en.wikipedia.org/wiki/Morphing ** Libre Graphics Meeting http://libregraphicsmeeting.org/ ** SVG (Scalable Vector Graphics) https://en.wikipedia.org/wiki/Scalable_Vector_Graphics * Other software http://www.maefloresta.com/portal/about * More ** About glib as dependency: http://stackoverflow.com/questions/1732822/portably-include-glib-headers-in-autoconf-automake http://stackoverflow.com/questions/14824860/adding-glib-to-an-existing-application-with-gnu-toolchain-configure-makefile http://www.appgamekit.com/code-snippets.php ** Gettext http://www.gnu.org/software/gettext/manual/html_node/Overview.html * Sprite Databases http://www.spriters-resource.com/arcade/cadillacsdinosaurs/sheet/54402 * C/GCC Transactional Memory http://gcc.gnu.org/wiki/TransactionalMemory
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