// Setup. void Game_Interpreter::Setup(const std::vector<RPG::EventCommand>& _list, int _event_id, int dbg_x, int dbg_y) { Clear(); map_id = Game_Map::GetMapId(); event_id = _event_id; list = _list; debug_x = dbg_x; debug_y = dbg_y; index = 0; CancelMenuCall(); }
// Setup. void Game_Interpreter::Setup(const std::vector<RPG::EventCommand>& _list, int _event_id, int dbg_x, int dbg_y) { Clear(); map_id = Game_Map::GetMapId(); event_id = _event_id; list = _list; debug_x = dbg_x; debug_y = dbg_y; index = 0; CancelMenuCall(); if (main_flag) { Game_Message::SetFaceName(""); } if (!updating) Update(); }