singingsingh/Indra
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01/ 08/ 2017 --------------- Projective Textures Shadow mapping cube map rendering optimization 01/04/2017 ----------- Render to texture Cube maps Cube map reflections Transparency of water Geometric shaders Water simulation 11/11/2016 ---------- Fly through camera 11/09/2016 ------------ First Person Camera 11/07/2016 ---------- Advanced Mouse and keyboard handling Tessellation Shaders Difuse Lighting. Specular Lighting. Assimp mesh loading.
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