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Geekfibres

Description

SDL-based platformer game, made during some C++ programming course (circa 2003/2004).

ScreenShot

Main features:

  • Destructible environment.
  • In-game level editor.
  • Power Ups!
  • Real time custom 2D physics engine.
  • 'Fair enemies' behave under the same rules as the player.
  • Easily editable and replaceable game assets.
  • Graphics renderer optimized for 1GHz, monocore-era computers.

Animations for player and enemies taken from Metal Slug as temporal placeholder graphics. Never had time to create new graphics, though :-/

Game music comes from psilodump, a great electronic musician that released it with a Creative Commons license here: http://8bitpeoples.com/discography/8BP040

Level format

Levels can be viewed and edited with any ordinary ASCII text editor.

Just open gamedata/levels/worlds/1.dat to see an example.

Authors

  • @juanval: graphics, menues, level editor
  • @stenyak: physics, AI
  • Jorge Alonso: windows port
  • @psilodump: music
  • SNK Playmore: placeholder graphics

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Platformer game inspired by Metal Slug and Mario Bros.

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