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xiaonia/ijkplayer

 
 

ijkplayer

My Build Enviroment

Latest Changes

Features

  • Common
  • remove rarely used ffmpeg components to reduce binary size config/module-lite.sh
  • workaround for some buggy online video.
  • Android
  • platform: API 9~22
  • cpu: ARMv7a, x86, ARMv5 (ARMv5 is not tested on real devices)
  • api: MediaPlayer-like
  • video output: NativeWindow
  • audio output: OpenSL ES, AudioTrack
  • hw decoder: MediaCodec (API 16+, Android 4.1+)
  • iOS
  • platform: iOS 5.1.1~8.3.x
  • cpu: ARMv7, ARM64, i386, x86_64, (armv7s is obselete)
  • api: MediaPlayer.framework-like
  • video-output: OpenGL ES 2.0 (I420/YV12/NV12 shaders)
  • audio-output: AudioQueue, AudioUnit
  • hw decoder: VideoToolbox (iOS 8+)

TODO

  • iOS
  • api: AVFoundation-like
  • Build
  • cygwin compatibility

NOT-ON-PLAN

  • obsolete platforms (Android: API-8 and below; iOS: below 5.1.1)
  • obsolete cpu: ARMv5, ARMv6, MIPS (I don't even have these types of devices…)
  • native subtitle render

Before Build

  • If you prefer more codec/format
cd config
rm module.sh
ln -s module-default.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg clean
  • If you prefer less codec/format for smaller binary size (by default)
cd config
rm module.sh
ln -s module-lite.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg clean
  • For Ubuntu/Debian users.
# choose [No] to use bash
sudo dpkg-reconfigure dash
  • If you'd like to share your config, pull request is welcome.

Build Android

git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-android
cd ijkplayer-android
git checkout -B latest k0.3.0

./init-android.sh

cd android/contrib
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all

cd ..
./compile-ijk.sh all

# Eclipse:
#     File -> New -> Project -> Android Project from Existing Code
#     Select android/ and import all project
#
# Android Studio:
#     Open an existing Android Studio project
#     Select android/ijkplayer/ and import
#
#     define ext block in your root build.gradle
#     ext {
#       compileSdkVersion = 22       // depending on your sdk version
#       buildToolsVersion = "22.0.1" // depending on your build tools version
#     }
#
# Gradle
#     cd ijkplayer
#     gradle

Build iOS

git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-ios
cd ijkplayer-ios
git checkout -B latest k0.3.0

./init-ios.sh

cd ios
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all

# import ios/IJKMediaPlayer for MediaPlayer.framework-like interface (recommended)
# open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode

Support (支持)

  • Although not all issues can be well resolved by me in time, but they are welcome, and could be resolved by other developers.
  • 能力所限,我个人无法及时有效解决所有问题,不过仍然欢迎提交问题。考虑到某些问题有可能被老外大牛看到并解决,建议尽量用英文提问,以获得更多支持。
  • Please do not send e-mail to me. Public technical discussion on github is preferred.
  • 请尽量在 github 上公开讨论技术问题,不要以邮件方式私下询问,恕不一一回复。

Links

License

Copyright (C) 2013-2015 Zhang Rui <bbcallen@gmail.com> 
Licensed under LGPLv2.1 or later

ijkplayer is based on or derives from projects below:

ijkplayer's build scripts are based on or derives from projects below:

Commercial Use

ijkplayer is licensed under LGPLv2.1 or later, so itself is free for commercial use under LGPLv2.1 or later

But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product.

IANAL, you should always ask your lawyer for these stuffs before use it in your product.

About

Android/iOS video player based on FFmpeg n2.7, with MediaCodec, VideoToolbox support.

Resources

License

GPL-2.0 and 2 other licenses found

Licenses found

GPL-2.0
COPYING.GPLv2
GPL-3.0
COPYING.GPLv3
LGPL-3.0
COPYING.LGPLv3

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  • C 51.0%
  • Objective-C 26.4%
  • Java 13.4%
  • Shell 6.3%
  • C++ 1.4%
  • Makefile 1.3%
  • Forth 0.2%