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MainLoop.cpp
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MainLoop.cpp
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#include "stdafx.h"
#include "MainLoop.h"
#include "../resource.h"
#include "SrvGsData.h"
#include "../Network/NetworkThread.h"
#include "../Network/SrvClientData.h"
#include "../Mcc/MccNetThread.h"
#include "../Mcc/SrvMccInfo.h"
#include "../SrvClass/Talk/SrvTalk.h"
#include "../SrvClass/Life/SrvPlayer.h"
#include "../DB Thread/DBThread.h"
#include "BfInit.h"
#include "..\DB Thread\DBSqlFunc.h"
#include "..\SrvClass\Guild\SrvGuild.h"
//===============================================================================================
//
// global function in BFInit.cpp
bool IntiAllData();
bool ReleaseAllData();
//===============================================================================================
//
// global variables
#define ID_TOOLS 56791
DWORD g_dwGsAutoRunTime = TimeGetTime() + 15000;
//
#ifdef _DEBUG_USE_SPECIAL_THREAD_MAINLOOP_
extern MainLoop_Thread_Handle *g_pMainLoopThread;
#endif
extern DWORD g_dwRefreshServerTick;
#ifdef _MONSTER_ATTACK_CITY_
CMonsterAttackCity g_AttackCity;
#endif
//===============================================================================================
//
// global variables
extern LRESULT CALLBACK CheckData(HWND, UINT, WPARAM, LPARAM);
extern HINSTANCE g_hins;
extern HWND g_hwnd;
extern CMain_network_thread *g_pAcceptThread;
extern CMain_Client_ReadWrite_Thread *g_pNetThread;
extern CMcc_Network_Thread *g_pMccThread;
extern Query *g_pQuery;
extern CMccInfo *g_pMccDB; // 负责存取玩家数据 -- DB
extern CMccInfo *g_pMccChat; // 负责聊天,组队,好友,Relogin
extern CChatroomList *g_pChatroomList;
extern CReloginServer *g_pReloginServer;
extern CDB_Handle_Thread *g_pSqlDB;
extern CGuildManager *g_pGuildMng;
extern list<CMonster*> g_ListUnreviveMonster;
extern void DeleteAllUnreviveMonster();
static char szMainLoopLog[MAX_MEMO_MSG_LEN];
extern HWND g_hwnd;
#ifdef _DEBUG_WILDCAT_
extern DWORD g_dwNetFunc[5], g_dwMonster[MAX_MAP_NUM][2], g_dwNpc[MAX_MAP_NUM][2], g_dwPlayer[MAX_MAP_NUM][2], g_dwClientNet, g_dwMccNet, g_dwMap, g_dwLoop, g_dwLoopStart, g_dwNetLoop, g_dwAcceptLoop;
#endif
extern WORD g_wCounterTotal;
BOOL g_bConvert = FALSE;
//============================================================================================================
//
// Mesage handler for about box.
LRESULT CALLBACK LoginDlg(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
FuncName("LoginDlg");
char szAccount[128];
char szPassword[128];
switch( message )
{
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
if( LOWORD( wParam ) == ID_DB_LOGIN_OK )
{
GetDlgItemText( hDlg, IDC_EDIT_DB_ACCOUNT, szAccount, 127 );
GetDlgItemText( hDlg, IDC_EDIT_DB_PASSWORD, szPassword, 127 );
//
g_pGs->SetDBAccount( szAccount );
g_pGs->SetDBPassword( szPassword );
//
AddMemoMsg( "Accept DB Account And Password..." );
EndDialog( hDlg, LOWORD( wParam ) );
g_pGs->SetState( GSSTATE_INIT_BASEDATA );
return TRUE;
}
else if( LOWORD( wParam ) == ID_DB_LOGIN_CANCEL )
{
AddMemoMsg( "Cancel Login DB, So Exit Game Server..." );
EndDialog( hDlg, LOWORD( wParam ) );
g_pGs->SetState( GSSTATE_INIT_FAIL );
return true;
}
break;
}
return FALSE;
}
//===============================================================================================
//
//
//GS的状态切换 GSTATE_*
// -----------------------------------
// |GSSTATE_INIT_BASEDATA | 初始化整个系统
// -----------------------------------
// |GSSTATE_INIT_MCC_THREAD | 启动MCC的处理线程,只处理与网路相关的数据发送接收(MCC和ReloginServer)
// -----------------------------------
// |GSSTATE_AP_MAPINIT | 等待MCC送回地图初始化信息
// -----------------------------------
// |GSSTATE_INIT_TAXMAP_LIST | 初始化收税地图信息
// -----------------------------------
// |GSSTATE_AP_GETTIME | 获得游戏世界里的时间
// -----------------------------------
// |GSSTATE_AP_CLEARLOCK | 清除MCC上的玩家Onlien信息
// -----------------------------------
// |GSSTATE_INIT_MAP_OBJ | 初始化Server上的地图相关数据
// -----------------------------------
// |GSSTATE_LOAD_GUILD_INFO_FROM_MCC | 从MCC上读取帮会资料
// -----------------------------------
// |GSSTATE_LOAD_CITYWAR_INFO | 获取帮会战信息
// -----------------------------------
// |GSSTATE_LOAD_CITYWAR_TIME | 获取帮会战时间信息
// -----------------------------------
// |GSSTATE_QUERY_TOPTEN_* | 获取排行榜信息
// -----------------------------------
// |GSSTATE_WAIT_CHATMCC_CONNECT | 等待CHAT MCC连接
// -----------------------------------
// |GSSTATE_INIT_RELOGINSERVER | 连接ReloginServer
// -----------------------------------
// |GSSTATE_INIT_NET_THREAD | 初始化Client端的网络监听线程
// -----------------------------------
// |GSSTATE_INIT_COMPLETE | GameServer初始化结束,进入游戏状态
// -----------------------------------
// |GSSTATE_GAME_START | 游戏运行中
// -----------------------------------
void GsMainLoop()
{
FuncName("GsMainLoop");
int iSize = 0;
static DWORD dwLastStartTime = TimeGetTime(), g_dwLoopLoc = 0;
static DWORD g_dwWaitForAllSave = 0;
static DWORD g_dwReviveMonster = 0;
SMsgData *pTheMsg = NULL;
ThisTickCount = TimeGetTime();
g_dwLoop++;
g_wCounterTotal++;
//
switch(g_pGs->GetState())
{
// Game Server start
case GSSTATE_GAME_START:
{
dwLastStartTime = ThisTickCount;
// Handle All Mcc Msg
#ifdef SRVD_NO_MCC_MSG_TIMEOUT
// Do nothing...
#else
#ifdef _DEBUG_WILDCAT_
ENTERTIME(1);
#endif
g_pMccDB->ClearTimeoutMsg();
g_pMccChat->ClearTimeoutMsg();
#endif
#ifdef _DEBUG_RECORD_EVERY_RECV_AID_
g_AIDLog.Write( "Clear Timeout" );
#endif
g_pMccDB->DispatchAll();
g_pMccChat->DispatchAll();
g_pReloginServer->DispatchAll();
#ifdef _DEBUG_RECORD_EVERY_RECV_AID_
g_AIDLog.Write( "Do Mcc And Relogin Action" );
#endif
#ifdef _DEBUG_WILDCAT_
LEAVETIME(1);
g_dwMccNet = GETRECORD(1);
ENTERTIME(2);
#endif
// Handle All Client Msg and Action
g_pClientList->DispatchAll();
#ifdef _DEBUG_WILDCAT_
LEAVETIME(2);
g_dwClientNet = GETRECORD(2);
ENTERTIME(3);
#endif
// Handle NPC, Monster, Magic, GroundItem Action
g_pGs->DoMapAction();
//
#ifdef _DEBUG_RECORD_EVERY_RECV_AID_
// g_AIDLog.Write( "Do MapAction" );
#endif
#ifdef ELYSIUM_3_7_VERSION
g_FightFieldMgr.DoAction();
#endif
#ifdef _VERSION40_CARRYDOOR
if( !g_bConvert )
{
g_pDoorManager->ConvertCli2Srv();
g_bConvert = TRUE;
}
g_pDoorManager->TimeLoopSelf(dwLastStartTime);
g_pDoorManager->TimeLoopMult(dwLastStartTime);
#endif
#ifdef VERSION_40_HOUSE_FUNCTION
g_pHouseMgr->DoAllHouseAction(ThisTickCount);
#endif
#ifdef VERSION40_FIELD
if(g_pField->IsOn())
g_pField->DoAction(ThisTickCount);
#endif
//
// Handle Monster That Revive Type == REVIVE_TYPE_DELETE
if( ThisTickCount > g_dwReviveMonster )
{
g_dwReviveMonster = ThisTickCount + 5000;
DeleteAllUnreviveMonster();
}
#ifdef _DEBUG_WILDCAT_
LEAVETIME(3);
g_dwMap = GETRECORD(3);
#endif
#ifdef _DEBUG_RELEASE_MESS_ASHCAN_
g_pGs->ReleaseMsgAshcan();
#endif
#ifdef _DEBUG_MICHAEL_LOG_MIANlOOP
extern DWORD g_dwMaxMainLoop;
static DWORD iTemp = 0;
if( ThisTickCount - iTemp > g_dwMaxMainLoop && 0 != iTemp )
{
g_dwMaxMainLoop = ThisTickCount - iTemp;
}
iTemp = ThisTickCount;
#endif
#ifdef _MONSTER_ATTACK_CITY_
g_AttackCity.Loop();
#endif
}
break;
case GSSTATE_RETRY_CONNECT_MCC:
break;
case GSSTATE_CREATE_DB_THREAD:
{
//if( g_pSqlDB = new CDB_Handle_Thread( false ) )
//{
// g_pGs->SetState( GSSTATE_WAIT_SAVE_ALL_CLIENT );
//}
//else
//{
// g_pGs->SetState( GSSTATE_WAIT_SAVE_ALL_CLIENT );
//}
//AddMemoMsg( "Create DB Thread OK, Ready Save All Client..." );
}
break;
case GSSTATE_SAVE_ALL_CLIENT:
// if((ThisTickCount - dwLastStartTime) > (MAIN_GAME_LOOP_MS))
{
dwLastStartTime = ThisTickCount;
// ENTERTIME(a)
// LEAVETIME(a)
// GETRECORD(a)
// Handle All Mcc Msg
#ifdef SRVD_NO_MCC_MSG_TIMEOUT
// Do nothing...
#else
#ifdef _DEBUG_WILDCAT_
ENTERTIME(1);
#endif
g_pMccDB->ClearTimeoutMsg();
g_pMccChat->ClearTimeoutMsg();
#endif
g_pMccDB->DispatchAll();
g_pMccChat->DispatchAll();
g_pReloginServer->DispatchAll();
#ifdef _DEBUG_WILDCAT_
LEAVETIME(1);
g_dwMccNet = GETRECORD(1);
ENTERTIME(2);
#endif
// Handle All Client Msg and Action
g_pClientList->DispatchAll();
#ifdef _DEBUG_WILDCAT_
LEAVETIME(2);
g_dwClientNet = GETRECORD(2);
ENTERTIME(3);
#endif
// Handle NPC, Monster, Magic, GroundItem Action
g_pGs->DoMapAction();
#ifdef VERSION_40_HOUSE_FUNCTION
g_pHouseMgr->DoExitAction();
#endif
// Handle Monster That Revive Type == REVIVE_TYPE_DELETE
if( ThisTickCount > g_dwReviveMonster )
{
g_dwReviveMonster = ThisTickCount + 5000;
DeleteAllUnreviveMonster();
}
#ifdef _DEBUG_WILDCAT_
LEAVETIME(3);
g_dwMap = GETRECORD(3);
#endif
#ifdef _DEBUG_RELEASE_MESS_ASHCAN_
g_pGs->ReleaseMsgAshcan();
#endif
}
//
if( g_pClientList->AllClientCountdown() )
{
if( g_dwRefreshServerTick == 0 ) g_dwRefreshServerTick = ClientTickCount + 2000;
g_pGs->SetState( GSSTATE_KICK_ALL_SAVE_CLIENT );
AddMemoMsg( "Count Down OK, Kick All Client And Save Data..." );
}
break;
case GSSTATE_KICK_ALL_SAVE_CLIENT:
g_pMccDB->ClearTimeoutMsg();
g_pMccChat->ClearTimeoutMsg();
//
g_pMccDB->DispatchAll();
g_pMccChat->DispatchAll();
//g_pReloginServer->DispatchAll();
//
g_pClientList->DispatchAll();
//
g_pGs->DoMapAction();
//
if( g_pClientList->AllClientSaveData() )
{
//
g_pGs->SendMcc_AC_LOG_MONSTERDROP();
g_pGs->SendMcc_AC_LOG_ITEMMIX();
g_pGs->SendMcc_AC_LOG_ITEMTESSERA();
g_pGs->SendMcc_AC_LOG_ITEMBLESS();
g_pGs->SendMcc_AC_LOG_PLAYERALTER();
//////////////////////
// Michael added Log
g_pGs->SendMcc_AC_LOG_GUILDINFO();
g_pGs->SendMcc_AC_LOG_PICKDROPMONEY();
// Michael added end
//////////////////////
g_pGuildMng->UpdateGuildTaxIncome();
//
g_pGs->SetState( GSSTATE_WAIT_SAVE_ALL_CLIENT );
AddMemoMsg( "Set All Client State OK, Wait Save All Client Data" );
}
break;
case GSSTATE_WAIT_SAVE_ALL_CLIENT:
g_pMccDB->ClearTimeoutMsg();
g_pMccChat->ClearTimeoutMsg();
//
g_pMccDB->DispatchAll();
g_pMccChat->DispatchAll();
//g_pReloginServer->DispatchAll();
//
g_pClientList->DispatchAll();
//
g_pGs->DoMapAction();
//
if( g_pClientList->IsAllExit() )
{
g_pGs->SetState( GSSTTATE_SAVE_ALL_GUILD_TAX_INCOME );
AddMemoMsg( " Save All Client Data OK, Save All Guild Tax Income" );
// g_pGuildMng->SendMcc_AP_SAVE_GUILDTAXINCOME();
}
break;
case GSSTTATE_SAVE_ALL_GUILD_TAX_INCOME:
//
if( IDOK == ( MessageBox( g_hwnd, " Save All Player Data OK, Server Will Close ?", "Warning", 1 ) ) )
{
g_pGs->SetState( GSSTATE_CLOSE );
}
break;
case GSSTTATE_CLEAR_ALL_TEAM:
g_pGs->DeleteAllTeam();
// Resume The Client Network Accept
//g_pAcceptThread->SetAcceptMode( true );
// Send A Message To Mcc
g_pMccDB->ClearSendMsg();
g_pMccDB->Send_AP_MAPINIT();
g_pGs->SetState( GSSTATE_GAME_START );
break;
case GSSTATE_RUN: // Start Game Server when Button "Run" is Clicked
AddMemoMsg("--- Try to run Game Server ... ---");
DialogBox( g_hins, (LPCTSTR)IDD_DIALOG_DB_LOGIN, g_hwnd, (DLGPROC)LoginDlg );
break;
// start to initialize Game Data
case GSSTATE_INIT_BASEDATA: // Load Base Data and initialize Client Data List
AddMemoMsg("--- Start To Initialize ---");
if( IntiAllData() )
{
if( g_pGuildMng->InitGuildManager() )
{
#ifdef _CHECK_SERVER_DATA_FILE_VERSION_
g_pGs->SetState(GSSTATE_CHECK_ALL_DATA_RELATION);
#else
///////////
#ifdef _DEBUG_GAMESERVER_USE_SQL_QUERY_
g_pGs->SetState(GSSTATE_INIT_DB_QUERY);
#else
g_pGs->SetState(GSSTATE_INIT_MCC_THREAD);
#endif
//////////
#endif
break;
}
}
#ifdef _CHECK_SERVER_DATA_FILE_VERSION_
g_pGs->SetState(GSSTATE_STOP);
AddMemoMsg("***** Initialize Server Base Data Failed ! *****");
#else
g_pGs->SetState(GSSTATE_INIT_FAIL);
#endif
break;
#ifdef _CHECK_SERVER_DATA_FILE_VERSION_
case GSSTATE_CHECK_ALL_DATA_RELATION:
Sleep( 50 );
break;
#endif
// Init DB Query
case GSSTATE_INIT_DB_QUERY:
/*if( g_pQuery = new Query( g_pGs->GetDBAccount(), g_pGs->GetDBPassword(), g_pGs->GetDBIp() ) )
{
if( g_pQuery->InitQuery() && g_pQuery->ConnectDB() )
{
AddMemoMsg("***** Initialize And Connect Query Object OK ! *****");
g_pGs->SetState(GSSTATE_INIT_MCC_THREAD);
break;
}
}
g_pGs->SetState(GSSTATE_INIT_FAIL);*/
g_pGs->SetState(GSSTATE_INIT_MCC_THREAD);
break;
////////////////////////////////////////////
//启动MCC的处理线程,只处理与网路相关的数据发送接收(MCC和ReloginServer)
case GSSTATE_INIT_MCC_THREAD: // Init Mcc and Net Thread
// Init Mcc Thread
g_pMccThread = new CMcc_Network_Thread(false);
if( !g_pMccThread )
{
#ifdef __DEBUG_DON_SHOW_ANY_RUNTIME_MSG_
#else
AddMemoErrMsg("Init Mcc Thread Error #");
#endif
g_pGs->SetState(GSSTATE_INIT_FAIL);
return;
}
//g_pMccThread->Resume();
_snprintf(szMainLoopLog, MAX_MEMO_MSG_LEN-1, "Mcc Thread ID = %08x", g_pMccThread->GetThreadId());
szMainLoopLog[MAX_MEMO_MSG_LEN-1] = '\0';
AddMemoMsg(szMainLoopLog);
g_pGs->SetState(GSSTATE_WAIT_DBMCC_CONNECT);
break;
// Connect to Mcc Server and Query Game information for initialization
case GSSTATE_WAIT_DBMCC_CONNECT:
if(g_pGs->IsNoMccMode())
{
g_pGs->SetState( GSSTATE_AP_MAPINIT );
dwLastStartTime = 0;
break;
}
if( g_pMccDB->IsConnected() )
{
if( g_pGs->GetMccMode() == 2 && g_pMccChat->IsConnected() )
{
g_pGs->SetState( GSSTATE_AP_MAPINIT );
}
else
{
g_pGs->SetState( GSSTATE_AP_MAPINIT );
}
dwLastStartTime = 0;
break;
}
//AddMemoMsg("Wait for connecting to MCC");
break;
case GSSTATE_AP_MAPINIT: // Query Map Information from Mcc
pTheMsg = g_pMccDB->GetRecvMsg();
if( pTheMsg )
{
if( AP_MAPINIT == pTheMsg->dwAID )
{
int iRetMap = g_pGs->InitGameMap( pTheMsg );
if( iRetMap > 0 )
{
#ifdef _VERSION40_CARRYDOOR
CCarryDoor * pCarryDoor = NULL;
vector<CCarryDoor*>::iterator iter_CDoor = g_pDoorManager->m_vecCarryDoor.begin();
for(; iter_CDoor != g_pDoorManager->m_vecCarryDoor.end(); iter_CDoor++)
{
pCarryDoor = *iter_CDoor;
pCarryDoor->SetCode();
}
#endif
#ifdef VERSION_40_HOUSE_FUNCTION
g_pHouseMgr = new CHouseMgr;
g_pHouseMgr->LoadHouseData("Housedata.txt");
#endif
#ifdef VERSION40_FIELD
if(!g_pField->Load())
{
MessageBox(GetActiveWindow(),"Load Field Data Error","WARNING",MB_OK);
}
#endif
dwLastStartTime = 0;
AddMemoMsg("AP_MAPINIT OK");
// Release Unuse Map In This Server
// ...
#ifndef _CHECK_SERVER_DATA_FILE_VERSION_
//g_pGs->SetState( GSSTATE_AP_GMLIST );
//g_pGs->SetState( GSSTATE_AP_GETTIME );
g_pGs->SetState( GSSTATE_INIT_TAXMAP_LIST );
#else
g_pGs->SetState( GSSTATE_AP_GETTIME );
#endif
g_pMccChat->Send_AP_MAPINIT( TRUE );
// If No Mcc, Set State To AP_GETTIME
if( g_pGs->IsNoMccMode() )
{
//g_pGs->SetState( GSSTATE_AP_GETTIME );
g_pGs->SetState( GSSTATE_INIT_TAXMAP_LIST );
}
break;
}
else if( iRetMap == -1 )
{
AddMemoMsg("AP_MAPINIT Continue");
dwLastStartTime += 10000;
break;
}
#ifdef __DEBUG_DON_SHOW_ANY_RUNTIME_MSG_
#else
AddMemoErrMsg("AP_MAPINIT Fail#");
#endif
g_pGs->SetState(GSSTATE_INIT_FAIL);
}
else
{
g_pGs->ReleaseMsg( pTheMsg );
pTheMsg = NULL;
}
}
if( ( TimeGetTime() - dwLastStartTime ) > 10000 )
{
dwLastStartTime = TimeGetTime();
g_pMccDB->Send_AP_MAPINIT();
}
break;
case GSSTATE_INIT_TAXMAP_LIST:
if( g_pGuildMng->ResetAllTaxMap() )
{
AddMemoMsg( "Reset All Tax Map OK..." );
g_pGs->SetState( GSSTATE_AP_GETTIME );
break;
}
#ifdef __DEBUG_DON_SHOW_ANY_RUNTIME_MSG_
#else
AddMemoErrMsg( "Reset Tax Map List Fail" );
#endif
g_pGs->SetState( GSSTATE_INIT_FAIL );
break;
case GSSTATE_AP_CHATROOMLIST: // Query Chatroom Information from Mcc
pTheMsg = g_pMccDB->GetRecvMsg();
if(pTheMsg)
{
if(AC_CHATROOMCHECK == pTheMsg->dwAID)
{
// Check the Total of chatroom
iSize = strlen(pTheMsg->Msgs[0].Data);
dwLastStartTime = 0;
if(g_pChatroomList->GetChatroomTotal() == *(int*)(pTheMsg->Msgs[0].Data) )
{
AddMemoMsg("AC_CHATROOMCHECK OK");
g_pGs->SetState(GSSTATE_AP_GMLIST);
g_pGs->ReleaseMsg(pTheMsg);
pTheMsg = NULL;
break;
}
#ifdef __DEBUG_DON_SHOW_ANY_RUNTIME_MSG_
#else
AddMemoErrMsg("AC_CHATROOMCHECK Fail !, Reset AC_APPLYALLCHATROOM to Mcc");
#endif
g_pGs->ReleaseMsg(pTheMsg);
pTheMsg = NULL;
//g_pChatroomList->ReleaseAllChatroom();
g_pMccDB->Send_AC_APPLYALLCHATROOM();
}
else if( AC_APPLYALLCHATROOM == pTheMsg->dwAID )
{
// Add new Chatroom
g_pChatroomList->MccChatRoomDetailedInfo( pTheMsg );
dwLastStartTime = TimeGetTime();
}
else
{
g_pGs->ReleaseMsg(pTheMsg);
pTheMsg = NULL;
}
}
if( TimeGetTime() - dwLastStartTime > 10000 )
{
// Time Out, Request The Chatroom List Again
dwLastStartTime = TimeGetTime();
g_pMccDB->Send_AC_APPLYALLCHATROOM();
}
break;
case GSSTATE_AP_GMLIST:
// Query GM Information from Mcc
pTheMsg = g_pMccDB->GetRecvMsg();
if(pTheMsg)
{
if(pTheMsg->dwAID == AP_GMLIST)
{
if(g_pGs->SetGmList(pTheMsg)) // including "delete pTheMsg;"
{
AddMemoMsg("AP_GMLIST OK");
dwLastStartTime = 0;
g_pGs->SetState(GSSTATE_AP_GETTIME);
break;
}
}
g_pGs->ReleaseMsg(pTheMsg);
pTheMsg = NULL;
}
if( TimeGetTime() - dwLastStartTime > 10000 )
{
// Time Out, Request GM List Again
dwLastStartTime = TimeGetTime();
g_pMccDB->Send_AP_GMLIST();
}
break;
case GSSTATE_AP_GETTIME:
// Query Time Information From Mcc
pTheMsg = g_pMccDB->GetRecvMsg();
if( pTheMsg )
{
if( pTheMsg->dwAID == AP_GETTIME )
{
g_pGs->SetGameTime( pTheMsg );
AddMemoMsg( "AP_GETTIME OK" );
dwLastStartTime = 0;
g_pGs->SetState( GSSTATE_AP_CLEARLOCK );
break;
}
g_pGs->ReleaseMsg(pTheMsg);
pTheMsg = NULL;
}
if( TimeGetTime()-dwLastStartTime > 10000 )
{
// Time Out, Query Time Info Again
dwLastStartTime = TimeGetTime();
g_pMccDB->Send_AP_GETTIME();
}
break;
case GSSTATE_AP_CLEARLOCK: // Send Clear Lock Msg to Mcc
pTheMsg = g_pMccDB->GetRecvMsg();
if( pTheMsg )
{
if( pTheMsg->dwAID == AP_CLEARLOCK )
{
AddMemoMsg( "AP_CLEARLOCK OK" );
dwLastStartTime = 0;
g_pGs->SetState( GSSTATE_INIT_MAP_OBJ );
//g_pGs->SetState( GSSTATE_AP_CHETERLIST );
//g_pGs->SendMcc_AP_CHEATERLIST();
dwLastStartTime = TimeGetTime() + 10000;
//
g_pGs->ReleaseMsg( pTheMsg );
pTheMsg = NULL;
break;
}
g_pGs->ReleaseMsg(pTheMsg);
pTheMsg = NULL;
}
if( ( TimeGetTime() - dwLastStartTime ) > 10000 )
{
dwLastStartTime = TimeGetTime();
g_pMccDB->Send_AP_CLEARLOCK();
}
break;
case GSSTATE_AP_CHETERLIST:
pTheMsg = g_pMccDB->GetRecvMsg();
if( pTheMsg )
{
if( pTheMsg->dwAID == AP_CHEATERLIST )
{
if( g_pGs->RecvMcc_AP_CHEATERLIST( pTheMsg ) )
{
AddMemoMsg( "AP_CHEATERLIST OK..." );
g_pGs->SetState( GSSTATE_INIT_MAP_OBJ );
}
}
}
if( TimeGetTime() > dwLastStartTime )
{
dwLastStartTime = TimeGetTime() + 10000;
AddMemoErrMsg( "Wati Mcc AP_CHEATERLIST Timeout One Time..." );
}
break;
case GSSTATE_INIT_MAP_OBJ: // Init All Game Map, NPC, and Monsters data
if( !g_pGs->ResetMapObj() )
{
AddMemoErrMsg( "GSSTATE_INIT_MAP_OBJ Fialed..." );
g_pGs->SetState(GSSTATE_INIT_FAIL);
break;
}
AddMemoMsg( "Init Game Map, NPC, Monster Data OK..." );
///////////
#ifdef _DEBUG_GAMESERVER_USE_SQL_QUERY_
g_pGs->SetState(GSSTATE_INIT_LOAD_GUILD);
AddMemoMsg( "Ready Load Guild Info From DB..." );
dwLastStartTime = 0;
#else
g_pGs->SetState(GSSTATE_LOAD_GUILD_INFO_FROM_MCC);
AddMemoMsg( "Ready Load Guild Info From Mcc..." );
//
g_pMccDB->SendMcc_AP_QUERYGUILD_Init( 0 );
dwLastStartTime = TimeGetTime() + 10000;
#endif
//////////
break;
case GSSTATE_INIT_LOAD_GUILD:
/*if( TimeGetTime() > dwLastStartTime )
{
if( g_pQuery->Sql_AP_QUERYGUILD() )
{
if( g_pGs->GetMccMode() < 2 )
{
g_pGs->SetState( GSSTATE_INIT_RELOGINSERVER );
AddMemoMsg( "Ready Init Relogin Server..." );
}
else
{
g_pGs->SetState( GSSTATE_WAIT_CHATMCC_CONNECT );
AddMemoMsg( "Ready Connect Chat Mcc Server..." );
}
}
else
{
dwLastStartTime = TimeGetTime() + 1000;
AddMemoMsg( "===>>> Load Guild Data From DB Failed One Time..." );
}
}*/
if( g_pGs->GetMccMode() < 2 )
{
g_pGs->SetState( GSSTATE_INIT_RELOGINSERVER );
AddMemoMsg( "Ready Init Relogin Server..." );
}
else
{
g_pGs->SetState( GSSTATE_WAIT_CHATMCC_CONNECT );
AddMemoMsg( "Ready Connect Chat Mcc Server..." );
}
break;
case GSSTATE_LOAD_GUILD_INFO_FROM_MCC:
{
pTheMsg = g_pMccDB->GetRecvMsg();
if( pTheMsg )
{
if( pTheMsg->dwAID == AP_QUERYGUILD )
{
if( g_pMccDB->RecvMcc_AP_QUERYGUILD( pTheMsg ) )
{
_snprintf( szMainLoopLog, MAX_MEMO_MSG_LEN-1, "===>>> Load Guild Data From Mcc OK..., Guild Total=%d", g_pGuildMng->GetGuildTotal() );
szMainLoopLog[MAX_MEMO_MSG_LEN-1] = '\0';
AddMemoMsg( szMainLoopLog );
//
g_pGuildMng->AllGuildFind_League_Enemy();
AddMemoMsg( "***** Init All Guild's League And Enemy Finish..." );
//
g_pGs->SetState( GSSTATE_LOAD_CITYWAR_INFO );
g_pGuildMng->SendMcc_AC_CITYWARINFO();
//
}
else
{
g_pMccDB->SendMcc_AP_QUERYGUILD_Init( g_pGuildMng->GetGuildTotal() );
dwLastStartTime = TimeGetTime() + 10000;
}
}
else
{
//sprintf( szMainLoopLog, "==>>> When Load Guild Info, Recv Invalid Mcc Msg AID=%d", pTheMsg->dwAID );
//AddMemoErrMsg( szMainLoopLog );
g_pGs->ReleaseMsg( pTheMsg );
pTheMsg = NULL;
}
}
else
{
if( dwLastStartTime < TimeGetTime() )
{
AddMemoMsg( "Wait Mcc Send Guilds Info Timeout One Time..." );
dwLastStartTime = TimeGetTime() + 10000;
}
}
}
break;
case GSSTATE_LOAD_CITYWAR_INFO:
{
pTheMsg = g_pMccDB->GetRecvMsg();
if( pTheMsg )
{
if( pTheMsg->dwAID == AC_CITYWARINFO )
{
g_pGuildMng->RecvMcc_AC_CITYWARINFO( pTheMsg );
g_pMccDB->SendMcc_AP_QUERYCITYWARTIME();
//
g_pGs->SetState( GSSTATE_LOAD_CITYWAR_TIME );
}
else
{
g_pGs->ReleaseMsg( pTheMsg );
pTheMsg = NULL;
}
}
}
break;
case GSSTATE_LOAD_CITYWAR_TIME:
{
pTheMsg = g_pMccDB->GetRecvMsg();
if( pTheMsg )
{
if( pTheMsg->dwAID == AP_QUERYCITYWARTIME )
{
g_pMccDB->RecvMcc_AP_QUERYCITYWARTIME( pTheMsg );
#ifdef _DEBUG_CLOSE_TOPTEN_
if( g_pGs->GetMccMode() < 2 )
{
g_pGs->SetState( GSSTATE_INIT_RELOGINSERVER );
AddMemoMsg( "Ready Init Relogin Server..." );
}
else
{
g_pGs->SetState( GSSTATE_WAIT_CHATMCC_CONNECT );
AddMemoMsg( "Ready Connect Chat Mcc Server..." );
}
#else
g_pGs->SetState( GSSTATE_QUERY_TOPTEN_1 );
AddMemoMsg( "==>> Load City War Info From Mcc OK..." );
#endif
}
else
{
g_pGs->ReleaseMsg( pTheMsg );
pTheMsg = NULL;
}
}
}
break;
case GSSTATE_QUERY_TOPTEN_1:
{
if( g_pMccDB->IsConnected() )
{
if( g_pMccDB->SendMcc_AP_TOPTEN( 1 ) )
{
AddMemoMsg( "Ready Load Top Ten Info 1 From Mcc..." );
g_pGs->SetState( GSSTATE_LOAD_TOPTEN_1 );
}
}
}
break;
case GSSTATE_LOAD_TOPTEN_1:
{
pTheMsg = g_pMccDB->GetRecvMsg();
if( pTheMsg )
{
if( pTheMsg->dwAID == AP_TOPTEN )
{
g_pMccDB->RecvMcc_AP_TOPTEN( pTheMsg );
AddMemoMsg( "==>>> Load Top Ten Info 1 From Mcc OK..." );
g_pGs->SetState( GSSTATE_QUERY_TOPTEN_2 );
}
else
{
g_pGs->ReleaseMsg( pTheMsg );
pTheMsg = NULL;
}
}
}
break;
case GSSTATE_QUERY_TOPTEN_2:
{
if( g_pMccDB->IsConnected() )
{
if( g_pMccDB->SendMcc_AP_TOPTEN( 2 ) )
{
AddMemoMsg( "Ready Load Top Ten Info 2 From Mcc..." );
g_pGs->SetState( GSSTATE_LOAD_TOPTEN_2 );
}
}
}
break;
case GSSTATE_LOAD_TOPTEN_2:
{
pTheMsg = g_pMccDB->GetRecvMsg();
if( pTheMsg )
{
if( pTheMsg->dwAID == AP_TOPTEN )
{
g_pMccDB->RecvMcc_AP_TOPTEN( pTheMsg );
AddMemoMsg( "==>>> Load Top Ten Info 2 From Mcc OK..." );
if( g_pGs->GetMccMode() < 2 )
{
g_pGs->SetState( GSSTATE_INIT_RELOGINSERVER );
AddMemoMsg( "Ready Init Relogin Server..." );
}
else
{
g_pGs->SetState( GSSTATE_WAIT_CHATMCC_CONNECT );
AddMemoMsg( "Ready Connect Chat Mcc Server..." );
}
}
else
{
g_pGs->ReleaseMsg( pTheMsg );
pTheMsg = NULL;
}
}
}
break;
case GSSTATE_WAIT_CHATMCC_CONNECT:
if( g_pGs->GetMccMode() < 2 )
{
g_pGs->SetState( GSSTATE_INIT_RELOGINSERVER );
dwLastStartTime = 0;
break;
}
if( g_pMccChat->IsConnected() )
{
g_pGs->SetState( GSSTATE_INIT_RELOGINSERVER );
dwLastStartTime = 0;
AddMemoMsg( "Connect Chat Mcc Server OK" );
break;
}
break;
case GSSTATE_INIT_RELOGINSERVER:
if( !g_pReloginServer->Init() )
{
g_pGs->SetState( GSSTATE_WAIT_RELOGINSERVER_CONNECT );
AddMemoMsg( "Relogin Server Init Failed #" );
g_pGs->SetState( GSSTATE_CLOSE );
break;
}
if( g_pReloginServer->GetMode() == 0 )
{
g_pGs->SetState( GSSTATE_INIT_NET_THREAD );
break;
}
g_pReloginServer->SetRSState( RSERVER_STATE_TRY_CONNECT );
g_pReloginServer->SetRSState( RSERVER_STATE_TRY_CONNECT );
AddMemoMsg( "Relogin Server Init OK #" );
g_pGs->SetState( GSSTATE_WAIT_RELOGINSERVER_CONNECT );
break;
case GSSTATE_WAIT_RELOGINSERVER_CONNECT:
if( g_pReloginServer->IsConnected() )
{
g_pGs->SetState( GSSTATE_INIT_NET_THREAD );
break;
}
break;
case GSSTATE_SEND_2_RSERVER_MYINFO:
{
if( g_pReloginServer->Send_AR_SERVERINFO() )
{
AddMemoMsg( "Send Server Info To Relogin Server OK #" );
g_pGs->SetState( GSSTATE_INIT_NET_THREAD );
}
else
{
AddMemoErrMsg( "Send Server Info To Relogin Server Failed, Close Game Server #" );
g_pGs->SetState( GSSTATE_CLOSE );
}
}
break;
case GSSTATE_INIT_NET_THREAD:
{
// Init Network Thread
g_pAcceptThread = new CMain_network_thread( false, g_pGs->GetGsPort() );
if( g_pAcceptThread->server_init_network() == false )