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kartrando.c
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kartrando.c
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/**
* Kart Rando! A handy Palm Pilot application for choosing random
* sequences of Mario Kart 64 tracks to be played by randomly chosen
* characters. It saves a whole lot of writing down and/or getting up and
* walking to the computer between races.
*
* $Id$
*/
#pragma pack(2)
#include <Common.h>
#include <System/SysAll.h>
#include <UI/UIAll.h>
#include "kartrando_ids.h"
#define KartRandoAppID 'KRnd'
#define KartRandoDBType 'Data'
/* static char* characters[] = */
/* { "Mario", "Luigi", "Peach", "Toad", */
/* "Yoshi", "D.K.", "Wario", "Bowser" }; */
static char* characters[] =
{ "Ma", "Lu", "Pe", "To", "Yo", "DK", "Wa", "Bo" };
#define CHAR_COUNT 8
static char* tracks[] =
{ "Luigi Raceway", "Moo Moo Farm", "Koopa Troopa Beach", "Kalimari Desert",
"Toad's Turnpike", "Frappe Snowland", "Choco Mountain", "Mario Raceway",
"Wario Stadium", "Sherbet Land", "Royal Raceway", "Bowser's Castle",
"D.K.'s Jungle Parkway", "Yoshi Valley", "Banshee Boardwalk",
"Rainbow Road" };
#define TRACK_COUNT 16
static ListPtr listPtr_races;
static ControlPtr buttonPtr_players2;
static ControlPtr buttonPtr_players3;
static ControlPtr buttonPtr_players4;
static ControlPtr buttonPtr_races3;
static ControlPtr buttonPtr_races5;
static ControlPtr buttonPtr_races7;
static ControlPtr buttonPtr_races9;
static char* racestrs[11];
static char racedata[11*128];
UInt players = 2;
UInt races = 5;
static UInt repeats = 1;
static UInt extra = 0;
static UInt rainbow = 0;
static int
StartApplication (void)
{
int i;
// initialize the race strings data
for (i = 0; i < 11; i++) {
racestrs[i] = racedata+(128*i);
}
FrmGotoForm(fid_kartrando);
return 0;
}
static void
StopApplication (void)
{
}
static void
rando ()
{
int ccount, cskip, tcount = TRACK_COUNT, tskip;
int r, p, c, t;
char* tmptracks[TRACK_COUNT];
char* chars[CHAR_COUNT];
// if we're not allowing rainbow road, decrement the tcount to 15 as
// if the track doesn't exist
if (!rainbow) tcount--;
// make a temporary copy of the tracks array
for (r = 0; r < TRACK_COUNT; r++) {
tmptracks[r] = tracks[r];
}
// now select some random tracks
for (r = 0; r < races; r++) {
ccount = CHAR_COUNT;
// make a temporary copy of the characters array
for (c = 0; c < CHAR_COUNT; c++) {
chars[c] = characters[c];
}
for (p = 0; p < players; p++) {
// pick a random position
cskip = SysRandom(0) % ccount;
// now iterate over the list skipping already chosen characters
for (c = 0; c < cskip; c++) {
while (chars[c] == 0) c++;
}
// skip any trailing used characters
while (chars[c] == 0) c++;
// decrement the character count for next time
ccount--;
if (p > 0) {
StrCat(racestrs[r], chars[c]);
} else {
StrCopy(racestrs[r], chars[c]);
}
if (p < players-1) {
StrCat(racestrs[r], " ");
}
// mark the player as used
chars[c] = 0;
}
// pick a random position
if (repeats) {
t = SysRandom(0) % tcount;
} else {
tskip = SysRandom(0) % tcount;
// now iterate over the list skipping already chosen characters
for (t = 0; t < tskip; t++) {
while (tmptracks[t] == 0) t++;
}
// skip any trailing used characters
while (tmptracks[t] == 0) t++;
// decrement the character count for next time
tcount--;
}
StrCat(racestrs[r], ": ");
if (extra) {
StrCat(racestrs[r], SysRandom(0) % 100 > 50 ? "* " : "");
}
StrCat(racestrs[r], tmptracks[t]);
// clear out this track if we're allowing no repeats
if (!repeats) {
tmptracks[t] = 0;
}
}
// update the list with the new choices
LstSetListChoices(listPtr_races, &racestrs[0], races);
// clear the list selection
LstSetSelection(listPtr_races, -1);
// and draw it
LstDrawList(listPtr_races);
}
static Boolean
mainEventHandler (EventPtr event)
{
int handled = 0;
FormPtr form;
ControlPtr active = 0;
switch (event->eType) {
case frmOpenEvent:
form = FrmGetActiveForm();
listPtr_races =
FrmGetObjectPtr(form, FrmGetObjectIndex(form, lid_races));
// clear the list selection
LstSetSelection(listPtr_races, -1);
// set up the player and races selection buttons
buttonPtr_players2 =
FrmGetObjectPtr(form, FrmGetObjectIndex(form, pbid_players2));
buttonPtr_players3 =
FrmGetObjectPtr(form, FrmGetObjectIndex(form, pbid_players3));
buttonPtr_players4 =
FrmGetObjectPtr(form, FrmGetObjectIndex(form, pbid_players4));
buttonPtr_races3 =
FrmGetObjectPtr(form, FrmGetObjectIndex(form, pbid_races3));
buttonPtr_races5 =
FrmGetObjectPtr(form, FrmGetObjectIndex(form, pbid_races5));
buttonPtr_races7 =
FrmGetObjectPtr(form, FrmGetObjectIndex(form, pbid_races7));
buttonPtr_races9 =
FrmGetObjectPtr(form, FrmGetObjectIndex(form, pbid_races9));
// activate the appropriate options
switch (players) {
case 2: active = buttonPtr_players2; break;
case 3: active = buttonPtr_players3; break;
case 4: active = buttonPtr_players4; break;
}
if (active != 0) CtlSetValue(active, 1);
switch (races) {
case 3: active = buttonPtr_races3; break;
case 5: active = buttonPtr_races5; break;
case 7: active = buttonPtr_races7; break;
case 9: active = buttonPtr_races9; break;
}
if (active != 0) CtlSetValue(active, 1);
FrmDrawForm(form);
handled = 1;
break;
case ctlSelectEvent: // a button was pressed and released
switch (event->data.ctlSelect.controlID) {
case pbid_players2: players = 2; handled = 1; break;
case pbid_players3: players = 3; handled = 1; break;
case pbid_players4: players = 4; handled = 1; break;
case pbid_races3: races = 3; handled = 1; break;
case pbid_races5: races = 5; handled = 1; break;
case pbid_races7: races = 7; handled = 1; break;
case pbid_races9: races = 9; handled = 1; break;
case bid_rando: rando(); handled = 1; break;
}
break;
case menuEvent:
switch (event->data.menu.itemID) {
case miid_about:
FrmAlert(aid_about);
break;
case miid_prefs:
FrmGotoForm(fid_prefs);
break;
}
handled = 1;
break;
default:
break;
}
return handled;
}
static Boolean
prefsEventHandler (EventPtr event)
{
int handled = 0;
FormPtr form;
ControlPtr ptr;
switch (event->eType) {
case frmOpenEvent:
form = FrmGetActiveForm();
ptr = FrmGetObjectPtr(form, FrmGetObjectIndex(form, cbid_repeats));
CtlSetValue(ptr, repeats);
ptr = FrmGetObjectPtr(form, FrmGetObjectIndex(form, cbid_rainbow));
CtlSetValue(ptr, rainbow);
ptr = FrmGetObjectPtr(form, FrmGetObjectIndex(form, cbid_extra));
CtlSetValue(ptr, extra);
FrmDrawForm(form);
handled = 1;
break;
case ctlSelectEvent: // a button was pressed and released
switch (event->data.ctlSelect.controlID) {
case cbid_repeats:
repeats = event->data.ctlSelect.on; handled = 1; break;
case cbid_rainbow:
rainbow = event->data.ctlSelect.on; handled = 1; break;
case cbid_extra:
extra = event->data.ctlSelect.on; handled = 1; break;
case bid_ok:
FrmGotoForm(fid_kartrando); handled = 1; break;
case bid_repeats_help: FrmAlert(aid_repeats_help); break;
case bid_rainbow_help: FrmAlert(aid_rainbow_help); break;
case bid_extra_help: FrmAlert(aid_extra_help); break;
}
break;
default:
break;
}
return handled;
}
static void
EventLoop (void)
{
short err;
int fid;
FormPtr form;
EventType event;
do
{
EvtGetEvent(&event, 200);
// let the system handle it's own events
if (SysHandleEvent(&event)) continue;
// same for menu events
if (MenuHandleEvent((void *)0, &event, &err)) continue;
// set up our handler when our main form is loaded
if (event.eType == frmLoadEvent) {
fid = event.data.frmLoad.formID;
form = FrmInitForm(fid);
FrmSetActiveForm(form);
switch (fid) {
case fid_kartrando:
FrmSetEventHandler(form, mainEventHandler);
break;
case fid_prefs:
FrmSetEventHandler(form, prefsEventHandler);
break;
}
}
FrmDispatchEvent(&event);
} while (event.eType != appStopEvent);
}
DWord
PilotMain (Word cmd, Ptr cmdPBP, Word launchFlags)
{
int error;
if (cmd == sysAppLaunchCmdNormalLaunch) {
error = StartApplication();
if (error) return error;
EventLoop();
StopApplication();
}
return 0;
}