uARToolKit - a bare metal version of ARToolkit
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seichter/uartoolkit
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uARToolkit - a bare metal ARToolKit ----------------------------------- ## Introduction uARToolkit is a lightweight derivate of the original ARToolkit by Hirokazu Kato and Mark Billinghurst. It reduces dependencies on APIs to a very minimum, or rather zero. Furthermore, this version is able to change video formats at runtime. uARToolkit is distributed under the terms of the GPL2 and was engineered by Hartmut Seichter. ## Features * pure ANSI C API * video format agnostic * graphics library agnostic * not depending on video capturing facilities * not depending on graphics library ## Goals This derivate version was born out of necessity to provide a high performance and lightweight alternative to the original AR Toolkit. Most developers do not use stereo, drawing code and video capture facilities within the original AR Toolkit. * all (or critical) code reentrant * remove all static storage * vision code configurable at runtime ## Drawbacks If your are using this version of AR Toolkit you should be aware of the drawbacks to fully understand what uARToolkit targets: * there is no video capture facility - this is out of scope for uARToolkit * there is no drawing code, however this version can generate matrices for OpenGL and DirectX * you are dealing with a 5% performance hit due to the configurability of uARToolkit on a frame to frame basis * no explicit stereo mode is provided. You need to use two arToolkit handles instead * due to above constraints it is not API compatible to ARToolkit 2.7 or later ## Authors * Hirokazu Kato * Mark Billinghurst * Thomas Pintaric * Hartmut Seichter ## Questions Please contact Hartmut Seichter http://www.technotecture.com if you have any questions.
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