/
Foo.cpp
executable file
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Foo.cpp
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// ########################################################################
// Foo.cpp
// 7/26/13
// ########################################################################
#include "Foo.h"
// ========================================================
Foo::Foo()
{
layer = 1;
brightness = maxBrightness;
stepIndex = 0;
repeats = true;
isRunning = true;
theCurrentStep = NULL;
}
Foo::~Foo()
{
steps.removeAllEntries();
foos.removeAllEntries();
fLEDs.removeAllEntries();
}
// ========================================================
void Foo::addFoo(Foo *aFoo)
{
// adds a foo to the foos list
ListObject<Foo>* entry = new ListObject<Foo>;
entry->me = aFoo;
foos.addToEnd(entry);
}
void Foo::addLED(AddressedLED *aLED)
{
// adds an LED to the LED list
// LED is 'addressed' because it needs to retain this info.
ListObject<AddressedLED>* entry = new ListObject<AddressedLED>;
entry->me = aLED;
fLEDs.addToEnd(entry);
}
void Foo::addLEDs(Color aColor, int aBrightness, int aStart, int aEnd)
{
// check values - should create a fucntion that does this
if (aStart < 0) aStart = 0;
if (aStart >= numLEDs) aStart = numLEDs;
if (aEnd < 0) aEnd = 0;
if (aEnd >= numLEDs) aEnd = numLEDs;
int length = aEnd-aStart+1;
for (int n=0;n<length;n++)
{
AddressedLED* aLED = new AddressedLED;
aLED->color.setColor(aColor);
aLED->brightness = aBrightness;
aLED->address = aStart + n;
addLED(aLED);
}
}
// ========================================================
int Foo::countFoos()
{
return foos.length();
}
int Foo::countLEDs()
{
return fLEDs.length();
}
int Foo::countSteps()
{
return steps.length();
}
bool Foo::hasFoos()
{
if (foos.length()) return 1;
else return 0;
}
bool Foo::hasLEDs()
{
if (fLEDs.length()) return 1;
else return 0;
}
bool Foo::hasSteps()
{
if (countSteps()) return 1;
else return 0;
}
// ========================================================
void Foo::checkSteps()
{
// checks steps to see whether they have run their course.
// if a step is done running, next step is selected as current.
theCurrentStep = steps.entry(stepIndex)->me;
if (theCurrentStep->isFinished)
{
stepIndex++;
if (stepIndex == countSteps())
{
if (repeats) resetSteps();
else isRunning = false;
}
else
{
theCurrentStep = steps.entry(stepIndex)->me;
}
}
}
void Foo::resetSteps()
{
// resets all step counts to zero for a certain foo.
stepIndex = 0;
theCurrentStep = steps.entry(stepIndex)->me;
for (int n=0;n<countSteps();n++)
{
steps.entry(n)->me->currentCount = 0;
steps.entry(n)->me->isFinished = false;
}
}
void Foo::execute(ListObject<Step<Foo> > *obj)
{
// enables a step to execute its fnPtr function.
(*this.*obj->me->fnPtr)();
}
// ========================================================
void Foo::update()
{
updateSteps();
updateFoos();
updateLEDs();
}
void Foo::updateSteps()
{
if (isRunning)
{
if (hasSteps())
{
theCurrentStep = steps.entry(stepIndex)->me;
theCurrentStep->periodCounter++;
if (theCurrentStep->canUpdate())
{
execute(steps.entry(stepIndex));
theCurrentStep->iterate();
checkSteps();
}
}
}
}
void Foo::updateLEDs()
{
// goes through foos LEDs and updates meta-LED array.
// either overwrites, mixes, or ignores depending on layers.
if (hasLEDs())
{
for (int n=0;n<countLEDs();n++)
{
int addr = fLEDs.entry(n)->me->address;
if (layer > leds[addr].layer)
{
leds[addr].setAttributes(*fLEDs.entry(n)->me);
leds[addr].layer = layer;
}
else if (layer == leds[addr].layer)
{
//fLEDs.entry(n)->me->brightness = brightness;
leds[addr].mixWith(*fLEDs.entry(n)->me);
leds[addr].adjustColor();
}
// ok patch for now, but brightness adjustments
// should be taken care of elsewhere
leds[addr].adjustColor();
}
}
}
void Foo::updateFoos()
{
// iterates through child foos and checks if they're running
// if one has stopped running, it's removed from the foo list.
if (hasFoos())
{
int index = 0;
while (index < countFoos())
{
if (foos.entry(index)->me->isRunning)
{
foos.entry(index)->me->update();
index++;
}
else
{
foos.removeEntry(index);
}
}
}
}
// ========================================================
void Foo::merge(Foo *aFoo)
{
// was thinking of including this at one point.
}