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-[ASCIIART]- Linux -[ASCIIART]- You need glfw, glew and the newton dynamics library. Install glfw and glew in whatever way suits you. Installing newton dynamics: $-user, #-root 1. download the latest package: $ wget http://newton-dynamics.googlecode.com/files/newton-dynamics-2.33.rar 2. $ unrar x newton-dynamics-2.33.rar 3. change to the directory of your architecture $ cd newton-dynamics-2.33/coreLibrary_200/projects/linux64/ 4. fix a typo in the file dgTypes.cpp $ sed -i 's/_ASSERT /_ASSERTE /g' ../../source/core/dgTypes.cpp 5. $ make 6. copy files to a directory where g++ can reach them $ cp libNewton.so {path_to_engine}/libNewton.so # cp libNewton.a /usr/local/lib/libNewton.a # cp ../../source/newton/Newton.h /usr/local/include/Newton.h 7. cd to the next library we use dCustomJoints $ cd ../../../packages/projects/linux64/dCustomJoints/ 8. $ make 9. # cp libTemp.a /usr/local/lib/libJointLibrary.a # cp ../../../dCustomJoints/JointLibrary.h /usr/local/include/JointLibrary.h 10. make engine $ cd {path_to_engine} $ make NOTE: The MD5 functionality is mostly from http://3dgep.com/?p=1053 by Jeremiah van oosten.
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simple 3d engine with ase-loading and shading
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