Example #1
0
/**
 * @brief Updates the UGV cvars for the given "character".
 * The models and stats that are displayed in the menu are stored in cvars.
 * These cvars are updated here when you select another character.
 * @param[in] chr Pointer to character_t (may not be null)
 * @sa CL_ActorCvars
 * @sa CL_ActorSelect
 */
static void CL_UGVCvars (const character_t* chr)
{
	Cvar_Set("mn_lweapon", "");
	Cvar_Set("mn_rweapon", "");
	Cvar_Set("mn_vmnd", "0");
	Cvar_Set("mn_tmnd", "%s (0)", CL_ActorGetSkillString(chr->score.skills[ABILITY_MIND]));
}
Example #2
0
static void CL_CharacterSkillAndScoreCvars (const character_t *chr, const char* cvarPrefix)
{
	const chrScoreGlobal_t *score = &chr->score;
	Cvar_ForceSet(va("%s%s", cvarPrefix, "name"), chr->name);
	Cvar_ForceSet(va("%s%s", cvarPrefix, "body"), CHRSH_CharGetBody(chr));
	Cvar_ForceSet(va("%s%s", cvarPrefix, "head"), CHRSH_CharGetHead(chr));
	Cvar_ForceSet(va("%s%s", cvarPrefix, "skin"), va("%i", chr->bodySkin));
	Cvar_ForceSet(va("%s%s", cvarPrefix, "skinname"), CL_GetTeamSkinName(chr->bodySkin));

	Cvar_Set(va("%s%s", cvarPrefix, "vpwr"), va("%i", score->skills[ABILITY_POWER]));
	Cvar_Set(va("%s%s", cvarPrefix, "vspd"), va("%i", score->skills[ABILITY_SPEED]));
	Cvar_Set(va("%s%s", cvarPrefix, "vacc"), va("%i", score->skills[ABILITY_ACCURACY]));
	Cvar_Set(va("%s%s", cvarPrefix, "vmnd"), va("%i", score->skills[ABILITY_MIND]));
	Cvar_Set(va("%s%s", cvarPrefix, "vcls"), va("%i", score->skills[SKILL_CLOSE]));
	Cvar_Set(va("%s%s", cvarPrefix, "vhvy"), va("%i", score->skills[SKILL_HEAVY]));
	Cvar_Set(va("%s%s", cvarPrefix, "vass"), va("%i", score->skills[SKILL_ASSAULT]));
	Cvar_Set(va("%s%s", cvarPrefix, "vsnp"), va("%i", score->skills[SKILL_SNIPER]));
	Cvar_Set(va("%s%s", cvarPrefix, "vexp"), va("%i", score->skills[SKILL_EXPLOSIVE]));
	Cvar_Set(va("%s%s", cvarPrefix, "vpwri"), va("%i", score->initialSkills[ABILITY_POWER]));
	Cvar_Set(va("%s%s", cvarPrefix, "vspdi"), va("%i", score->initialSkills[ABILITY_SPEED]));
	Cvar_Set(va("%s%s", cvarPrefix, "vacci"), va("%i", score->initialSkills[ABILITY_ACCURACY]));
	Cvar_Set(va("%s%s", cvarPrefix, "vmndi"), va("%i", score->initialSkills[ABILITY_MIND]));
	Cvar_Set(va("%s%s", cvarPrefix, "vclsi"), va("%i", score->initialSkills[SKILL_CLOSE]));
	Cvar_Set(va("%s%s", cvarPrefix, "vhvyi"), va("%i", score->initialSkills[SKILL_HEAVY]));
	Cvar_Set(va("%s%s", cvarPrefix, "vassi"), va("%i", score->initialSkills[SKILL_ASSAULT]));
	Cvar_Set(va("%s%s", cvarPrefix, "vsnpi"), va("%i", score->initialSkills[SKILL_SNIPER]));
	Cvar_Set(va("%s%s", cvarPrefix, "vexpi"), va("%i", score->initialSkills[SKILL_EXPLOSIVE]));
	Cvar_Set(va("%s%s", cvarPrefix, "vhp"), va("%i", chr->HP));
	Cvar_Set(va("%s%s", cvarPrefix, "vhpmax"), va("%i", chr->maxHP));

	Cvar_Set(va("%s%s", cvarPrefix, "tpwr"), va("%s (%i)", CL_ActorGetSkillString(score->skills[ABILITY_POWER]), score->skills[ABILITY_POWER]));
	Cvar_Set(va("%s%s", cvarPrefix, "tspd"), va("%s (%i)", CL_ActorGetSkillString(score->skills[ABILITY_SPEED]), score->skills[ABILITY_SPEED]));
	Cvar_Set(va("%s%s", cvarPrefix, "tacc"), va("%s (%i)", CL_ActorGetSkillString(score->skills[ABILITY_ACCURACY]), score->skills[ABILITY_ACCURACY]));
	Cvar_Set(va("%s%s", cvarPrefix, "tmnd"), va("%s (%i)", CL_ActorGetSkillString(score->skills[ABILITY_MIND]), score->skills[ABILITY_MIND]));
	Cvar_Set(va("%s%s", cvarPrefix, "tcls"), va("%s (%i)", CL_ActorGetSkillString(score->skills[SKILL_CLOSE]), score->skills[SKILL_CLOSE]));
	Cvar_Set(va("%s%s", cvarPrefix, "thvy"), va("%s (%i)", CL_ActorGetSkillString(score->skills[SKILL_HEAVY]), score->skills[SKILL_HEAVY]));
	Cvar_Set(va("%s%s", cvarPrefix, "tass"), va("%s (%i)", CL_ActorGetSkillString(score->skills[SKILL_ASSAULT]), score->skills[SKILL_ASSAULT]));
	Cvar_Set(va("%s%s", cvarPrefix, "tsnp"), va("%s (%i)", CL_ActorGetSkillString(score->skills[SKILL_SNIPER]), score->skills[SKILL_SNIPER]));
	Cvar_Set(va("%s%s", cvarPrefix, "texp"), va("%s (%i)", CL_ActorGetSkillString(score->skills[SKILL_EXPLOSIVE]), score->skills[SKILL_EXPLOSIVE]));
	Cvar_Set(va("%s%s", cvarPrefix, "thp"), va("%i (%i)", chr->HP, chr->maxHP));
}
Example #3
0
/**
 * @todo: replace this cvar hell with confuncs
 */
static void CL_CharacterSkillAndScoreCvars (const character_t* chr)
{
	const chrScoreGlobal_t* score = &chr->score;
	Cvar_ForceSet("mn_name", chr->name);
	Cvar_ForceSet("mn_body", CHRSH_CharGetBody(chr));
	Cvar_ForceSet("mn_head", CHRSH_CharGetHead(chr));
	Cvar_ForceSet("mn_body_skin", va("%i", chr->bodySkin));
	Cvar_ForceSet("mn_head_skin", va("%i", chr->headSkin));

	Cvar_SetValue("mn_vpwr", score->skills[ABILITY_POWER]);
	Cvar_SetValue("mn_vspd", score->skills[ABILITY_SPEED]);
	Cvar_SetValue("mn_vacc", score->skills[ABILITY_ACCURACY]);
	Cvar_SetValue("mn_vmnd", score->skills[ABILITY_MIND]);
	Cvar_SetValue("mn_vcls", score->skills[SKILL_CLOSE]);
	Cvar_SetValue("mn_vhvy", score->skills[SKILL_HEAVY]);
	Cvar_SetValue("mn_vass", score->skills[SKILL_ASSAULT]);
	Cvar_SetValue("mn_vsnp", score->skills[SKILL_SNIPER]);
	Cvar_SetValue("mn_vexp", score->skills[SKILL_EXPLOSIVE]);
	Cvar_SetValue("mn_vpil", score->skills[SKILL_PILOTING]);
	Cvar_SetValue("mn_vtar", score->skills[SKILL_TARGETING]);
	Cvar_SetValue("mn_vevad", score->skills[SKILL_EVADING]);
	Cvar_SetValue("mn_vpwri", score->initialSkills[ABILITY_POWER]);
	Cvar_SetValue("mn_vspdi", score->initialSkills[ABILITY_SPEED]);
	Cvar_SetValue("mn_vacci", score->initialSkills[ABILITY_ACCURACY]);
	Cvar_SetValue("mn_vmndi", score->initialSkills[ABILITY_MIND]);
	Cvar_SetValue("mn_vclsi", score->initialSkills[SKILL_CLOSE]);
	Cvar_SetValue("mn_vhvyi", score->initialSkills[SKILL_HEAVY]);
	Cvar_SetValue("mn_vassi", score->initialSkills[SKILL_ASSAULT]);
	Cvar_SetValue("mn_vsnpi", score->initialSkills[SKILL_SNIPER]);
	Cvar_SetValue("mn_vexpi", score->initialSkills[SKILL_EXPLOSIVE]);
	Cvar_SetValue("mn_vpili", score->initialSkills[SKILL_PILOTING]);
	Cvar_SetValue("mn_vtari", score->initialSkills[SKILL_TARGETING]);
	Cvar_SetValue("mn_vevadi", score->initialSkills[SKILL_EVADING]);
	Cvar_SetValue("mn_vhp", chr->HP);
	Cvar_SetValue("mn_vhpmax", chr->maxHP);

	Cvar_Set("mn_tpwr", "%s (%i)", CL_ActorGetSkillString(score->skills[ABILITY_POWER]), score->skills[ABILITY_POWER]);
	Cvar_Set("mn_tspd", "%s (%i)", CL_ActorGetSkillString(score->skills[ABILITY_SPEED]), score->skills[ABILITY_SPEED]);
	Cvar_Set("mn_tacc", "%s (%i)", CL_ActorGetSkillString(score->skills[ABILITY_ACCURACY]), score->skills[ABILITY_ACCURACY]);
	Cvar_Set("mn_tmnd", "%s (%i)", CL_ActorGetSkillString(score->skills[ABILITY_MIND]), score->skills[ABILITY_MIND]);
	Cvar_Set("mn_tcls", "%s (%i)", CL_ActorGetSkillString(score->skills[SKILL_CLOSE]), score->skills[SKILL_CLOSE]);
	Cvar_Set("mn_thvy", "%s (%i)", CL_ActorGetSkillString(score->skills[SKILL_HEAVY]), score->skills[SKILL_HEAVY]);
	Cvar_Set("mn_tass", "%s (%i)", CL_ActorGetSkillString(score->skills[SKILL_ASSAULT]), score->skills[SKILL_ASSAULT]);
	Cvar_Set("mn_tsnp", "%s (%i)", CL_ActorGetSkillString(score->skills[SKILL_SNIPER]), score->skills[SKILL_SNIPER]);
	Cvar_Set("mn_texp", "%s (%i)", CL_ActorGetSkillString(score->skills[SKILL_EXPLOSIVE]), score->skills[SKILL_EXPLOSIVE]);
	Cvar_Set("mn_tpil", "%s (%i)", CL_ActorGetSkillString(score->skills[SKILL_PILOTING]), score->skills[SKILL_PILOTING]);
	Cvar_Set("mn_ttar", "%s (%i)", CL_ActorGetSkillString(score->skills[SKILL_TARGETING]), score->skills[SKILL_TARGETING]);
	Cvar_Set("mn_tevad", "%s (%i)", CL_ActorGetSkillString(score->skills[SKILL_EVADING]), score->skills[SKILL_EVADING]);
	Cvar_Set("mn_thp", "%i (%i)", chr->HP, chr->maxHP);
}