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OpenGL-Particle-System

An particle system implemented in OpenGL that implements features such as snow and wind, along with collision detection with a surface.

Screen Shot

Controls

  • Right Arrow : Move camera x axis towards positive infinity
  • Left Arrow : Move camera x axis to towards negative infinity
  • Up Arrow : Move camera z axis to positive infinity
  • Down Arrow : Move camera z axis to negative infinity
  • Q q : Quits and exits application
  • R r : Resets Applications
  • SPACE : Clears Queue
  • 1 : Particles to Cubes
  • 2 : Particles to Spheres
  • 3 : Particles to Teapots
  • 4 : Particles to Torus
  • 5 : Toggle Snow Mode
  • 6 : Toggle Wind Mode
  • + : Increase size
  • - : Decrease size
  • [ : Increase gravity
  • ] : Decrease gravity
  • w : Moves particle origin forward
  • a : Moves particle origin left
  • s : Moves particle origin down
  • d : Moves particle origin right

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