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Raytracer

A very simple C++ raytracer that I did for collega project (many years ago)

I allows any material definition (in code) and ray distribution. Photom mapping with Kd trees is used to speed up the gathers. Caustics are also simulated.

Reflect/Refract Caustic Rendering

Note that it does not use any GPU accelaration, nor other raytracing libraries so even though multiple threads are used, performance is not really good.

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A very simple C++ raytracer that I did for collega project (many years ago)

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