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Engine

Toy toy toy!!!

TODO:
Build particle system.
Steps:

  • Spawn and recycle particles. Texture. CPU? Compute Shader?
  • Update speed and positions. Physics. Texture. In one Pass? CPU? Compute Shader?
  • Sort by depth. Maybe?
  • Render. Instancing (draw from back to front if sorted). Geometry shader.

First try (Top to down. Static particles. Simple move.):

  • Initialize some particles at top of screen.
  • Update position with constant speed.
  • Render with instancing and geometry shader.

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