static void CG_SiegeCompleteCvarUpdate_f( void ) { if ( cgs.gametype != GT_SIEGE ) { //Cannot be displayed unless in this gametype return; } // Set up cvars for both teams CG_SiegeBriefingDisplay( SIEGETEAM_TEAM1, qtrue ); CG_SiegeBriefingDisplay( SIEGETEAM_TEAM2, qtrue ); }
static void CG_SiegeBriefing_f( void ) { int team; if ( cgs.gametype != GT_SIEGE ) return; team = cg.predictedPlayerState.persistant[PERS_TEAM]; if ( team != SIEGETEAM_TEAM1 && team != SIEGETEAM_TEAM2 ) return; CG_SiegeBriefingDisplay( team, qfalse ); }
static void CG_SiegeCvarUpdate_f(void) { int team; if (cgs.gametype != GT_SIEGE) { //Cannot be displayed unless in this gametype return; } team = cg.predictedPlayerState.persistant[PERS_TEAM]; if (team != SIEGETEAM_TEAM1 && team != SIEGETEAM_TEAM2) { //cannot be displayed if not on a valid team return; } CG_SiegeBriefingDisplay(team, 1); }
void CG_ParseSiegeObjectiveStatus(const char *str) { int i = 0; int team = SIEGETEAM_TEAM1; char *cvarName; char *s; int objectiveNum = 0; if (!str || !str[0]) { return; } while (str[i]) { if (str[i] == '|') { //switch over to team2, this is the next section team = SIEGETEAM_TEAM2; objectiveNum = 0; } else if (str[i] == '-') { objectiveNum++; i++; cvarName = va("team%i_objective%i", team, objectiveNum); if (str[i] == '1') { //it's completed trap_Cvar_Set(cvarName, "1"); } else { //otherwise assume it is not trap_Cvar_Set(cvarName, "0"); } s = CG_SiegeObjectiveBuffer(team, objectiveNum); if (s && s[0]) { //now set the description and graphic cvars to by read by the menu char buffer[8192]; cvarName = va("team%i_objective%i_longdesc", team, objectiveNum); if (BG_SiegeGetPairedValue(s, "objdesc", buffer)) { trap_Cvar_Set(cvarName, buffer); } else { trap_Cvar_Set(cvarName, "UNSPECIFIED"); } cvarName = va("team%i_objective%i_gfx", team, objectiveNum); if (BG_SiegeGetPairedValue(s, "objgfx", buffer)) { trap_Cvar_Set(cvarName, buffer); } else { trap_Cvar_Set(cvarName, "UNSPECIFIED"); } cvarName = va("team%i_objective%i_mapicon", team, objectiveNum); if (BG_SiegeGetPairedValue(s, "mapicon", buffer)) { trap_Cvar_Set(cvarName, buffer); } else { trap_Cvar_Set(cvarName, "UNSPECIFIED"); } cvarName = va("team%i_objective%i_litmapicon", team, objectiveNum); if (BG_SiegeGetPairedValue(s, "litmapicon", buffer)) { trap_Cvar_Set(cvarName, buffer); } else { trap_Cvar_Set(cvarName, "UNSPECIFIED"); } cvarName = va("team%i_objective%i_donemapicon", team, objectiveNum); if (BG_SiegeGetPairedValue(s, "donemapicon", buffer)) { trap_Cvar_Set(cvarName, buffer); } else { trap_Cvar_Set(cvarName, "UNSPECIFIED"); } cvarName = va("team%i_objective%i_mappos", team, objectiveNum); if (BG_SiegeGetPairedValue(s, "mappos", buffer)) { trap_Cvar_Set(cvarName, buffer); } else { trap_Cvar_Set(cvarName, "0 0 32 32"); } } } i++; } if (cg.predictedPlayerState.persistant[PERS_TEAM] != TEAM_SPECTATOR) { //update menu cvars CG_SiegeBriefingDisplay(cg.predictedPlayerState.persistant[PERS_TEAM], 1); } }
static void CG_SiegeBriefingDisplay_f( void ) { CG_SiegeBriefingDisplay( atoi( CG_Argv( 1 ) ), 0 ); }
// The string has been tokenized and can be retrieved with Cmd_Argc() / Cmd_Argv() static void CG_ServerCommand( void ) { const char *cmd; char text[MAX_SAY_TEXT]; qboolean IRCG = qfalse; if ( JPLua_Event_ServerCommand() ) return; cmd = CG_Argv( 0 ); // server claimed the command if ( !cmd[0] ) return; if ( !strcmp( cmd, "sxd" ) ) { // siege extended data, contains extra info certain classes may want to know about other clients CG_ParseSiegeExtendedData(); return; } if ( !strcmp( cmd, "sb" ) ) { // siege briefing display CG_SiegeBriefingDisplay( atoi( CG_Argv( 1 ) ), qfalse ); return; } if ( !strcmp( cmd, "scl" ) ) { trap->OpenUIMenu( UIMENU_CLASSSEL ); return; } if ( !strcmp( cmd, "spc" ) ) { if ( !cg.demoPlayback ) { trap->Cvar_Set( "ui_myteam", "3" ); trap->OpenUIMenu( UIMENU_PLAYERCONFIG ); } return; } if ( !strcmp( cmd, "nfr" ) ) { // new force rank int doMenu = 0, setTeam = 0, newRank = 0; if ( trap->Cmd_Argc() < 3 ) { #ifdef _DEBUG Com_Printf( "WARNING: Invalid newForceRank string\n" ); #endif return; } newRank = atoi( CG_Argv( 1 ) ); doMenu = atoi( CG_Argv( 2 ) ); setTeam = atoi( CG_Argv( 3 ) ); trap->Cvar_Set( "ui_rankChange", va( "%i", newRank ) ); trap->Cvar_Set( "ui_myteam", va( "%i", setTeam ) ); if ( !(trap->Key_GetCatcher() & KEYCATCH_UI) && doMenu && !cg.demoPlayback ) trap->OpenUIMenu( UIMENU_PLAYERCONFIG ); return; } if ( !strcmp( cmd, "kg2" ) ) { // Kill a ghoul2 instance in this slot. // If it has been occupied since this message was sent somehow, the worst that can (should) happen is the instance // will have to reinit with its current info. int i, indexNum = 0, argNum = trap->Cmd_Argc(); if ( argNum < 1 ) return; for ( i = 1; i < argNum; i++ ) { indexNum = atoi( CG_Argv( i ) ); if ( cg_entities[indexNum].ghoul2 && trap->G2_HaveWeGhoul2Models( cg_entities[indexNum].ghoul2 ) ) { if ( indexNum < MAX_CLIENTS ) { //You try to do very bad thing! #ifdef _DEBUG Com_Printf( "WARNING: Tried to kill a client ghoul2 instance with a kg2 command!\n" ); #endif return; } CG_KillCEntityG2( indexNum ); } } return; } if ( !strcmp( cmd, "kls" ) ) { // kill looping sounds int indexNum = 0, argNum = trap->Cmd_Argc(); centity_t *clent = NULL, *trackerent = NULL; if ( argNum < 1 ) { assert( 0 ); return; } indexNum = atoi( CG_Argv( 1 ) ); if ( indexNum != -1 ) clent = &cg_entities[indexNum]; if ( argNum >= 2 ) { indexNum = atoi( CG_Argv( 2 ) ); if ( indexNum != -1 ) trackerent = &cg_entities[indexNum]; } if ( clent ) CG_S_StopLoopingSound( clent->currentState.number, -1 ); if ( trackerent ) CG_S_StopLoopingSound( trackerent->currentState.number, -1 ); return; } // this means param 2 is the body index and we want to copy to bodyqueue on it if ( !strcmp( cmd, "ircg" ) ) IRCG = qtrue; if ( !strcmp( cmd, "rcg" ) || IRCG ) { //rcg - Restore Client Ghoul (make sure limbs are reattached and ragdoll state is reset - this must be done reliably) int indexNum = 0, argNum = trap->Cmd_Argc(); centity_t *clent; if ( argNum < 1 ) { assert( 0 ); return; } indexNum = atoi( CG_Argv( 1 ) ); if ( indexNum < 0 || indexNum >= MAX_CLIENTS ) { assert( 0 ); return; } clent = &cg_entities[indexNum]; // this can happen while connecting as a client if ( !clent->ghoul2 ) return; #ifdef _DEBUG if ( !trap->G2_HaveWeGhoul2Models( clent->ghoul2 ) ) assert( !"Tried to reset state on a bad instance. Crash is inevitable." ); #endif if ( IRCG ) { int bodyIndex = 0, weaponIndex = 0, side = 0; centity_t *body; assert( argNum >= 3 ); bodyIndex = atoi( CG_Argv( 2 ) ); weaponIndex = atoi( CG_Argv( 3 ) ); side = atoi( CG_Argv( 4 ) ); body = &cg_entities[bodyIndex]; body->teamPowerType = side ? 1 : 0; CG_BodyQueueCopy( body, clent->currentState.number, weaponIndex ); } // reattach any missing limbs if ( clent->torsoBolt ) CG_ReattachLimb( clent ); // make sure ragdoll state is reset if ( clent->isRagging ) { clent->isRagging = qfalse; trap->G2API_SetRagDoll( clent->ghoul2, NULL ); //calling with null parms resets to no ragdoll. } // clear all the decals as well trap->G2API_ClearSkinGore( clent->ghoul2 ); clent->weapon = 0; clent->ghoul2weapon = NULL; //force a weapon reinit return; } if ( !strcmp( cmd, "cp" ) ) { char strEd[MAX_STRINGED_SV_STRING]; CG_CheckSVStringEdRef( strEd, CG_Argv( 1 ) ); CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.30f, BIGCHAR_WIDTH ); return; } if ( !strcmp( cmd, "cps" ) ) { char strEd[MAX_STRINGED_SV_STRING]; char *x = (char *)CG_Argv( 1 ); if ( x[0] == '@' ) x++; trap->SE_GetStringTextString( x, strEd, MAX_STRINGED_SV_STRING ); //Raz: From OJP // CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.30f, BIGCHAR_WIDTH ); CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.20f, BIGCHAR_WIDTH ); return; } if ( !strcmp( cmd, "cs" ) ) { CG_ConfigStringModified(); return; } if ( !strcmp( cmd, "print" ) ) { char strEd[MAX_STRINGED_SV_STRING]; CG_CheckSVStringEdRef( strEd, CG_Argv( 1 ) ); CG_LogPrintf( cg.log.console, strEd ); trap->Print( "%s", strEd ); return; } if ( !strcmp( cmd, "chat" ) ) { char *msg = JPLua_Event_ChatMessageRecieved( CG_Argv( 1 ) ); //If a JPLua plugin cancelled it, bail if ( !msg ) return; if ( !cg_teamChatsOnly.integer ) { char cbName[MAX_CHATBOX_IDENTIFIER_SIZE] = "normal"; trap->S_StartLocalSound( media.sounds.interface.talk, CHAN_LOCAL_SOUND ); Q_strncpyz( text, msg, MAX_SAY_TEXT ); if ( CG_ContainsChannelEscapeChar( text ) ) Q_strncpyz( cbName, CG_RemoveChannelEscapeChar( text ), sizeof(cbName) ); CG_RemoveChatEscapeChar( text ); CG_LogPrintf( cg.log.console, va( "%s\n", text ) ); if ( cg_newChatbox.integer ) CG_ChatboxAddMessage( text, qfalse, cbName ); else CG_ChatBox_AddString( text ); trap->Print( "*%s\n", text ); Q_CleanString( text, STRIP_COLOUR ); CG_LogPrintf( cg.log.chat, va( "%s\n", text ) ); } return; } if ( !strcmp( cmd, "tchat" ) ) { trap->S_StartLocalSound( media.sounds.interface.talk, CHAN_LOCAL_SOUND ); Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT ); CG_RemoveChatEscapeChar( text ); CG_LogPrintf( cg.log.console, va( "%s\n", text ) ); if ( cg_newChatbox.integer ) CG_ChatboxAddMessage( text, qfalse, "team" ); else CG_ChatBox_AddString( text ); trap->Print( "*%s\n", text ); Q_CleanString( text, STRIP_COLOUR ); CG_LogPrintf( cg.log.chat, va( "%s\n", text ) ); return; } //chat with location, possibly localized. if ( !strcmp( cmd, "lchat" ) ) { if ( !cg_teamChatsOnly.integer ) { char name[MAX_STRING_CHARS], loc[MAX_STRING_CHARS], color[8], message[MAX_STRING_CHARS]; if ( trap->Cmd_Argc() < 4 ) return; Q_strncpyz( name, CG_Argv( 1 ), sizeof(name) ); Q_strncpyz( loc, CG_Argv( 2 ), sizeof(loc) ); Q_strncpyz( color, CG_Argv( 3 ), sizeof(color) ); Q_strncpyz( message, CG_Argv( 4 ), sizeof(message) ); if ( loc[0] == '@' ) trap->SE_GetStringTextString( loc + 1, loc, sizeof(loc) ); trap->S_StartLocalSound( media.sounds.interface.talk, CHAN_LOCAL_SOUND ); // Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT ); Com_sprintf( text, sizeof(text), "%s" S_COLOR_WHITE "<%s> ^%s%s", name, loc, color, message ); CG_RemoveChatEscapeChar( text ); //Raz: Siege chat now uses the fancy new chatbox if ( cg_newChatbox.integer ) CG_ChatboxAddMessage( text, qfalse, "normal" ); else CG_ChatBox_AddString( text ); trap->Print( "*%s\n", text ); Q_CleanString( text, STRIP_COLOUR ); CG_LogPrintf( cg.log.chat, va( "%s\n", text ) ); } return; } if ( !strcmp( cmd, "ltchat" ) ) { char name[MAX_STRING_CHARS], loc[MAX_STRING_CHARS], color[8], message[MAX_STRING_CHARS]; if ( trap->Cmd_Argc() < 4 ) return; Q_strncpyz( name, CG_Argv( 1 ), sizeof(name) ); Q_strncpyz( loc, CG_Argv( 2 ), sizeof(loc) ); Q_strncpyz( color, CG_Argv( 3 ), sizeof(color) ); Q_strncpyz( message, CG_Argv( 4 ), sizeof(message) ); if ( loc[0] == '@' ) trap->SE_GetStringTextString( loc + 1, loc, sizeof(loc) ); trap->S_StartLocalSound( media.sounds.interface.talk, CHAN_LOCAL_SOUND ); // Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT ); Com_sprintf( text, sizeof(text), "%s" S_COLOR_WHITE "<%s> ^%s%s", name, loc, color, message ); CG_RemoveChatEscapeChar( text ); if ( cg_newChatbox.integer ) CG_ChatboxAddMessage( text, qfalse, "team" ); else CG_ChatBox_AddString( text ); trap->Print( "*%s\n", text ); Q_CleanString( text, STRIP_COLOUR ); CG_LogPrintf( cg.log.chat, va( "%s\n", text ) ); return; } if ( !strcmp( cmd, "scores" ) ) { CG_ParseScores(); return; } if ( !strcmp( cmd, "tinfo" ) ) { CG_ParseTeamInfo(); return; } if ( !strcmp( cmd, "map_restart" ) ) { CG_MapRestart(); return; } if ( !Q_stricmp( cmd, "remapShader" ) ) { if ( trap->Cmd_Argc() == 4 ) { char shader1[MAX_QPATH], shader2[MAX_QPATH]; Q_strncpyz( shader1, CG_Argv( 1 ), sizeof(shader1) ); Q_strncpyz( shader2, CG_Argv( 2 ), sizeof(shader2) ); trap->R_RemapShader( shader1, shader2, CG_Argv( 3 ) ); return; } return; } // loaddeferred can be both a servercmd and a consolecmd if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo CG_LoadDeferredPlayers(); return; } // clientLevelShot is sent before taking a special screenshot for the menu system during development if ( !strcmp( cmd, "clientLevelShot" ) ) { cg.levelShot = qtrue; return; } trap->Print( "Unknown client game command: %s\n", cmd ); }
static void CG_ServerCommand( void ) { const char *cmd; char text[MAX_SAY_TEXT]; qboolean IRCG = qfalse; cmd = CG_Argv(0); if ( !cmd[0] ) { // server claimed the command return; } #if 0 // never seems to get used -Ste if ( !strcmp( cmd, "spd" ) ) { const char *ID; int holdInt,count,i; char string[1204]; count = trap_Argc(); ID = CG_Argv(1); holdInt = atoi(ID); memset( &string, 0, sizeof( string ) ); Com_sprintf( string,sizeof(string)," \"%s\"", (const char *) CG_Argv(2)); for (i=3;i<count;i++) { Com_sprintf( string,sizeof(string)," %s \"%s\"", string, (const char *) CG_Argv(i)); } trap_SP_Print(holdInt, (byte *)string); return; } #endif if (!strcmp(cmd, "sxd")) { //siege extended data, contains extra info certain classes may want to know about other clients CG_ParseSiegeExtendedData(); return; } if (!strcmp(cmd, "sb")) { //siege briefing display CG_SiegeBriefingDisplay(atoi(CG_Argv(1)), 0); return; } if ( !strcmp( cmd, "scl" ) ) { //if (!( trap_Key_GetCatcher() & KEYCATCH_UI )) //Well, I want it to come up even if the briefing display is up. { trap_OpenUIMenu(UIMENU_CLASSSEL); //UIMENU_CLASSSEL } return; } if ( !strcmp( cmd, "spc" ) ) { trap_Cvar_Set("ui_myteam", "3"); trap_OpenUIMenu(UIMENU_PLAYERCONFIG); //UIMENU_CLASSSEL return; } if ( !strcmp( cmd, "nfr" ) ) { //"nfr" == "new force rank" (want a short string) int doMenu = 0; int setTeam = 0; int newRank = 0; if (trap_Argc() < 3) { #ifdef _DEBUG Com_Printf("WARNING: Invalid newForceRank string\n"); #endif return; } newRank = atoi(CG_Argv(1)); doMenu = atoi(CG_Argv(2)); setTeam = atoi(CG_Argv(3)); trap_Cvar_Set("ui_rankChange", va("%i", newRank)); trap_Cvar_Set("ui_myteam", va("%i", setTeam)); if (!( trap_Key_GetCatcher() & KEYCATCH_UI ) && doMenu) { trap_OpenUIMenu(UIMENU_PLAYERCONFIG); } return; } if ( !strcmp( cmd, "kg2" ) ) { //Kill a ghoul2 instance in this slot. //If it has been occupied since this message was sent somehow, the worst that can (should) happen //is the instance will have to reinit with its current info. int indexNum = 0; int argNum = trap_Argc(); int i = 1; if (argNum < 1) { return; } while (i < argNum) { indexNum = atoi(CG_Argv(i)); if (cg_entities[indexNum].ghoul2 && trap_G2_HaveWeGhoul2Models(cg_entities[indexNum].ghoul2)) { if (indexNum < MAX_CLIENTS) { //You try to do very bad thing! #ifdef _DEBUG Com_Printf("WARNING: Tried to kill a client ghoul2 instance with a kg2 command!\n"); #endif return; } CG_KillCEntityG2(indexNum); } i++; } return; } if (!strcmp(cmd, "kls")) { //kill looping sounds int indexNum = 0; int argNum = trap_Argc(); centity_t *clent = NULL; centity_t *trackerent = NULL; if (argNum < 1) { assert(0); return; } indexNum = atoi(CG_Argv(1)); if (indexNum != -1) { clent = &cg_entities[indexNum]; } if (argNum >= 2) { indexNum = atoi(CG_Argv(2)); if (indexNum != -1) { trackerent = &cg_entities[indexNum]; } } if (clent) { CG_S_StopLoopingSound(clent->currentState.number, -1); } if (trackerent) { CG_S_StopLoopingSound(trackerent->currentState.number, -1); } return; } if (!strcmp(cmd, "ircg")) { //this means param 2 is the body index and we want to copy to bodyqueue on it IRCG = qtrue; } if (!strcmp(cmd, "rcg") || IRCG) { //rcg - Restore Client Ghoul (make sure limbs are reattached and ragdoll state is reset - this must be done reliably) int indexNum = 0; int argNum = trap_Argc(); centity_t *clent; if (argNum < 1) { assert(0); return; } indexNum = atoi(CG_Argv(1)); if (indexNum < 0 || indexNum >= MAX_CLIENTS) { assert(0); return; } clent = &cg_entities[indexNum]; //assert(clent->ghoul2); if (!clent->ghoul2) { //this can happen while connecting as a client return; } #ifdef _DEBUG if (!trap_G2_HaveWeGhoul2Models(clent->ghoul2)) { assert(!"Tried to reset state on a bad instance. Crash is inevitable."); } #endif if (IRCG) { int bodyIndex = 0; int weaponIndex = 0; int side = 0; centity_t *body; assert(argNum >= 3); bodyIndex = atoi(CG_Argv(2)); weaponIndex = atoi(CG_Argv(3)); side = atoi(CG_Argv(4)); body = &cg_entities[bodyIndex]; if (side) { body->teamPowerType = qtrue; //light side } else { body->teamPowerType = qfalse; //dark side } CG_BodyQueueCopy(body, clent->currentState.number, weaponIndex); } //reattach any missing limbs if (clent->torsoBolt) { CG_ReattachLimb(clent); } //make sure ragdoll state is reset if (clent->isRagging) { clent->isRagging = qfalse; trap_G2API_SetRagDoll(clent->ghoul2, NULL); //calling with null parms resets to no ragdoll. } //clear all the decals as well trap_G2API_ClearSkinGore(clent->ghoul2); clent->weapon = 0; clent->ghoul2weapon = NULL; //force a weapon reinit return; } if ( !strcmp( cmd, "cp" ) ) { char strEd[MAX_STRINGED_SV_STRING]; CG_CheckSVStringEdRef(strEd, CG_Argv(1)); CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH ); return; } if ( !strcmp( cmd, "cps" ) ) { char strEd[MAX_STRINGED_SV_STRING]; char *x = (char *)CG_Argv(1); if (x[0] == '@') { x++; } trap_SP_GetStringTextString(x, strEd, MAX_STRINGED_SV_STRING); CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.20, BIGCHAR_WIDTH ); return; } if ( !strcmp( cmd, "cs" ) ) { CG_ConfigStringModified(); return; } if ( !strcmp( cmd, "print" ) ) { char strEd[MAX_STRINGED_SV_STRING]; CG_CheckSVStringEdRef(strEd, CG_Argv(1)); CG_Printf( "%s", strEd ); return; } if ( !strcmp( cmd, "chat" ) ) { if ( !cg_teamChatsOnly.integer ) { trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); CG_RemoveChatEscapeChar( text ); CG_ChatBox_AddString(text); CG_Printf( "*%s\n", text ); } return; } if ( !strcmp( cmd, "tchat" ) ) { trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); CG_RemoveChatEscapeChar( text ); CG_ChatBox_AddString(text); CG_Printf( "*%s\n", text ); return; } //chat with location, possibly localized. if ( !strcmp( cmd, "lchat" ) ) { if ( !cg_teamChatsOnly.integer ) { char name[MAX_STRING_CHARS]; char loc[MAX_STRING_CHARS]; char color[8]; char message[MAX_STRING_CHARS]; if (trap_Argc() < 4) { return; } strcpy(name, CG_Argv(1)); strcpy(loc, CG_Argv(2)); strcpy(color, CG_Argv(3)); strcpy(message, CG_Argv(4)); if (loc[0] == '@') { //get localized text trap_SP_GetStringTextString(loc+1, loc, MAX_STRING_CHARS); } trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); //Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); Com_sprintf(text, MAX_SAY_TEXT, "%s<%s>^%s%s", name, loc, color, message); CG_RemoveChatEscapeChar( text ); CG_ChatBox_AddString(text); CG_Printf( "*%s\n", text ); } return; } if ( !strcmp( cmd, "ltchat" ) ) { char name[MAX_STRING_CHARS]; char loc[MAX_STRING_CHARS]; char color[8]; char message[MAX_STRING_CHARS]; if (trap_Argc() < 4) { return; } strcpy(name, CG_Argv(1)); strcpy(loc, CG_Argv(2)); strcpy(color, CG_Argv(3)); strcpy(message, CG_Argv(4)); if (loc[0] == '@') { //get localized text trap_SP_GetStringTextString(loc+1, loc, MAX_STRING_CHARS); } trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); //Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); Com_sprintf(text, MAX_SAY_TEXT, "%s<%s> ^%s%s", name, loc, color, message); CG_RemoveChatEscapeChar( text ); CG_ChatBox_AddString(text); CG_Printf( "*%s\n", text ); return; } if ( !strcmp( cmd, "scores" ) ) { CG_ParseScores(); return; } if ( !strcmp( cmd, "tinfo" ) ) { CG_ParseTeamInfo(); return; } if ( !strcmp( cmd, "map_restart" ) ) { CG_MapRestart(); return; } if ( Q_stricmp (cmd, "remapShader") == 0 ) { if (trap_Argc() == 4) { trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3)); } } // loaddeferred can be both a servercmd and a consolecmd if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo CG_LoadDeferredPlayers(); return; } // clientLevelShot is sent before taking a special screenshot for // the menu system during development if ( !strcmp( cmd, "clientLevelShot" ) ) { cg.levelShot = qtrue; return; } CG_Printf( "Unknown client game command: %s\n", cmd ); }