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========== CONTENTS ========== 1. About 2. License 3. How to build 4. Features 5. Screen bmp 6. Supported pixel formats 7. Performance ======= About ======= RGE is a cross-platform draw2d graphics lib, which support dos, windows and linux platforms. Using this lib, you can create bitmap objects, and render geometrys on them. ========= License ========= RGE is freeware under GNU GPL license. ============== How to build ============== Now RGE is only work on mingw32 windows environment. You can build it on Windows(mingw32 & msys-git) or Linux(mingw32 & git): cd RGE/src make CC=mingw32-gcc you shold replace "mingw32-gcc" witch you own mingw32-gcc compiler. ========== Features ========== - simple designed, accord with KISS - screen bmp object stand for physics screen, isolating platform & hardware difference - cross-platform supports ============ Screen bmp ============ A screen bmp is a implement of BMP object , which stand for a physics screen, such as VGA/SVGA screen in dos, frame buffer in linux, or window & directdraw screen in windows. Any operations on screen bmp will be shown on physics screen. It means you can immediately see what you are drawing. ========================= Supported pixel formats ========================= Each bmp object can support RGB 8bit 256 color, 16bit RGB565, 24bit RGB888, 32bit RGB888. ============= Performance ============= RGE is completely implement by software, with out any opengl or direct3d hardware acceleration. So it is not fast, hehe. rockcarry email: rockcarry@163.com
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RGE is a cross-platform 2D graphcis engine
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