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--------------------------------------------
All change internally labelled with //TMF7
Use ctrl+f or cmd+f to search for my changes
in the listed source files. 
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Common terminology:
-------------------
"host" = the currently possessed monster
"ghost" = the current state of the player as an undetectable/immortal entity
"follower" = for any monster configured to follow/protect the host


Files Modified by Tom Freehill for the Soul Collector Mod:
-----------------------------------------------------------
// "game" directory
g_local.h
game.h
q_shared.h
g_ai.c
g_chase.c
g_cmds.c
g_combat.c
g_main.c
g_monster.c
g_possessed.c
g_possessed.h
g_save.c
g_spawn.c
g_weapon.c
g_boss32.c
m_move.c
m_soldier.c
p_client.c
p_hud.c
p_view.c
p_weapon.c
q_shared.c

// "client" directory
cl_input.c
cl_scrn.c
keys.c

// "qcommon" directory
pmove.c

// "server" directory
sv_ents.c
sv_game.c
sv_init.c
sv_world.c

// part of the engine configuration with the full game
// this file registers the needed extra keyboard inputs
Config.cfg


This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software


About

This mod lets the player travel as a ghost possessing enemies and collecting their souls. It's called "Soul Collector".

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