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Bullet.cpp
63 lines (52 loc) · 1.09 KB
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Bullet.cpp
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#include "Bullet.h"
#include "AIE.h"
Bullet::Bullet()
{
this->fPositionX = 0;
this->fPositionY = 0;
this->iBulletSpriteID = 0;
this->bIsActive = false;
this->fMaxBulHeight = 800;
}
Bullet::Bullet(int iBulletSpriteID)
{
this->iBulletSpriteID = iBulletSpriteID;
this->fPositionX = 100;
this->fPositionY = 100;
this->fMaxBulHeight = 800;
}
void Bullet::Update(float fDeltaT)
{
if( bIsActive == true )
{
fPositionX += fVelocityX * fDeltaT;
fPositionY += fVelocityY * fDeltaT;
if(fPositionY > fMaxBulHeight )
{
bIsActive = false;
}
}
}
void Bullet::Destroy()
{
fPositionX = 10000;
fPositionY = 10000;
bIsActive = false;
}
void Bullet::InitialiseBullet(float fPositionX, float fPositionY, float fVelocityX, float fVelocityY, unsigned int iBulletSpriteID)
{
this->fPositionX = fPositionX;
this->fPositionY = fPositionY;
this->fVelocityX = fVelocityX;
this->fVelocityY = fVelocityY;
this->iBulletSpriteID = iBulletSpriteID;
bIsActive = true;
}
void Bullet::Draw()
{
MoveSprite(iBulletSpriteID, fPositionX, fPositionY);
DrawSprite(this->iBulletSpriteID);
}
Bullet::~Bullet()
{
}