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Why this Project?

Quick-cocos2d-x is really a nice project, but the core developer dualface(github.com/dualface) is not going to maintain the quick-cocos2d-x branch any more. What's more, due to the official team upgrade the engine too often, and it's seems cocos2d-x team like javascript much better than Lua, so maitain your own version of cocos2d-x is really the only and good choice for commercial projects.

What does Quick-cocos2d-x provide?

    1. Provide a better and simpler simulator on Mac & Windows(Not avaliable in this branch right now, cause I don't have an windows
    :(, but it only need upgrade the project file to make things works.) for development, iOS simulator is no longer needed to debug
    your project in most cases, just click CMD+R to restart.
    2. Provide a set of simpler API(quick/framework/*.Lua) to write your game in a more Lua way.

Goal

Keep up with the official 'Good Parts' and the 'Good Parts' of the original Quick-cocos2d-x. Keeping removing more unused feature and make this branch a more simpler and maitainable version.

More Features in this Branch

    1. Add SpriteBuilder runtime for Lua. (https://github.com/tangyiyang/spritebuilder-lua)
    2. Upgrade Luajit to v2.1, support arm64 bytecode on ios.
    3. Add lpeg and sproto support for Lua. (https://github.com/cloudwu/sproto)

About

v3quick v3.2 fork, classic version. This is NOT MERGED with the official cocos2dx-lua branch.

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  • C++ 43.5%
  • C 38.4%
  • Lua 12.2%
  • Objective-C 1.6%
  • Objective-C++ 1.2%
  • Java 1.0%
  • Other 2.1%