Example #1
0
void BattlePetMgr::HealBattlePetsPct(uint8 pct)
{
    // TODO: After each Pet Battle, any injured companion will automatically
    // regain 50 % of the damage that was taken during combat
    std::vector<BattlePet> updates;

    for (auto& pet : _pets)
        if (pet.second.PacketInfo.Health != pet.second.PacketInfo.MaxHealth)
        {
            pet.second.PacketInfo.Health += CalculatePct(pet.second.PacketInfo.MaxHealth, pct);
            // don't allow Health to be greater than MaxHealth
            pet.second.PacketInfo.Health = std::min(pet.second.PacketInfo.Health, pet.second.PacketInfo.MaxHealth);
            if (pet.second.SaveInfo != BATTLE_PET_NEW)
                pet.second.SaveInfo = BATTLE_PET_CHANGED;
            updates.push_back(pet.second);
        }

    SendUpdates(updates, false);
}
Example #2
0
            void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
            {
                PreventDefaultAction();

                DamageInfo* damageInfo = eventInfo.GetDamageInfo();
                if (!damageInfo || !damageInfo->GetDamage())
                    return;

                SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE);
                int32 amount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount());
                amount /= spellInfo->GetMaxTicks(DIFFICULTY_NONE);

                // Add remaining ticks to healing done
                Unit* caster = eventInfo.GetActor();
                Unit* target = eventInfo.GetProcTarget();
                amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE);

                caster->CastCustomSpell(SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE, SPELLVALUE_BASE_POINT0, amount, target, true);
            }
Example #3
0
            void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
            {
                PreventDefaultAction();

                HealInfo* healInfo = eventInfo.GetHealInfo();
                if (!healInfo || !healInfo->GetHeal())
                    return;

                Unit* caster = eventInfo.GetActor();
                Unit* target = eventInfo.GetProcTarget();

                SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_PALADIN_HOLY_MENDING);
                int32 amount = CalculatePct(static_cast<int32>(healInfo->GetHeal()), aurEff->GetAmount());
                amount /= spellInfo->GetMaxTicks(DIFFICULTY_NONE);
                // Add remaining ticks to damage done
                amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_PALADIN_HOLY_MENDING, SPELL_AURA_PERIODIC_HEAL);

                caster->CastCustomSpell(SPELL_PALADIN_HOLY_MENDING, SPELLVALUE_BASE_POINT0, amount, target, true);
            }
Example #4
0
            void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
            {
                canBeRecalculated = false;

                if (Unit* caster = GetCaster())
                {
                    // 0.01 * $AP * cp
                    uint8 cp = caster->ToPlayer()->GetComboPoints();

                    // Idol of Feral Shadows. Can't be handled as SpellMod due its dependency from CPs
                    if (AuraEffect const* idol = caster->GetAuraEffect(SPELL_DRUID_IDOL_OF_FERAL_SHADOWS, EFFECT_0))
                        amount += cp * idol->GetAmount();
                    // Idol of Worship. Can't be handled as SpellMod due its dependency from CPs
                    else if (AuraEffect const* idol = caster->GetAuraEffect(SPELL_DRUID_IDOL_OF_WORSHIP, EFFECT_0))
                        amount += cp * idol->GetAmount();

                    amount += int32(CalculatePct(caster->GetTotalAttackPowerValue(BASE_ATTACK), cp));
                }
            }
void Guardian::UpdateArmor()
{
    float value = 0.0f;
    float bonus_armor = 0.0f;
    UnitMods unitMod = UNIT_MOD_ARMOR;

    // hunter pets gain 35% of owner's armor value, warlock pets gain 100% of owner's armor
    if (isHunterPet())
        bonus_armor = float(CalculatePct(m_owner->GetArmor(), 70));
    else if (isPet())
        bonus_armor = m_owner->GetArmor();

    value  = GetModifierValue(unitMod, BASE_VALUE);
    value *= GetModifierValue(unitMod, BASE_PCT);
    value += GetModifierValue(unitMod, TOTAL_VALUE) + bonus_armor;
    value *= GetModifierValue(unitMod, TOTAL_PCT);

    SetArmor(int32(value));
}
Example #6
0
void Player::UpdateManaRegen()
{
    // Mana regen from spirit
    float spirit_regen = OCTRegenMPPerSpirit();
    // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen
    spirit_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA);

    // SpiritRegen(SPI, INT, LEVEL) = (0.001 + (SPI x sqrt(INT) x BASE_REGEN[LEVEL])) x 5
    if (GetStat(STAT_INTELLECT) > 0.0f)
        spirit_regen *= sqrt(GetStat(STAT_INTELLECT));

    // CombatRegen = 5% of Base Mana
    float base_regen = GetCreateMana() * 0.01f + GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) / 5.0f;

    // Set regen rate in cast state apply only on spirit based regen
    int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);

    SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, base_regen + CalculatePct(spirit_regen, modManaRegenInterrupt));
    SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, 0.001f + spirit_regen + base_regen);
}
Example #7
0
        void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
        {
            if (Unit* caster = GetCaster())
            {
                // +75.00% from sp bonus
                float bonus = CalculatePct(caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask()), 75.0f);

                // Divine Guardian is only applied at the spell healing bonus because it was already applied to the base value in CalculateSpellDamage
                bonus = caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), bonus);
                bonus *= caster->CalculateLevelPenalty(GetSpellInfo());

                amount += int32(bonus);

                // Arena - Dampening
                if (AuraEffect const* auraEffArenaDampening = caster->GetAuraEffect(SPELL_GENERIC_ARENA_DAMPENING, EFFECT_0))
                    AddPct(amount, auraEffArenaDampening->GetAmount());
                // Battleground - Dampening
                else if (AuraEffect const* auraEffBattlegroudDampening = caster->GetAuraEffect(SPELL_GENERIC_BATTLEGROUND_DAMPENING, EFFECT_0))
                    AddPct(amount, auraEffBattlegroudDampening->GetAmount());
            }
        }
uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count)
{
    uint32 MSV = pItem->GetTemplate()->SellPrice;

    if (MSV <= 0)
        return AH_MINIMUM_DEPOSIT;

    float multiplier = CalculatePct(float(entry->depositPercent), 3);
    uint32 timeHr = (((time / 60) / 60) / 12);
    uint32 deposit = uint32(((multiplier * MSV * count / 3) * timeHr * 3) * sWorld->getRate(RATE_AUCTION_DEPOSIT));

    TC_LOG_DEBUG("auctionHouse", "MSV:        %u", MSV);
    TC_LOG_DEBUG("auctionHouse", "Items:      %u", count);
    TC_LOG_DEBUG("auctionHouse", "Multiplier: %f", multiplier);
    TC_LOG_DEBUG("auctionHouse", "Deposit:    %u", deposit);

    if (deposit < AH_MINIMUM_DEPOSIT)
        return AH_MINIMUM_DEPOSIT;
    else
        return deposit;
}
Example #9
0
 void HandleHeal(SpellEffIndex /*effIndex*/)
 {
     if (firstHeal)
     {
         // Check if the target has Riptide
         if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, GetCaster()->GetGUID()))
         {
             riptide = true;
             amount = aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue();
             // Consume it
             GetHitUnit()->RemoveAura(aurEff->GetBase());
         }
         firstHeal = false;
     }
     // Riptide increases the Chain Heal effect by 25%
     if (riptide)
     {
         uint32 bonus = CalculatePct(GetHitHeal(), amount);
         SetHitHeal(GetHitHeal() + bonus);
     }
 }
Example #10
0
        void CalculateAmountCritMelee(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
        {
            if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
            {
                // For others recalculate it from:
                float CritMelee = 0.0f;
                // Crit from Agility
                CritMelee += owner->GetMeleeCritFromAgility();
                // Increase crit from SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
                CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
                // Increase crit from SPELL_AURA_MOD_CRIT_PCT
                CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
                // Increase crit melee from melee crit ratings
                CritMelee += owner->GetRatingBonusValue(CR_CRIT_MELEE);

                if (AuraApplication* improvedDemonicTacticsApp = owner->GetAuraApplicationOfRankedSpell(54347))
                    if (Aura* improvedDemonicTactics = improvedDemonicTacticsApp->GetBase())
                        if (AuraEffect* improvedDemonicTacticsEffect = improvedDemonicTactics->GetEffect(EFFECT_0))
                            amount += CalculatePct(CritMelee, improvedDemonicTacticsEffect->GetAmount());
            }
        }
Example #11
0
        void CalculateAmountCritSpell(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
        {
            if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
            {
                // For others recalculate it from:
                float CritSpell = 0.0f;
                // Crit from Intellect
                CritSpell += owner->GetSpellCritFromIntellect();
                // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE
                CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
                // Increase crit from SPELL_AURA_MOD_CRIT_PCT
                CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
                // Increase crit spell from spell crit ratings
                CritSpell += owner->GetRatingBonusValue(CR_CRIT_SPELL);

                if (AuraApplication* improvedDemonicTacticsApp = owner->GetAuraApplicationOfRankedSpell(54347))
                    if (Aura* improvedDemonicTactics = improvedDemonicTacticsApp->GetBase())
                        if (AuraEffect* improvedDemonicTacticsEffect = improvedDemonicTactics->GetEffect(EFFECT_0))
                            amount += CalculatePct(CritSpell, improvedDemonicTacticsEffect->GetAmount());
            }
        }
Example #12
0
            void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
            {
                PreventDefaultAction();

                HealInfo* healInfo = eventInfo.GetHealInfo();
                if (!healInfo || !healInfo->GetHeal())
                    return;

                uint32 heal = CalculatePct(healInfo->GetHeal(), aurEff->GetAmount());

                Unit::AuraList const& auras = GetCaster()->GetSingleCastAuras();
                for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
                {
                    if ((*itr)->GetId() == SPELL_PALADIN_BEACON_OF_LIGHT)
                    {
                        std::list<AuraApplication*> applications;
                        (*itr)->GetApplicationList(applications);
                        if (!applications.empty())
                            eventInfo.GetActor()->CastCustomSpell(SPELL_PALADIN_BEACON_OF_LIGHT_HEAL, SPELLVALUE_BASE_POINT0, heal, applications.front()->GetTarget(), true);
                        return;
                    }
                }
            }
Example #13
0
void Player::UpdateArmor()
{ 
    UnitMods unitMod = UNIT_MOD_ARMOR;

    float value = GetModifierValue(unitMod, BASE_VALUE);   // base armor (from items)
    value *= GetModifierValue(unitMod, BASE_PCT);           // armor percent from items
    value += GetStat(STAT_AGILITY) * 2.0f;                  // armor bonus from stats
    value += GetModifierValue(unitMod, TOTAL_VALUE);

    //add dynamic flat mods
    AuraEffectList const& mResbyIntellect = GetAuraEffectsByType(SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT);
    for (AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
    {
        if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
            value += CalculatePct(GetStat(Stats((*i)->GetMiscValueB())), (*i)->GetAmount());
    }

    value *= GetModifierValue(unitMod, TOTAL_PCT);

    SetArmor(int32(value));

    UpdateAttackPowerAndDamage();                           // armor dependent auras update for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
}
Example #14
0
            void AfterRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
            {
                // Final heal only on duration end
                if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
                    return;

                // final heal
                int32 stack = GetStackAmount();
                int32 healAmount = aurEff->GetAmount();
                if (Unit* caster = GetCaster())
                {
                    healAmount = caster->SpellHealingBonusDone(GetTarget(), GetSpellInfo(), healAmount, HEAL, stack);
                    healAmount = GetTarget()->SpellHealingBonusTaken(caster, GetSpellInfo(), healAmount, HEAL, stack);

                    GetTarget()->CastCustomSpell(GetTarget(), SPELL_DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff, GetCasterGUID());

                    // restore mana
                    int32 returnMana = CalculatePct(caster->GetCreateMana(), GetSpellInfo()->ManaCostPercentage) * stack / 2;
                    caster->CastCustomSpell(caster, SPELL_DRUID_LIFEBLOOM_ENERGIZE, &returnMana, NULL, NULL, true, NULL, aurEff, GetCasterGUID());
                    return;
                }

                GetTarget()->CastCustomSpell(GetTarget(), SPELL_DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff, GetCasterGUID());
            }
Example #15
0
bool OPvPCapturePoint::SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
    TC_LOG_DEBUG("outdoorpvp", "Creating capture point %u", entry);

    // check info existence
    GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
    if (!goinfo || goinfo->type != GAMEOBJECT_TYPE_CONTROL_ZONE)
    {
        TC_LOG_ERROR("outdoorpvp", "OutdoorPvP: GO %u is not capture point!", entry);
        return false;
    }

    m_capturePointSpawnId = sObjectMgr->AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3);
    if (!m_capturePointSpawnId)
        return false;

    // get the needed values from goinfo
    m_maxValue = (float)goinfo->controlZone.maxTime;
    m_maxSpeed = m_maxValue / (goinfo->controlZone.minTime ? goinfo->controlZone.minTime : 60);
    m_neutralValuePct = goinfo->controlZone.neutralPercent;
    m_minValue = CalculatePct(m_maxValue, m_neutralValuePct);

    return true;
}
Example #16
0
bool OPvPCapturePoint::SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
    ;//sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Creating capture point %u", entry);

    // check info existence
    GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
    if (!goinfo || goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
    {
        sLog->outError("OutdoorPvP: GO %u is not capture point!", entry);
        return false;
    }

    uint32 lowguid = sObjectMgr->AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3);
    if (!lowguid)
		return false;
	m_capturePointGUID = MAKE_NEW_GUID(lowguid, entry, HIGHGUID_GAMEOBJECT);

    // get the needed values from goinfo
    m_maxValue = (float)goinfo->capturePoint.maxTime;
    m_maxSpeed = m_maxValue / (goinfo->capturePoint.minTime ? goinfo->capturePoint.minTime : 60);
    m_neutralValuePct = goinfo->capturePoint.neutralPercent;
    m_minValue = CalculatePct(m_maxValue, m_neutralValuePct);
    return true;
}
Example #17
0
            void HandleDispel(DispelInfo* dispelInfo)
            {
                if (Unit* target = GetUnitOwner())
                {
                    if (AuraEffect const* aurEff = GetEffect(EFFECT_1))
                    {
                        // final heal
                        int32 healAmount = aurEff->GetAmount();
                        if (Unit* caster = GetCaster())
                        {
                            healAmount = caster->SpellHealingBonusDone(target, GetSpellInfo(), healAmount, HEAL, dispelInfo->GetRemovedCharges());
                            healAmount = target->SpellHealingBonusTaken(caster, GetSpellInfo(), healAmount, HEAL, dispelInfo->GetRemovedCharges());
                            target->CastCustomSpell(target, SPELL_DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, NULL, GetCasterGUID());

                            // restore mana
                            int32 returnMana = CalculatePct(caster->GetCreateMana(), GetSpellInfo()->ManaCostPercentage) * dispelInfo->GetRemovedCharges() / 2;
                            caster->CastCustomSpell(caster, SPELL_DRUID_LIFEBLOOM_ENERGIZE, &returnMana, NULL, NULL, true, NULL, NULL, GetCasterGUID());
                            return;
                        }

                        target->CastCustomSpell(target, SPELL_DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, NULL, GetCasterGUID());
                    }
                }
            }
Example #18
0
 void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
 {
     amount = CalculatePct(int32(GetUnitOwner()->GetCreatePowers(POWER_MANA) / aurEff->GetTotalTicks()), amount);
 }
Example #19
0
bool Guardian::UpdateStats(Stats stat)
{
    if (stat >= MAX_STATS)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);
    ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
    float ownersBonus = 0.0f;

    Unit* owner = GetOwner();
    // Handle Death Knight Glyphs and Talents
    float mod = 0.75f;
    if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
    {
        if (stat == STAT_STAMINA)
            mod = 0.3f; // Default Owner's Stamina scale
        else
            mod = 0.7f; // Default Owner's Strength scale

        // Check just if owner has Ravenous Dead since it's effect is not an aura
        AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
        if (aurEff)
        {
            SpellInfo const* spellInfo = aurEff->GetSpellInfo();                                                 // Then get the SpellProto and add the dummy effect value
            AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue(owner));                                              // Ravenous Dead edits the original scale
        }
        // Glyph of the Ghoul
        aurEff = owner->GetAuraEffect(58686, 0);
        if (aurEff)
            mod += CalculatePct(1.0f, aurEff->GetAmount());                                                    // Glyph of the Ghoul adds a flat value to the scale mod
        ownersBonus = float(owner->GetStat(stat)) * mod;
        value += ownersBonus;
    }
    else if (stat == STAT_STAMINA)
    {
        ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 30);
        value += ownersBonus;
    }
                                                            //warlock's and mage's pets gain 30% of owner's intellect
    else if (stat == STAT_INTELLECT)
    {
        if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
        {
            ownersBonus = CalculatePct(owner->GetStat(stat), 30);
            value += ownersBonus;
        }
    }
/*
    else if (stat == STAT_STRENGTH)
    {
        if (IsPetGhoul())
            value += float(owner->GetStat(stat)) * 0.3f;
    }
*/

    SetStat(stat, int32(value));
    m_statFromOwner[stat] = ownersBonus;
    ApplyStatBuffMod(stat, m_statFromOwner[stat], true);

    switch (stat)
    {
        case STAT_STRENGTH:         UpdateAttackPowerAndDamage();        break;
        case STAT_AGILITY:          UpdateArmor();                       break;
        case STAT_STAMINA:          UpdateMaxHealth();                   break;
        case STAT_INTELLECT:        UpdateMaxPower(POWER_MANA);          break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}
Example #20
0
void Player::UpdateManaRegen()
{
    float Intellect = GetStat(STAT_INTELLECT);
    // Mana regen from spirit and intellect
    float power_regen = sqrt(Intellect) * OCTRegenMPPerSpirit();
    // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen
    power_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA);

    // Mana regen from SPELL_AURA_MOD_POWER_REGEN aura
    float power_regen_mp5 = (GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) + m_baseManaRegen) / 5.0f;

    // Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura
    AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT);
    for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
    {
        power_regen_mp5 += GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 500.0f;
    }

    // Set regen rate in cast state apply only on spirit based regen
    int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
    if (modManaRegenInterrupt > 100)
        modManaRegenInterrupt = 100;
    SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, power_regen_mp5 + CalculatePct(power_regen, modManaRegenInterrupt));

    SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, power_regen_mp5 + power_regen);
}
Example #21
0
void Player::UpdateAttackPowerAndDamage(bool ranged)
{
    float val2 = 0.0f;
    float level = float(getLevel());

    UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;

    uint16 index = UNIT_FIELD_ATTACK_POWER;
    uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS;
    uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER;

    if (ranged)
    {
        index = UNIT_FIELD_RANGED_ATTACK_POWER;
        index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
        index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;

        switch (getClass())
        {
            case CLASS_HUNTER:
                val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
                break;
            case CLASS_ROGUE:
                val2 = level + GetStat(STAT_AGILITY) - 10.0f;
                break;
            case CLASS_WARRIOR:
                val2 = level + GetStat(STAT_AGILITY) - 10.0f;
                break;
            case CLASS_DRUID:
                switch (GetShapeshiftForm())
                {
                    case FORM_CAT:
                    case FORM_BEAR:
                    case FORM_DIREBEAR:
                        val2 = 0.0f; break;
                    default:
                        val2 = GetStat(STAT_AGILITY) - 10.0f; break;
                }
                break;
            default: val2 = GetStat(STAT_AGILITY) - 10.0f; break;
        }
    }
    else
    {
        switch (getClass())
        {
            case CLASS_WARRIOR:
                val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
                break;
            case CLASS_PALADIN:
                val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
                break;
            case CLASS_DEATH_KNIGHT:
                val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
                break;
            case CLASS_ROGUE:
                val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
                break;
            case CLASS_HUNTER:
                val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
                break;
            case CLASS_SHAMAN:
                val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
                break;
            case CLASS_DRUID:
            {
                // Check if Predatory Strikes is skilled
                float mLevelMult = 0.0f;
                float weapon_bonus = 0.0f;
                if (IsInFeralForm())
                {
                    Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
                    for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
                    {
                        AuraEffect* aurEff = *itr;
                        if (aurEff->GetSpellInfo()->SpellIconID == 1563)
                        {
                            switch (aurEff->GetEffIndex())
                            {
                                case 0: // Predatory Strikes (effect 0)
                                    mLevelMult = CalculatePct(1.0f, aurEff->GetAmount());
                                    break;
                                case 1: // Predatory Strikes (effect 1)
                                    if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
                                    {
                                        // also gains % attack power from equipped weapon
                                        ItemTemplate const* proto = mainHand->GetTemplate();
                                        if (!proto)
                                            continue;

                                        weapon_bonus = CalculatePct(float(proto->getFeralBonus()), aurEff->GetAmount());
                                    }
                                    break;
                                default:
                                    break;
                            }
                        }
                    }
                }

                switch (GetShapeshiftForm())
                {
                    case FORM_CAT:
                        val2 = getLevel() * (mLevelMult + 2.0f) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
                        break;
                    case FORM_BEAR:
                    case FORM_DIREBEAR:
                        val2 = getLevel() * (mLevelMult + 3.0f) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
                        break;
                    case FORM_MOONKIN:
                        val2 = getLevel() * (mLevelMult + 1.5f) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
                        break;
                    default:
                        val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
                        break;
                }
                break;
            }
            case CLASS_MAGE:
                val2 = GetStat(STAT_STRENGTH) - 10.0f;
                break;
            case CLASS_PRIEST:
                val2 = GetStat(STAT_STRENGTH) - 10.0f;
                break;
            case CLASS_WARLOCK:
                val2 = GetStat(STAT_STRENGTH) - 10.0f;
                break;
        }
    }

    SetModifierValue(unitMod, BASE_VALUE, val2);

    float base_attPower  = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
    float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);

    //add dynamic flat mods
    if (ranged)
    {
        if ((getClassMask() & CLASSMASK_WAND_USERS) == 0)
        {
            AuraEffectList const& mRAPbyStat = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
            for (AuraEffectList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i)
                attPowerMod += CalculatePct(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount());
        }
    }
    else
    {
        AuraEffectList const& mAPbyStat = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT);
        for (AuraEffectList::const_iterator i = mAPbyStat.begin(); i != mAPbyStat.end(); ++i)
            attPowerMod += CalculatePct(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount());

        AuraEffectList const& mAPbyArmor = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR);
        for (AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter)
            // always: ((*i)->GetModifier()->m_miscvalue == 1 == SPELL_SCHOOL_MASK_NORMAL)
            attPowerMod += int32(GetArmor() / (*iter)->GetAmount());
    }

    float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;

    SetInt32Value(index, (uint32)base_attPower);            //UNIT_FIELD_(RANGED)_ATTACK_POWER field
    SetInt32Value(index_mod, (uint32)attPowerMod);          //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
    SetFloatValue(index_mult, attPowerMultiplier);          //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field

    Pet* pet = GetPet();                                //update pet's AP
    //automatically update weapon damage after attack power modification
    if (ranged)
    {
        UpdateDamagePhysical(RANGED_ATTACK);
        if (pet && pet->isHunterPet()) // At ranged attack change for hunter pet
            pet->UpdateAttackPowerAndDamage();
    }
    else
    {
        UpdateDamagePhysical(BASE_ATTACK);
        if (CanDualWield() && haveOffhandWeapon())           //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
            UpdateDamagePhysical(OFF_ATTACK);
        if (getClass() == CLASS_SHAMAN || getClass() == CLASS_PALADIN)                      // mental quickness
            UpdateSpellDamageAndHealingBonus();

        if (pet && pet->IsPetGhoul()) // At ranged attack change for hunter pet
            pet->UpdateAttackPowerAndDamage();
    }
}
Example #22
0
void Guardian::UpdateAttackPowerAndDamage(bool ranged)
{
    if (ranged)
        return;

    float val = 0.0f;
    float bonusAP = 0.0f;
    UnitMods unitMod = UNIT_MOD_ATTACK_POWER;

    if (GetEntry() == ENTRY_IMP)                                   // imp's attack power
        val = GetStat(STAT_STRENGTH) - 10.0f;
    else
        val = 2 * GetStat(STAT_STRENGTH) - 20.0f;

    Unit* owner = GetOwner();
    if (owner && owner->GetTypeId() == TYPEID_PLAYER)
    {
        if (isHunterPet())                      //hunter pets benefit from owner's attack power
        {
            float mod = 1.0f;                                                 //Hunter contribution modifier
            if (isPet())
            {
                PetSpellMap::const_iterator itr = ToPet()->m_spells.find(62758);    //Wild Hunt rank 1
                if (itr == ToPet()->m_spells.end())
                    itr = ToPet()->m_spells.find(62762);                            //Wild Hunt rank 2

                if (itr != ToPet()->m_spells.end())                                 // If pet has Wild Hunt
                {
                    SpellInfo const* sProto = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
                    mod += CalculatePct(1.0f, sProto->Effects[1].CalcValue());
                }
            }

            bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod;
            SetBonusDamage(int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod));
        }
        //demons benefit from warlocks shadow or fire damage
        else if (isPet() && !IsPetGhoul())
        {
            int32 fire  = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE);
            int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW);
            int32 maximum  = (fire > shadow) ? fire : shadow;
            if (maximum < 0)
                maximum = 0;
            SetBonusDamage(int32(maximum * 0.15f));
            bonusAP = maximum * 0.57f;
        }
        //water elementals benefit from mage's frost damage
        else if (GetEntry() == ENTRY_WATER_ELEMENTAL)
        {
            int32 frost = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FROST);
            if (frost < 0)
                frost = 0;
            SetBonusDamage(int32(frost * 0.4f));
        }
    }

    SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, val + bonusAP);

    //in BASE_VALUE of UNIT_MOD_ATTACK_POWER for creatures we store data of meleeattackpower field in DB
    float base_attPower  = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
    float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
    float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;

    // Animal Handler rank 1, 2
    if (owner->HasAura(34453) || owner->HasAura(34454))
    {
        SpellInfo const* sProto = sSpellMgr->GetSpellInfo((owner->HasAura(34453)) ? 34453 : 34454);
        attPowerMultiplier += ((float)sProto->Effects[EFFECT_1].CalcValue() / 100);
    }

    //UNIT_FIELD_(RANGED)_ATTACK_POWER field
    SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)base_attPower);
    //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
    SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)attPowerMod);
    //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
    SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier);

    //automatically update weapon damage after attack power modification
    UpdateDamagePhysical(BASE_ATTACK);
}
Example #23
0
 void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
 {
     // reduces all damage taken while Stunned in Cat Form
     if (GetTarget()->GetShapeshiftForm() == FORM_CAT && GetTarget()->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
         absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
 }
Example #24
0
 void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
 {
     // reduces all damage taken while Stunned in Moonkin Form
     if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
         absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
 }
Example #25
0
 void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
 {
     PreventDefaultAction();
     int32 amount = CalculatePct(eventInfo.GetHealInfo()->GetHeal(), aurEff->GetAmount());
     GetTarget()->CastCustomSpell(SPELL_DRUID_LIVING_SEED_PROC, SPELLVALUE_BASE_POINT0, amount, eventInfo.GetProcTarget(), true, NULL, aurEff);
 }
Example #26
0
 void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
 {
     absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
 }
Example #27
0
 void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
 {
     amount = CalculatePct(GetUnitOwner()->GetCreatePowers(POWER_MANA), amount);
 }
Example #28
0
            void HandleScriptEffect(SpellEffIndex /*effIndex*/)
            {
                Unit* caster = GetCaster();
                if (Unit* unitTarget = GetHitUnit())
                {
                    uint32 spellId = 0;
                    int32 basePoint = 0;
                    Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
                    for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
                    {
                        Aura* aura = i->second->GetBase();
                        if (aura->GetCasterGUID() != caster->GetGUID())
                            continue;

                        // Search only Serpent Sting, Viper Sting, Scorpid Sting auras
                        flag96 familyFlag = aura->GetSpellInfo()->SpellFamilyFlags;
                        if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000))
                            continue;
                        if (AuraEffect* aurEff = aura->GetEffect(0))
                        {
                            // Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
                            if (familyFlag[0] & 0x4000)
                            {
                                int32 TickCount = aurEff->GetTotalTicks();
                                spellId = SPELL_HUNTER_CHIMERA_SHOT_SERPENT;
                                basePoint = (aurEff->GetAmount() + aurEff->GetBonusAmount()) * aurEff->GetDonePct();
                                ApplyPct(basePoint, TickCount * 40);
                                basePoint = unitTarget->SpellDamageBonusTaken(caster, aura->GetSpellInfo(), basePoint, DOT, aura->GetStackAmount());
                                if (Player* modOwner = caster->GetSpellModOwner())
                                    modOwner->ApplySpellMod(aura->GetSpellInfo()->Id, SPELLMOD_DOT, basePoint);

                                aurEff->SetBonusAmount(caster->SpellDamageBonusDone(unitTarget, aurEff->GetSpellInfo(), 0, DOT));
                            }
                            // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
                            else if (familyFlag[1] & 0x00000080)
                            {
                                int32 TickCount = aura->GetEffect(0)->GetTotalTicks();
                                spellId = SPELL_HUNTER_CHIMERA_SHOT_VIPER;

                                // Amount of one aura tick
                                basePoint = int32(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount()));
                                int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; /// @todo WTF? caster uses unitTarget?
                                if (basePoint > casterBasePoint)
                                    basePoint = casterBasePoint;
                                ApplyPct(basePoint, TickCount * 60);
                            }
                            // Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
                            else if (familyFlag[0] & 0x00008000)
                                spellId = SPELL_HUNTER_CHIMERA_SHOT_SCORPID;
                            // ?? nothing say in spell desc (possibly need addition check)
                            //if (familyFlag & 0x0000010000000000LL || // dot
                            //    familyFlag & 0x0000100000000000LL)   // stun
                            //{
                            //    spellId = 53366; // 53366 Chimera Shot - Wyvern
                            //}

                            // Refresh aura duration
                            aura->RefreshDuration();
                        }
                        break;
                    }
                    if (spellId)
                        caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true);
                    if (spellId == SPELL_HUNTER_CHIMERA_SHOT_SCORPID && caster->ToPlayer()) // Scorpid Sting - Add 1 minute cooldown
                        caster->GetSpellHistory()->AddCooldown(spellId, 0, std::chrono::minutes(1));
                }
            }
Example #29
0
 void Absorb(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
 {
     absorbAmount = uint32(CalculatePct(GetTarget()->GetTotalAttackPowerValue(BASE_ATTACK), absorbPct));
     aurEff->SetAmount(0);
 }
Example #30
0
void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
{
    TC_LOG_DEBUG("network", "WORLD: CMSG_LOOT_MONEY");

    Player* player = GetPlayer();
    uint64 guid = player->GetLootGUID();
    if (!guid)
        return;

    Loot* loot = NULL;
    bool shareMoney = true;

    switch (GUID_HIPART(guid))
    {
        case HIGHGUID_GAMEOBJECT:
        {
            GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);

            // do not check distance for GO if player is the owner of it (ex. fishing bobber)
            if (go && ((go->GetOwnerGUID() == player->GetGUID() || go->IsWithinDistInMap(player, INTERACTION_DISTANCE))))
                loot = &go->loot;

            break;
        }
        case HIGHGUID_CORPSE:                               // remove insignia ONLY in BG
        {
            Corpse* bones = ObjectAccessor::GetCorpse(*player, guid);

            if (bones && bones->IsWithinDistInMap(player, INTERACTION_DISTANCE))
            {
                loot = &bones->loot;
                shareMoney = false;
            }

            break;
        }
        case HIGHGUID_ITEM:
        {
            if (Item* item = player->GetItemByGuid(guid))
            {
                loot = &item->loot;
                shareMoney = false;
            }
            break;
        }
        case HIGHGUID_UNIT:
        case HIGHGUID_VEHICLE:
        {
            Creature* creature = player->GetMap()->GetCreature(guid);
            bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed);
            if (lootAllowed && creature->IsWithinDistInMap(player, INTERACTION_DISTANCE))
            {
                loot = &creature->loot;
                if (creature->IsAlive())
                    shareMoney = false;
            }
            break;
        }
        default:
            return;                                         // unlootable type
    }

    if (loot)
    {
        loot->NotifyMoneyRemoved();
        if (shareMoney && player->GetGroup())      //item, pickpocket and players can be looted only single player
        {
            Group* group = player->GetGroup();

            std::vector<Player*> playersNear;
            for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
            {
                Player* member = itr->GetSource();
                if (!member)
                    continue;

                if (player->IsWithinDistInMap(member, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
                    playersNear.push_back(member);
            }

            uint32 goldPerPlayer = uint32((loot->gold) / (playersNear.size()));

            for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i)
            {
                (*i)->ModifyMoney(goldPerPlayer);
                (*i)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer);

                if (Guild* guild = sGuildMgr->GetGuildById((*i)->GetGuildId()))
                    if (uint32 guildGold = CalculatePct(goldPerPlayer, (*i)->GetTotalAuraModifier(SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT)))
                        guild->HandleMemberDepositMoney(this, guildGold, true);

                WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1);
                data << uint32(goldPerPlayer);
                data << uint8(playersNear.size() <= 1); // Controls the text displayed in chat. 0 is "Your share is..." and 1 is "You loot..."
                (*i)->GetSession()->SendPacket(&data);
            }
        }
        else
        {
            player->ModifyMoney(loot->gold);
            player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, loot->gold);

            if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
                if (uint32 guildGold = CalculatePct(loot->gold, player->GetTotalAuraModifier(SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT)))
                    guild->HandleMemberDepositMoney(this, guildGold, true);

            WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1);
            data << uint32(loot->gold);
            data << uint8(1);   // "You loot..."
            SendPacket(&data);
        }
#ifdef ELUNA
        sHookMgr->OnLootMoney(player, loot->gold);
#endif

        loot->gold = 0;

        // Delete the money loot record from the DB
        if (loot->containerID > 0)
            loot->DeleteLootMoneyFromContainerItemDB();

        // Delete container if empty
        if (loot->isLooted() && IS_ITEM_GUID(guid))
            player->GetSession()->DoLootRelease(guid);
    }
}