An OpenGL Game Engine made by computer science students in partnership with AMD
Work is still in progress and many things have to be implemented, improved or fixed :D
- C++11, OpenGL 4.1
- Entity component system based architecture
- Multi-threaded execution pipeline (Gameplay, culling, pre-render, rendering)
- Bullet Physics Library integration
- Tile based deferred rendering
- Assets conversion pipeline (.obj, .fbx)
- Game object serialization
- Mesh skinning (not ready)
Demo .exe : https://www.dropbox.com/s/dot6ecqo59i1prz/AGE-V0.0-demo.7z
This program is released under the terms of the license contained in the file LICENSE.txt