forked from CleverRaven/Cataclysm-DDA
/
missiondef.cpp
200 lines (170 loc) · 7.38 KB
/
missiondef.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
#include "mission.h"
#include "setvector.h"
#include "game.h"
void game::init_missions()
{
#define MISSION(name, goal, diff, val, urgent, place, start, end, fail) \
id++; mission_types.push_back( \
mission_type(id, name, goal, diff, val, urgent, place, start, end, fail) )
#define ORIGINS(...) setvector(&mission_types[id].origins, __VA_ARGS__, NULL)
#define ITEM(itid) mission_types[id].item_id = itid
#define DESTINATION(dest) mission_types[id].target_id = dest
#define FOLLOWUP(next_up) mission_types[id].follow_up = next_up
// DEADLINE defines the low and high end time limits, in hours
// Omitting DEADLINE means the mission never times out
#define DEADLINE(low, high) mission_types[id].deadline_low = low * 600;\
mission_types[id].deadline_high = high * 600
//#define NPCS (...) setvector(missions[id].npc
// The order of missions should match enum mission_id in mission.h
int id = -1;
MISSION("Null mission", MGOAL_NULL, 0, 0, false,
&mission_place::never, &mission_start::standard,
&mission_end::standard, &mission_fail::standard);
MISSION("Find Antibiotics", MGOAL_FIND_ITEM, 2, 1500, true,
&mission_place::always, &mission_start::infect_npc,
&mission_end::heal_infection, &mission_fail::kill_npc);
ORIGINS(ORIGIN_OPENER_NPC);
ITEM("antibiotics");
DEADLINE(24, 48); // 1 - 2 days
MISSION("Retrieve Software", MGOAL_FIND_ANY_ITEM, 2, 800, false,
&mission_place::near_town, &mission_start::place_npc_software,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_OPENER_NPC, ORIGIN_ANY_NPC);
MISSION("Analyze Zombie Blood", MGOAL_FIND_ITEM, 8, 2500, false,
&mission_place::always, &mission_start::reveal_hospital,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_SECONDARY);
ITEM("software_blood_data");
MISSION("Find Lost Dog", MGOAL_FIND_MONSTER, 3, 1000, false,
&mission_place::near_town, &mission_start::place_dog,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_OPENER_NPC);
MISSION("Kill Zombie Mom", MGOAL_KILL_MONSTER, 5, 1200, true,
&mission_place::near_town, &mission_start::place_zombie_mom,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_OPENER_NPC, ORIGIN_ANY_NPC);
MISSION("Reach Safety", MGOAL_GO_TO, 1, 0, false,
&mission_place::always, &mission_start::find_safety,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_NULL);
//patriot mission 1
MISSION("Find Flag", MGOAL_FIND_ITEM, 2, 1000, false,
&mission_place::always, &mission_start::standard,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_OPENER_NPC, ORIGIN_ANY_NPC);
FOLLOWUP(MISSION_GET_BLACK_BOX);
ITEM("american_flag");
//patriot mission 2
MISSION("Retrieve Military Black Box", MGOAL_FIND_ITEM, 2, 1000, false,
&mission_place::always, &mission_start::standard,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_SECONDARY);
FOLLOWUP(MISSION_GET_BLACK_BOX_TRANSCRIPT);
ITEM("black_box");
//patriot mission 3
MISSION("Retrieve Black Box Transcript", MGOAL_FIND_ITEM, 2, 1500, false,
&mission_place::always, &mission_start::reveal_lab_black_box,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_SECONDARY);
FOLLOWUP(MISSION_EXPLORE_SARCOPHAGUS);
ITEM("black_box_transcript");
//patriot mission 4
MISSION("Follow Sarcophagus Team", MGOAL_GO_TO_TYPE, 2, 500, false,
&mission_place::always, &mission_start::oepn_sarcophagus,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_SECONDARY);
DESTINATION(ot_haz_sar_b1);
//martyr mission 1
MISSION("Find Relic", MGOAL_FIND_ITEM, 2, 1000, false,
&mission_place::always, &mission_start::standard,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_OPENER_NPC, ORIGIN_ANY_NPC);
FOLLOWUP(MISSION_RECOVER_PRIEST_DIARY);
ITEM("small_relic");
//martyr mission 2
MISSION("Recover Priest's Diary", MGOAL_FIND_ITEM, 2, 700, false,
&mission_place::always, &mission_start::place_priest_diary,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_SECONDARY);
FOLLOWUP(MISSION_INVESTIGATE_CULT);
ITEM("priest_diary");
//martyr mission 3
MISSION("Investigate Cult", MGOAL_FIND_ITEM, 2, 1500, false,
&mission_place::always, &mission_start::point_cabin_strange,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_SECONDARY);
FOLLOWUP(MISSION_INVESTIGATE_PRISON_VISIONARY);
ITEM("etched_skull");
//martyr mission 4
MISSION("Prison Visionary", MGOAL_FIND_ITEM, 2, 1500, false,
&mission_place::always, &mission_start::point_prison,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_SECONDARY);
ITEM("visions_solitude");
MISSION("Find Weather Log", MGOAL_FIND_ITEM, 2, 500, false,
&mission_place::always, &mission_start::standard,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_OPENER_NPC, ORIGIN_ANY_NPC);
ITEM("record_weather");
//humanitarian mission 1
MISSION("Find Patient Records", MGOAL_FIND_ITEM, 2, 600, false,
&mission_place::always, &mission_start::standard,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_OPENER_NPC, ORIGIN_ANY_NPC);
FOLLOWUP(MISSION_REACH_FEMA_CAMP);
ITEM("record_patient");
//humanitarian mission 2
MISSION("Reach FEMA Camp", MGOAL_GO_TO_TYPE, 2, 600, false,
&mission_place::always, &mission_start::join,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_SECONDARY);
DESTINATION(ot_fema);
FOLLOWUP(MISSION_REACH_FARM_HOUSE);
//humanitarian mission 3
MISSION("Reach Farm House", MGOAL_GO_TO_TYPE, 2, 600, false,
&mission_place::always, &mission_start::join,
&mission_end::leave, &mission_fail::standard);
ORIGINS(ORIGIN_SECONDARY);
DESTINATION(ot_farm);
//vigilante mission 1
MISSION("Find Corporate Accounts", MGOAL_FIND_ITEM, 2, 1400, false,
&mission_place::always, &mission_start::standard,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_OPENER_NPC, ORIGIN_ANY_NPC);
FOLLOWUP(MISSION_GET_SAFE_BOX);
ITEM("record_accounting");
//vigilante mission 2
MISSION("Retrieve Deposit Box", MGOAL_FIND_ITEM, 2, 300, false,
&mission_place::always, &mission_start::place_deposit_box,
&mission_end::deposit_box, &mission_fail::standard);
ORIGINS(ORIGIN_SECONDARY);
FOLLOWUP(MISSION_GET_DEPUTY_BADGE);
ITEM("safe_box");
//vigilante mission 3
MISSION("Find Deputy Badge", MGOAL_FIND_ITEM, 2, 1500, false,
&mission_place::always, &mission_start::standard,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_SECONDARY);
ITEM("badge_deputy");
//demon slayer mission 1
MISSION("Kill Jabberwock", MGOAL_KILL_MONSTER, 5, 2000, true,
&mission_place::always, &mission_start::place_jabberwock,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_OPENER_NPC, ORIGIN_ANY_NPC);
FOLLOWUP(MISSION_KILL_100_Z);
//demon slayer mission 2
MISSION("Kill 100 Zombies", MGOAL_KILL_MONSTER_TYPE, 5, 2500, false,
&mission_place::always, &mission_start::kill_100_z,
&mission_end::leave, &mission_fail::standard);
ORIGINS(ORIGIN_SECONDARY);
FOLLOWUP(MISSION_KILL_HORDE_MASTER);
//demon slayer mission 3
MISSION("Kill Horde Master",MGOAL_KILL_MONSTER, 5, 2500, true,
&mission_place::always, &mission_start::kill_horde_master,
&mission_end::leave, &mission_fail::standard);
ORIGINS(ORIGIN_SECONDARY);
MISSION("Find a Book", MGOAL_FIND_ANY_ITEM, 2, 800, false,
&mission_place::always, &mission_start::place_book,
&mission_end::standard, &mission_fail::standard);
ORIGINS(ORIGIN_ANY_NPC);
}