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Wasabi Engine is an academic purpose game engine written in C++ by Roberto Tena and Franco Gotusso.

#Main features

  • Cross-Platform functionality (Windows and Linux)
  • Basic AI
  • State Machines
  • Routing
  • Fuzzy Logic
  • Goal driven agents
  • Rigid-Body 2D Physics
  • Based on Box2D
  • Events
  • Game entities manager
  • 3D Rendering with OpenGL
  • Rendering based on Scene Graphs
  • Support for Wavefront OBJ meshes
  • Support for JPG, PNG and a lot more through SDL_Image
  • Particle systems
  • GUI support through CEGUI
  • A linear programming solver
  • Solves pure integer and non-pure integer problems
  • Use of Simplex standard and penalties algorithm

#Project dependencies

#Showcase ScreenShot

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Automatically exported from code.google.com/p/wasabi-engine

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