/* =============== G_SetStats =============== */ void G_SetStats (edict_t *ent) { gitem_t *item; int index, cells; int power_armor_type; int i;//RAV // Make sure ent exists! if (!G_EntExists(ent)) return; //raven gzspace bug chase //if(ent->display == 0) // return; // // health // if(!voosh->value) { ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health; ent->client->ps.stats[STAT_HEALTH] = ent->health; // // ammo // if (!ent->client->ammo_index /* || !ent->client->pers.inventory[ent->client->ammo_index] */) { ent->client->ps.stats[STAT_AMMO_ICON] = 0; ent->client->ps.stats[STAT_AMMO] = 0; } else { item = &itemlist[ent->client->ammo_index]; ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; } // // armor // power_armor_type = PowerArmorType (ent); if (power_armor_type) { cells = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))]; if (cells == 0) { // ran out of cells for power armor ent->flags &= ~FL_POWER_ARMOR; gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0); power_armor_type = 0;; } } index = ArmorIndex (ent); if (power_armor_type && (!index || (level.framenum & 8) ) ) { // flash between power armor and other armor icon ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield"); ent->client->ps.stats[STAT_ARMOR] = cells; } else if (index) { item = GetItemByIndex (index); ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index]; } else { ent->client->ps.stats[STAT_ARMOR_ICON] = 0; ent->client->ps.stats[STAT_ARMOR] = 0; } } // // pickup message // if (level.time > ent->client->pickup_msg_time) { ent->client->ps.stats[STAT_PICKUP_ICON] = 0; ent->client->ps.stats[STAT_PICKUP_STRING] = 0; } // // timers // if (ent->client->quad_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad"); ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10; } else if (ent->client->invincible_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability"); ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10; } //RAV //respawn protection else if (ent->client->respawn_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability"); ent->client->ps.stats[STAT_TIMER] = (ent->client->respawn_framenum - level.framenum)/10; } // else if (ent->client->enviro_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit"); ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10; } else if (ent->client->breather_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather"); ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10; } else { ent->client->ps.stats[STAT_TIMER_ICON] = 0; ent->client->ps.stats[STAT_TIMER] = 0; } // // selected item // if (ent->client->pers.selected_item == -1) ent->client->ps.stats[STAT_SELECTED_ICON] = 0; else ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon); ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item; //RAV ent->client->ps.stats[STAT_RUNE] = 0; for (i=RUNE_FIRST; i<=RUNE_LAST; i++) { if (rune_has_rune(ent, i)) ent->client->ps.stats[STAT_RUNE] = CS_ITEMS + ITEM_INDEX(FindItem(rune_namefornum[i])); } // // // layouts // ent->client->ps.stats[STAT_LAYOUTS] = 0; if (deathmatch->value) { if (ent->client->pers.health <= 0 || level.intermissiontime || ent->client->showhelp || ent->client->showscores || ent->client->pers.db_hud || ent->client->pers.motd )//RAV { ent->client->ps.stats[STAT_LAYOUTS] |= 1; } if (ent->client->showinventory && ent->client->pers.health > 0) { ent->client->ps.stats[STAT_LAYOUTS] |= 2; } } else { if (ent->client->showscores || ent->client->showhelp || ent->client->pers.db_hud || ent->client->pers.motd )//RAV { ent->client->ps.stats[STAT_LAYOUTS] |= 1; } if (ent->client->showinventory && ent->client->pers.health > 0) { ent->client->ps.stats[STAT_LAYOUTS] |= 2; } } // frags // ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score; // // help icon / current weapon if not shown // if (ent->client->resp.helpchanged && (level.framenum&8) ) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help"); else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91) && ent->client->pers.weapon) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon); else ent->client->ps.stats[STAT_HELPICON] = 0; // gi.dprintf("pers.weapon is %s\n", ent->client->pers.weapon->classname); //ZOID if (ctf->value) SetCTFStats(ent); //ZOID }
/* =============== G_SetStats =============== */ void G_SetStats (edict_t *ent) { gitem_t *item; int index, cells; int power_armor_type; int gotChicken = ent->client->pers.inventory[chickenItemIndex]; // Chicken int isCamera = ent->client->bIsCamera; // Chicken int noabilitys = false; // Chicken // // health // ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health; ent->client->ps.stats[STAT_HEALTH] = ent->health; // // ammo // if (!ent->client->ammo_index /* || !ent->client->pers.inventory[ent->client->ammo_index] */) { ent->client->ps.stats[STAT_AMMO_ICON] = 0; ent->client->ps.stats[STAT_AMMO] = 0; } else { item = &itemlist[ent->client->ammo_index]; ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; } // // armor // power_armor_type = PowerArmorType (ent); if (power_armor_type) { cells = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))]; if (gotChicken || cells == 0 || ent->movetype == MOVETYPE_NOCLIP || isCamera) // Chicken { // ran out of cells for power armor ent->flags &= ~FL_POWER_ARMOR; gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0); power_armor_type = 0;; } } index = ArmorIndex (ent); if (power_armor_type && (!index || (level.framenum & 8) ) ) { // flash between power armor and other armor icon ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield"); ent->client->ps.stats[STAT_ARMOR] = cells; } else if (index) { item = GetItemByIndex (index); ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index]; } else { ent->client->ps.stats[STAT_ARMOR_ICON] = 0; ent->client->ps.stats[STAT_ARMOR] = 0; } // // pickup message // if (level.time > ent->client->pickup_msg_time) { ent->client->ps.stats[STAT_PICKUP_ICON] = 0; ent->client->ps.stats[STAT_PICKUP_STRING] = 0; } // // timers // if (ent->movetype != MOVETYPE_NOCLIP && !isCamera) // Chicken { // Chicken if (gotChicken == 0 && ent->client->quad_framenum > level.framenum) // Chicken { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad"); ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10; } else if ((ent->client->invincible_framenum > level.framenum && chickenGame && gotChicken && allowInvulnerable) || // Chicken (gotChicken == 0 && ent->client->invincible_framenum > level.framenum)) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability"); ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10; } else if (ent->client->enviro_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit"); ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10; } else if (ent->client->breather_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather"); ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10; } else noabilitys = true; // Chicken } // Chicken else // Chicken noabilitys = true; // Chicken if (noabilitys) // Chicken { ent->client->invincible_framenum = level.framenum; // Chicken ent->client->quad_framenum = level.framenum; // Chicken ent->client->ps.stats[STAT_TIMER_ICON] = 0; ent->client->ps.stats[STAT_TIMER] = 0; } // // selected item // if (ent->client->pers.selected_item == -1) ent->client->ps.stats[STAT_SELECTED_ICON] = 0; else ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon); ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item; // // layouts // ent->client->ps.stats[STAT_LAYOUTS] = 0; if (deathmatch->value) { if (ent->client->pers.health <= 0 || level.intermissiontime || ent->client->showscores) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; if (Chicken_ShowMenu(ent)) ent->client->ps.stats[STAT_LAYOUTS] |= 1; // Chicken } else { if (ent->client->showscores || ent->client->showhelp) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; } // // frags // if (teams == 0) ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score; // // help icon / current weapon if not shown // if (ent->client->resp.helpchanged && (level.framenum&8) ) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help"); else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91) && ent->client->pers.weapon) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon); else ent->client->ps.stats[STAT_HELPICON] = 0; Chicken_Stats(ent); // Chicken }
/* =============== G_SetStats =============== */ void G_SetStats (edict_t *ent) { gitem_t *item; int index, cells; int power_armor_type; // // health // ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health; ent->client->ps.stats[STAT_HEALTH] = ent->health; // // ammo // if (!ent->client->ammo_index /* || !ent->client->pers.inventory[ent->client->ammo_index] */) { ent->client->ps.stats[STAT_AMMO_ICON] = 0; ent->client->ps.stats[STAT_AMMO] = 0; } else { item = &itemlist[ent->client->ammo_index]; ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; } // // armor // power_armor_type = PowerArmorType (ent); if (power_armor_type) { cells = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))]; if (cells == 0) { // ran out of cells for power armor ent->flags &= ~FL_POWER_ARMOR; gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0); power_armor_type = 0;; } } index = ArmorIndex (ent); if (power_armor_type && (!index || (level.framenum & 8) ) ) { // flash between power armor and other armor icon // Knightmare- use correct icon for power screen if (power_armor_type == POWER_ARMOR_SHIELD) ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield"); else // POWER_ARMOR_SCREEN ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powerscreen"); ent->client->ps.stats[STAT_ARMOR] = cells; } else if (index) { item = GetItemByIndex (index); ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index]; } else { ent->client->ps.stats[STAT_ARMOR_ICON] = 0; ent->client->ps.stats[STAT_ARMOR] = 0; } // // pickup message // if (level.time > ent->client->pickup_msg_time) { ent->client->ps.stats[STAT_PICKUP_ICON] = 0; ent->client->ps.stats[STAT_PICKUP_STRING] = 0; } // // timers // if (ent->client->quad_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad"); ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10; } else if (ent->client->invincible_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability"); ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10; } else if (ent->client->enviro_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit"); ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10; } else if (ent->client->breather_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather"); ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10; } else { ent->client->ps.stats[STAT_TIMER_ICON] = 0; ent->client->ps.stats[STAT_TIMER] = 0; } // // selected item // if (ent->client->pers.selected_item == -1) ent->client->ps.stats[STAT_SELECTED_ICON] = 0; else ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon); ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item; // // layouts // ent->client->ps.stats[STAT_LAYOUTS] = 0; if (deathmatch->value) { if (ent->client->pers.health <= 0 || level.intermissiontime || ent->client->showscores) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; } else { if (ent->client->showscores || ent->client->showhelp) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; } // // frags // ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score; // // help icon / current weapon if not shown // if (ent->client->resp.helpchanged && (level.framenum &8) ) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help"); else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91) && ent->client->pers.weapon) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon); else ent->client->ps.stats[STAT_HELPICON] = 0; //ZOID SetCTFStats(ent); //ZOID }
/* =============== G_SetStats =============== */ void G_SetStats (edict_t *ent) { gitem_t *item; int index, cells; int power_armor_type; // // health // ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health; ent->client->ps.stats[STAT_HEALTH] = ent->health; // // ammo // if (!ent->client->ammo_index /* || !ent->client->pers.inventory[ent->client->ammo_index] */) { ent->client->ps.stats[STAT_AMMO_ICON] = 0; ent->client->ps.stats[STAT_AMMO] = 0; } else { item = &itemlist[ent->client->ammo_index]; ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; } // // armor // power_armor_type = PowerArmorType (ent); if (power_armor_type) { cells = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))]; if (cells == 0) { // ran out of cells for power armor ent->flags &= ~FL_POWER_ARMOR; gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0); power_armor_type = 0;; } } index = ArmorIndex (ent); if (power_armor_type && (!index || (level.framenum & 8) ) ) { // flash between power armor and other armor icon ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield"); ent->client->ps.stats[STAT_ARMOR] = cells; } else if (index) { item = GetItemByIndex (index); ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index]; } else { ent->client->ps.stats[STAT_ARMOR_ICON] = 0; ent->client->ps.stats[STAT_ARMOR] = 0; } // // pickup message // if (level.time > ent->client->pickup_msg_time) { ent->client->ps.stats[STAT_PICKUP_ICON] = 0; ent->client->ps.stats[STAT_PICKUP_STRING] = 0; } // // timers // if (ent->client->quad_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad"); ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10; } else if (ent->client->invincible_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability"); ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10; } else if (ent->client->enviro_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit"); ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10; } else if (ent->client->breather_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather"); ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10; } else { ent->client->ps.stats[STAT_TIMER_ICON] = 0; ent->client->ps.stats[STAT_TIMER] = 0; } // // selected item // if (ent->client->pers.selected_item == -1) ent->client->ps.stats[STAT_SELECTED_ICON] = 0; else ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon); ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item; // // layouts // ent->client->ps.stats[STAT_LAYOUTS] = 0; if (deathmatch->value) { if (ent->client->pers.health <= 0 || level.intermissiontime || ent->client->showscores) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; } else { // TMF7 GHOST MODE ( two new conditions here for soul ability/collection layouts ) if (ent->client->showscores || ent->client->showhelp || ent->client->showcollection || ent->client->showabilities ) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; } // // frags // ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score; // // help icon / current weapon if not shown // if (ent->client->pers.helpchanged && (level.framenum&8) ) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help"); else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91) && ent->client->pers.weapon) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon); else ent->client->ps.stats[STAT_HELPICON] = 0; ent->client->ps.stats[STAT_SPECTATOR] = 0; // TMF7 BEGIN GHOST MODE ( ghud ) // // souls // if ( ent->client->pool_of_souls ) { ent->client->ps.stats[STAT_SOULS_ICON] = gi.imageindex ("turtle"); ent->client->ps.stats[STAT_SOULS] = ent->client->pool_of_souls; } else { ent->client->ps.stats[STAT_SOULS_ICON] = 0; ent->client->ps.stats[STAT_SOULS] = 0; } // // soul pickup message // if ( level.time > ent->client->pickup_soul_msg_time ) { ent->client->ps.stats[STAT_SOULS_STRING] = CS_ITEMS+game.num_items+UNIQUE_SOUL_TYPES+1; // because 0 displays the level name } // TMF7 END GHOST MODE ( ghud ) }
int CheckArmor(edict_t *ent, vec3_t point, vec3_t normal, int damage, int te_sparks, int dflags) { gclient_t *client; int save; int index; gitem_t *armor; if (!ent) { return 0; } if (!damage) { return 0; } client = ent->client; if (!client) { return 0; } if (dflags & DAMAGE_NO_ARMOR) { return 0; } index = ArmorIndex(ent); if (!index) { return 0; } armor = GetItemByIndex(index); if (dflags & DAMAGE_ENERGY) { save = ceil(((gitem_armor_t *)armor->info)->energy_protection * damage); } else { save = ceil(((gitem_armor_t *)armor->info)->normal_protection * damage); } if (save >= client->pers.inventory[index]) { save = client->pers.inventory[index]; } if (!save) { return 0; } client->pers.inventory[index] -= save; SpawnDamage(te_sparks, point, normal, save); return save; }
void G_SetStats(edict_t *ent) { gitem_t *item; int index, cells = 0; int power_armor_type; if (!ent) { return; } /* health */ ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health; ent->client->ps.stats[STAT_HEALTH] = ent->health; /* ammo */ if (!ent->client->ammo_index) { ent->client->ps.stats[STAT_AMMO_ICON] = 0; ent->client->ps.stats[STAT_AMMO] = 0; } else { item = &itemlist[ent->client->ammo_index]; ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex(item->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; } /* armor */ power_armor_type = PowerArmorType(ent); if (power_armor_type) { cells = ent->client->pers.inventory[ITEM_INDEX(FindItem("cells"))]; if (cells == 0) { /* ran out of cells for power armor */ ent->flags &= ~FL_POWER_ARMOR; gi.sound(ent, CHAN_ITEM, gi.soundindex( "misc/power2.wav"), 1, ATTN_NORM, 0); power_armor_type = 0; } } index = ArmorIndex(ent); if (power_armor_type && (!index || (level.framenum & 8))) { /* flash between power armor and other armor icon */ ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex("i_powershield"); ent->client->ps.stats[STAT_ARMOR] = cells; } else if (index) { item = GetItemByIndex(index); ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex(item->icon); ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index]; } else { ent->client->ps.stats[STAT_ARMOR_ICON] = 0; ent->client->ps.stats[STAT_ARMOR] = 0; } /* pickup message */ if (level.time > ent->client->pickup_msg_time) { ent->client->ps.stats[STAT_PICKUP_ICON] = 0; ent->client->ps.stats[STAT_PICKUP_STRING] = 0; } /* timers */ if (ent->client->quad_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex("p_quad"); ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum) / 10; } else if (ent->client->invincible_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex( "p_invulnerability"); ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum) / 10; } else if (ent->client->enviro_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex("p_envirosuit"); ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum) / 10; } else if (ent->client->breather_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex("p_rebreather"); ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum) / 10; } else { ent->client->ps.stats[STAT_TIMER_ICON] = 0; ent->client->ps.stats[STAT_TIMER] = 0; } /* selected item */ if (ent->client->pers.selected_item == -1) { ent->client->ps.stats[STAT_SELECTED_ICON] = 0; } else { ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex(itemlist[ent->client->pers.selected_item].icon); } ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item; /* layouts */ ent->client->ps.stats[STAT_LAYOUTS] = 0; if (deathmatch->value) { if ((ent->client->pers.health <= 0) || level.intermissiontime || ent->client->showscores) { ent->client->ps.stats[STAT_LAYOUTS] |= 1; } if (ent->client->showinventory && (ent->client->pers.health > 0)) { ent->client->ps.stats[STAT_LAYOUTS] |= 2; } } else { if (ent->client->showscores || ent->client->showhelp) { ent->client->ps.stats[STAT_LAYOUTS] |= 1; } if (ent->client->showinventory && (ent->client->pers.health > 0)) { ent->client->ps.stats[STAT_LAYOUTS] |= 2; } } /* frags */ ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score; /* help icon / current weapon if not shown */ if (ent->client->pers.helpchanged && (level.framenum & 8)) { ent->client->ps.stats[STAT_HELPICON] = gi.imageindex("i_help"); } else if (((ent->client->pers.hand == CENTER_HANDED) || (ent->client->ps.fov > 91)) && ent->client->pers.weapon) { cvar_t *gun; gun = gi.cvar("cl_gun", "2", 0); if (gun->value != 2) { ent->client->ps.stats[STAT_HELPICON] = gi.imageindex( ent->client->pers.weapon->icon); } else { ent->client->ps.stats[STAT_HELPICON] = 0; } } else { ent->client->ps.stats[STAT_HELPICON] = 0; } ent->client->ps.stats[STAT_SPECTATOR] = 0; }
/* =============== G_SetStats =============== */ void G_SetStats (edict_t *ent) { const gitem_t *item; int index, cells; int power_armor_type; cells = 0; ent->client->ps.stats[STAT_ID_VIEW_INDEX] = 0; if (!ent->client->pers.disable_id_view) if (TDM_GetPlayerIdView (ent)) ent->client->ps.stats[STAT_ID_VIEW_INDEX] = CS_TDM_ID_VIEW; // // health // ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health; ent->client->ps.stats[STAT_HEALTH] = (ent->health & 0xFFFF); // // ammo // if (!ent->client->ammo_index /* || !ent->client->inventory[ent->client->ammo_index] */) { ent->client->ps.stats[STAT_AMMO_ICON] = 0; ent->client->ps.stats[STAT_AMMO] = 0; } else { item = &itemlist[ent->client->ammo_index]; ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->inventory[ent->client->ammo_index]; } // // armor // power_armor_type = PowerArmorType (ent); if (power_armor_type) { cells = ent->client->inventory[ITEM_AMMO_CELLS]; if (cells == 0) { // ran out of cells for power armor ent->flags &= ~FL_POWER_ARMOR; gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0); power_armor_type = 0;; } } index = ArmorIndex (ent); if (power_armor_type && (!index || (level.framenum & 8) ) ) { // flash between power armor and other armor icon ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield"); ent->client->ps.stats[STAT_ARMOR] = cells; } else if (index) { item = GetItemByIndex (index); ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_ARMOR] = ent->client->inventory[index]; } else { ent->client->ps.stats[STAT_ARMOR_ICON] = 0; ent->client->ps.stats[STAT_ARMOR] = 0; } // // pickup message // if (level.time > ent->client->pickup_msg_time) { ent->client->ps.stats[STAT_PICKUP_ICON] = 0; ent->client->ps.stats[STAT_PICKUP_STRING] = 0; } // // timers // if (ent->client->quad_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad"); ent->client->ps.stats[STAT_TIMER] = FRAMES_TO_SECS((ent->client->quad_framenum - level.framenum)); } else if (ent->client->enviro_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit"); ent->client->ps.stats[STAT_TIMER] = FRAMES_TO_SECS(ent->client->enviro_framenum - level.framenum); } else if (ent->client->breather_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather"); ent->client->ps.stats[STAT_TIMER] = FRAMES_TO_SECS(ent->client->breather_framenum - level.framenum); } else { ent->client->ps.stats[STAT_TIMER_ICON] = 0; ent->client->ps.stats[STAT_TIMER] = 0; } if (ent->client->invincible_framenum > level.framenum) { //is the usual timer in use? if (ent->client->ps.stats[STAT_TIMER]) { //yes, show new timer for invuln ent->client->ps.stats[STAT_TIMER_PENT_ICON] = gi.imageindex ("p_invulnerability"); ent->client->ps.stats[STAT_TIMER_PENT] = FRAMES_TO_SECS(ent->client->invincible_framenum - level.framenum); } else { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability"); ent->client->ps.stats[STAT_TIMER] = FRAMES_TO_SECS(ent->client->invincible_framenum - level.framenum); // clear previous timer if there was something if (ent->client->ps.stats[STAT_TIMER_PENT]) { ent->client->ps.stats[STAT_TIMER_PENT_ICON] = 0; ent->client->ps.stats[STAT_TIMER_PENT] = 0; } } } else { ent->client->ps.stats[STAT_TIMER_PENT_ICON] = 0; ent->client->ps.stats[STAT_TIMER_PENT] = 0; } // // selected item // if (ent->client->selected_item == -1 || itemlist[ent->client->selected_item].icon == NULL) ent->client->ps.stats[STAT_SELECTED_ICON] = 0; else ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->selected_item].icon); ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->selected_item; // // layouts // ent->client->ps.stats[STAT_LAYOUTS] = 0; if (ent->health <= 0 || tdm_match_status == MM_SCOREBOARD || ent->client->showscores || ent->client->pers.menu.active || ent->client->showoldscores || ent->client->showmotd) ent->client->ps.stats[STAT_LAYOUTS] |= 1; ent->client->ps.stats[STAT_GAME_STATUS_STRING_INDEX] = CS_TDM_GAME_STATUS; if (vote.active) ent->client->ps.stats[STAT_VOTE_STRING_INDEX] = CS_TDM_VOTE_STRING; else ent->client->ps.stats[STAT_VOTE_STRING_INDEX] = 0; //if (ent->client->showinventory && ent->health > 0) // ent->client->ps.stats[STAT_LAYOUTS] |= 2; // // frags // G_SetTeamScoreStats (ent); // frags for server browser ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score; // frags for ingame hud ent->client->ps.stats[STAT_SCORE] = ent->client->resp.score; ent->client->ps.stats[STAT_TIME_REMAINING] = CS_TDM_TIMELIMIT_STRING; if (tdm_match_status == MM_TIMEOUT) ent->client->ps.stats[STAT_TIMEOUT_STRING_INDEX] = CS_TDM_TIMEOUT_STRING; else ent->client->ps.stats[STAT_TIMEOUT_STRING_INDEX] = 0; // // help icon / current weapon if not shown // if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 90) && ent->client->weapon) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->weapon->icon); else ent->client->ps.stats[STAT_HELPICON] = 0; ent->client->ps.stats[STAT_SPECTATOR] = 0; }
void G_SetStats (edict_t *ent) { gitem_t *item; int index, cells; int power_armor_type; // // health // ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health; ent->client->ps.stats[STAT_HEALTH] = ent->health; // // ammo // if (!ent->client->ammo_index ) { ent->client->ps.stats[STAT_AMMO_ICON] = 0; ent->client->ps.stats[STAT_AMMO] = 0; } else { item = &itemlist[ent->client->ammo_index]; ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; } // // armor // power_armor_type = PowerArmorType (ent); if (power_armor_type) { cells = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))]; if (cells == 0) { // ran out of cells for power armor ent->flags &= ~(FL_POWER_SHIELD|FL_POWER_SCREEN); gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0); power_armor_type = 0; } } index = ArmorIndex (ent); // Knightmare- show correct icon if ((power_armor_type == POWER_ARMOR_SHIELD) && (!index || (level.framenum & 8) ) ) { // flash between power armor and other armor icon ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield"); ent->client->ps.stats[STAT_ARMOR] = cells; } else if ((power_armor_type == POWER_ARMOR_SCREEN) && (!index || (level.framenum & 8) ) ) { // flash between power armor and other armor icon ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powerscreen"); ent->client->ps.stats[STAT_ARMOR] = cells; } else if (index) { item = GetItemByIndex (index); ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index]; } else { ent->client->ps.stats[STAT_ARMOR_ICON] = 0; ent->client->ps.stats[STAT_ARMOR] = 0; } // // pickup message // if (level.time > ent->client->pickup_msg_time) { ent->client->ps.stats[STAT_PICKUP_ICON] = 0; ent->client->ps.stats[STAT_PICKUP_STRING] = 0; } // // timers // if (ent->client->quad_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad"); ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10; } else if (ent->client->invincible_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability"); ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10; } else if (ent->client->enviro_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit"); ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10; } else if (ent->client->breather_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather"); ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10; } #ifdef JETPACK_MOD else if ( (ent->client->jetpack) && (!ent->client->jetpack_infinite) && (ent->client->pers.inventory[fuel_index] >= 0) && (ent->client->pers.inventory[fuel_index] < 100000)) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex("p_jet"); ent->client->ps.stats[STAT_TIMER] = ent->client->pers.inventory[fuel_index]; } #endif else if (level.freeze) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_freeze"); ent->client->ps.stats[STAT_TIMER] = stasis_time->value - level.freezeframes/10; } else { ent->client->ps.stats[STAT_TIMER_ICON] = 0; ent->client->ps.stats[STAT_TIMER] = 0; } // // selected item // if (ent->client->pers.selected_item == -1) ent->client->ps.stats[STAT_SELECTED_ICON] = 0; else ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon); ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item; // Lazarus vehicle/tracktrain // Knightmare- speed bar for CTF if (ctf->value) { if(ent->vehicle && !(ent->vehicle->spawnflags & 16)) { switch(ent->vehicle->moveinfo.state) { case -3: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speedr3"); break; case -2: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speedr2"); break; case -1: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speedr1"); break; case 1: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speed1"); break; case 2: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speed2"); break; case 3: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speed3"); break; default: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speed0"); break; } } else ent->client->ps.stats[STAT_SPEED_CTF] = 0; } else { if(ent->vehicle && !(ent->vehicle->spawnflags & 16)) { switch(ent->vehicle->moveinfo.state) { case -3: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speedr3"); break; case -2: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speedr2"); break; case -1: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speedr1"); break; case 1: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speed1"); break; case 2: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speed2"); break; case 3: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speed3"); break; default: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speed0"); break; } } else ent->client->ps.stats[STAT_SPEED] = 0; } // "whatsit" if (world->effects & FX_WORLDSPAWN_WHATSIT) { if (ent->client->showscores || ent->client->showhelp || ent->client->showinventory) ent->client->whatsit = NULL; else if(!(level.framenum % 5)) // only update every 1/2 second { char *temp = ent->client->whatsit; ent->client->whatsit = NULL; WhatIsIt(ent); if(ent->client->whatsit && !temp) WhatsIt(ent); } } else ent->client->whatsit = NULL; // // layouts // ent->client->ps.stats[STAT_LAYOUTS] = 0; if (deathmatch->value) { if (ent->client->pers.health <= 0 || level.intermissiontime || ent->client->showscores) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; } else { if (ent->client->showscores || ent->client->showhelp) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; } if(!ent->client->ps.stats[STAT_LAYOUTS] && ent->client->whatsit) ent->client->ps.stats[STAT_LAYOUTS] |= 1; // // frags // ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score; // // help icon / current weapon if not shown // if (ent->client->pers.helpchanged && (level.framenum&8) ) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help"); else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91) && ent->client->pers.weapon) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon); else ent->client->ps.stats[STAT_HELPICON] = 0; ent->client->ps.stats[STAT_SPECTATOR] = 0; if(ent->client->zoomed) ent->client->ps.stats[STAT_ZOOM] = gi.imageindex("zoom"); else ent->client->ps.stats[STAT_ZOOM] = 0; //ZOID SetCTFStats(ent); //ZOID // Knightmare- show tech icon if in DM if (deathmatch->value && !ctf->value) { int i = 0; gitem_t *tech; ent->client->ps.stats[STAT_CTF_TECH] = 0; while (tnames[i]) { if ((tech = FindItemByClassname(tnames[i])) != NULL && ent->client->pers.inventory[ITEM_INDEX(tech)]) { ent->client->ps.stats[STAT_CTF_TECH] = gi.imageindex(tech->icon); break; } i++; } } // end Knightmare }
void G_SetStats (edict_t *ent) { gitem_t *item; // int num; int index, cells; int power_armor_type = 0; // int time_left;//K03 // // health // ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health; if (ent->health <= 32767) ent->client->ps.stats[STAT_HEALTH] = ent->health; else ent->client->ps.stats[STAT_HEALTH] = 666; //GHz START // 3.5 show percent ability is charged if (ent->client->charge_index) ent->client->ps.stats[STAT_CHARGE_LEVEL] = ent->myskills.abilities[ent->client->charge_index-1].charge; else ent->client->ps.stats[STAT_CHARGE_LEVEL] = 0; if (G_EntExists(ent->supplystation) /*&& (ent->supplystation->wait >= level.time)*/) { ent->client->ps.stats[STAT_STATION_ICON] = gi.imageindex("i_tele"); //if (ent->supplystation->wait < 100) ent->client->ps.stats[STAT_STATION_TIME] = (int)ent->supplystation->wait;//-level.time; //else // ent->client->ps.stats[STAT_STATION_TIME] = 0; } else { ent->client->ps.stats[STAT_STATION_ICON] = 0; ent->client->ps.stats[STAT_STATION_TIME] = 0; } if (ptr->value || domination->value) { //if (G_EntExists(ent)) if (ent->inuse && ent->teamnum) { index = 0; if (ent->teamnum == 1) { if (DEFENSE_TEAM == ent->teamnum) index = gi.imageindex("i_ctf1"); // show team color pic else index = gi.imageindex("i_ctf1d"); // not in control } else if (ent->teamnum == 2) { if (DEFENSE_TEAM == ent->teamnum) index = gi.imageindex("i_ctf2"); else index = gi.imageindex("i_ctf2d"); } ent->client->ps.stats[STAT_TEAM_ICON] = index; } else { ent->client->ps.stats[STAT_TEAM_ICON] = 0; } } if (ctf->value) { if (ent->inuse && ent->teamnum) { edict_t *base; index = 0; if ((base = CTF_GetFlagBaseEnt(ent->teamnum)) != NULL) { if (ent->teamnum == RED_TEAM) { if (base->count == BASE_FLAG_SECURE) index = gi.imageindex("i_ctf1"); // show team color pic else { if (level.framenum&8) index = gi.imageindex("i_ctf1d"); // flag taken else index = gi.imageindex("i_ctf1"); } } else if (ent->teamnum == BLUE_TEAM) { if (base->count == BASE_FLAG_SECURE) index = gi.imageindex("i_ctf2"); else { if (level.framenum&8) index = gi.imageindex("i_ctf2d"); else index = gi.imageindex("i_ctf2"); } } } ent->client->ps.stats[STAT_TEAM_ICON] = index; } else { ent->client->ps.stats[STAT_TEAM_ICON] = 0; } } //GHz END // player boss if (G_EntExists(ent->owner)) ent->client->ps.stats[STAT_HEALTH] = ent->owner->health; // // ammo // if (!ent->client->ammo_index /* || !ent->client->pers.inventory[ent->client->ammo_index] */) { ent->client->ps.stats[STAT_AMMO_ICON] = 0; ent->client->ps.stats[STAT_AMMO] = 0; } else { item = &itemlist[ent->client->ammo_index]; ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; } //GHz START // blaster weapon ammo if (ent->client->pers.weapon == Fdi_BLASTER) { ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex("a_cells"); ent->client->ps.stats[STAT_AMMO] = ent->monsterinfo.lefty; } //GHz END // // armor // power_armor_type = PowerArmorType (ent); if (power_armor_type) { cells = ent->client->pers.inventory[ITEM_INDEX(Fdi_CELLS)]; if (cells == 0) { // ran out of cells for power armor ent->flags &= ~FL_POWER_ARMOR; gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0); power_armor_type = 0; } } index = ArmorIndex (ent); if (power_armor_type && (!index || ent->mtype || (level.framenum & 8) ) )//4.2 morphed players only have powered armor { // flash between power armor and other armor icon ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield"); ent->client->ps.stats[STAT_ARMOR] = cells; } else if (index && !ent->mtype) { item = GetItemByIndex (index); ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index]; } else { ent->client->ps.stats[STAT_ARMOR_ICON] = 0; ent->client->ps.stats[STAT_ARMOR] = 0; } // morphed players if (ent->mtype) { if ((ent->mtype == MORPH_MEDIC) && (ent->client->weapon_mode == 0 || ent->client->weapon_mode == 2)) { ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex("a_cells"); ent->client->ps.stats[STAT_AMMO] = ent->myskills.abilities[MEDIC].ammo; } else if (ent->mtype == MORPH_FLYER) { ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex("a_cells"); ent->client->ps.stats[STAT_AMMO] = ent->myskills.abilities[FLYER].ammo; } else if (ent->mtype == MORPH_CACODEMON) { ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex("a_rockets"); ent->client->ps.stats[STAT_AMMO] = ent->myskills.abilities[CACODEMON].ammo; } else { ent->client->ps.stats[STAT_AMMO_ICON] = 0; ent->client->ps.stats[STAT_AMMO] = 0; } } // player-monsters if (PM_PlayerHasMonster(ent)) { if (ent->owner->mtype == P_TANK) { if (ent->client->weapon_mode == 0) { ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex("a_rockets"); ent->client->ps.stats[STAT_AMMO] = ent->owner->monsterinfo.jumpup; } else if (ent->client->weapon_mode == 2) { ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex("a_bullets"); ent->client->ps.stats[STAT_AMMO] = ent->owner->monsterinfo.lefty; } else if (ent->client->weapon_mode == 3) { ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex("a_cells"); ent->client->ps.stats[STAT_AMMO] = ent->owner->monsterinfo.radius; } else { ent->client->ps.stats[STAT_AMMO_ICON] = 0; ent->client->ps.stats[STAT_AMMO] = 0; } if (power_armor_type) { ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield"); ent->client->ps.stats[STAT_ARMOR] = cells; } else { ent->client->ps.stats[STAT_ARMOR_ICON] = 0; ent->client->ps.stats[STAT_ARMOR] = 0; } } else { ent->client->ps.stats[STAT_AMMO_ICON] = 0; ent->client->ps.stats[STAT_AMMO] = 0; } } // // pickup message // if (level.time > ent->client->pickup_msg_time) { ent->client->ps.stats[STAT_PICKUP_ICON] = 0; ent->client->ps.stats[STAT_PICKUP_STRING] = 0; } // // timers // if (ent->client->quad_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad"); ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10; } // RAFAEL else if (ent->client->quadfire_framenum > level.framenum) { // note to self // need to change imageindex ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quadfire"); ent->client->ps.stats[STAT_TIMER] = (ent->client->quadfire_framenum - level.framenum)/10; } else if (ent->client->invincible_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability"); ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10; } else if (ent->client->enviro_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit"); ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10; } else if (ent->client->breather_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather"); ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10; } //K03 Begin else if (ent->client->thrusting == 1 || ent->client->cloakable || ent->client->hook_state) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("k_powercube"); ent->client->ps.stats[STAT_TIMER] = ent->client->pers.inventory[power_cube_index]; } //K03 End else { ent->client->ps.stats[STAT_TIMER_ICON] = 0; ent->client->ps.stats[STAT_TIMER] = 0; } // // selected item // if (ent->client->pers.selected_item == -1) ent->client->ps.stats[STAT_SELECTED_ICON] = 0; else ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon); ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item; // // layouts // ent->client->ps.stats[STAT_LAYOUTS] = 0; if (deathmatch->value) { if (ent->client->pers.health <= 0 || level.intermissiontime || ent->client->showscores || ent->client->pers.scanner_active) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; } else { if (ent->client->showscores || ent->client->showhelp) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; } // // frags // ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score; // // help icon / current weapon if not shown // if (ent->client->resp.helpchanged && (level.framenum&8) ) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help"); else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91) && ent->client->pers.weapon) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon); else ent->client->ps.stats[STAT_HELPICON] = 0; //ponpoko /*K03 if(ent->client->zc.aiming == 1) { ent->client->ps.stats[STAT_SIGHT_PIC] = gi.imageindex ("zsight"); } else if(ent->client->zc.aiming == 3) { if(ent->client->zc.lockon) ent->client->ps.stats[STAT_SIGHT_PIC] = gi.imageindex ("zsight_l1"); else ent->client->ps.stats[STAT_SIGHT_PIC] = gi.imageindex ("zsight_l0"); } else ent->client->ps.stats[STAT_SIGHT_PIC] = 0;*/ //ponpoko //K03 Begin //ent->client->ps.stats[STAT_LEVEL] = ent->myskills.level; ent->client->ps.stats[STAT_STREAK] = ent->myskills.streak; /*if (timelimit->value) time_left = (timelimit->value*60 - level.time); else time_left = 60*99; ent->client->ps.stats[STAT_TIMEMIN] = (int)(time_left/60);*/ ent->client->ps.stats[STAT_TIMEMIN] = ent->client->pers.inventory[power_cube_index]; if (ent->client->ps.stats[STAT_TIMEMIN] < 0) ent->client->ps.stats[STAT_TIMEMIN] = 0; if (ent->client->pers.selected_item == -1) ent->client->ps.stats[STAT_SELECTED_NUM] = 0; else ent->client->ps.stats[STAT_SELECTED_NUM] = ent->client->pers.inventory[ent->client->pers.selected_item]; //K03 End //GHz Begin V_PlayerID(ent, NULL); // id code //GHz End //GHz START if ((ent->myskills.abilities[ID].disable) || (!ent->myskills.abilities[ID].current_level) || (level.time > ent->lastdmg+2)) ent->client->ps.stats[STAT_ID_DAMAGE] = 0; //GHz END }