Skip to content

reissgrant/UnityBerkeliumPlugin

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

The Unity Berkelium Plugin
--------------------------

This plugin wraps Berkelium (http://berkelium.org) into a thin C layer, and provides a C# script that can be attached to Unity objects.

A couple of notes:

- This is a plugin using native code, so it only works with Unity Pro, and it doesn't work inside a browser.

- If you want to get this working in the Unity (Pro) editor, copy all files from "berkelium/bin" to your Unity editor directory (defaults to "C:\Program Files (x86)\Unity\Editor" in Windows 7). I know this is a dirty hack, but that's the only way I could get it to work. If anyone knows a better way, please let me know!

- There is a test project in "test-project/Assets/BerkeliumUnityTest.unity". It contains a plane with the script attached. You can edit the width and height and the URL.

- The URL has to start with a protocol (http:// for example). I don't know why it doesn't work without it.

- When you want mouse events to work, your object needs a mesh collider (or needs to be a GUI texture).

- There is a log file in "test-project" (when using the Unity editor).

- When you release a project, you must copy all files from "berkelium/bin" to your executable's directory. In the test release, I stripped as many files as possible.

- I am developing this plugin as part of the Flemish (Belgian) OSMA project (http://osma.phl.be/). The research project focuses on open game development.

- I release this code under the same license as Berkelium itself, which is a BSD-style license. See the LICENSE file.


Known issues:
- There seems to be some problem with mouse events
- Keyboard events aren't working yet
- Scrolling isn't supported yet. This is handled seperately in Berkelium (solution almost ready).
- The texture is inverted. You can set the X scale of the Transform to -1 (like in the example), but I am looking for a better solution
- Rendering is very slow. I am still uploading the whole texture each frame (solution almost ready)

Have fun!


Greetz,
Jeroen Dierckx

About

Use the master branch as this is (currently) only intended for merging with the master branch.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • JavaScript 95.5%
  • C++ 3.4%
  • Other 1.1%