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01/ 08/ 2017
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Projective Textures
Shadow mapping
cube map rendering optimization


01/04/2017
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Render to texture
Cube maps
Cube map reflections
Transparency of water
Geometric shaders
Water simulation

11/11/2016
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Fly through camera


11/09/2016
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First Person Camera


11/07/2016
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Advanced Mouse and keyboard handling


Tessellation Shaders
Difuse Lighting.
Specular Lighting.
Assimp mesh loading.

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