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TheEngine

Graphics rendering engine. Targeting opengl core 3.3 profile supporting hardware.

##Main features:

  • Window creation (glfw3) and extension loading (glxw).
  • Image, mesh (iqm format), shader loading.
  • Impementation of opengl shader, texture and buffer objects.
  • Implementatio of render buffer and frame buffer objects.
  • Homebrew GUI renderer.
  • Predefined mesh geometry objects (Editor grid, GUI pane, 3d quad etc.).
  • Basic logging functionality.
  • Basic filesystem abstraction (at core of it is physfs).
  • Basic application configuration variables (using '.json' for serialization/deserialization )
  • Other utility classes.
  • ...

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